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Forums - Gaming Discussion - What is everyone's Internet speed like? (In relation to Google Stadia being announced...)

 

What's your internet speed?

Less than 10mbps 15 11.19%
 
10-50 mbps 38 28.36%
 
50-100 mbps 35 26.12%
 
100-300 mbps 35 26.12%
 
300-900 mbps 7 5.22%
 
900+ mbps 4 2.99%
 
Total:134

Man I was wrong about my 4 ms response time in my previous post :P

 

Get a bit different results depending on what speedtester I use. This was run on my WiFi (as you can se on the device being an iPad) but I doubt I get much better on my wired network.

 

As I said I pay for 100/100.

 

 

EDIT:// Bahh image crapped out, speed test says I have 2 ms response time and 109 up and 100 down



Around the Network

50/20Mbps on copper.
Can boost it to 65/25Mbps for an extra $20, but the speed gain isn't worth it IMHO. Stuck with this for probably the next decade or so.



--::{PC Gaming Master Race}::--

Intrinsic said:
kirby007 said:

That is why a program that compresses data to enable faster transmission and decompresses received data exist : codec

So it doesnt need the raw bandwidth you suggest

 

Errrr no.

You literally need like 25Mbs to smoothly stream a 4k30fps video on "YOUTUBE". I know this for a fact cause my internet peaks at 30Mbs. The second I pick a 4k60fps video I start buffering and dropping frames while maxing out my connection speed. And this is pretty simple, if it takes 25Mbs to stream 4k at 30fps, going to 60fps is literally you doubling the data you are receiving in each second. 

So pls next time do a little research before you try and come at someone and sound smart and condescending.

That "codec" you talkabout is the only reason we're even getting bit rates as "low" as 50Mbs. If this was native 4K (UHD disc) it should be around 128Mb/s.

4k, 60Hz, 8 bit, Chroma 4:4:4 around 16Gbit/s uncompressed.

 

UHD disc : 4k, 24fps, 10bit, chroma 4:2:0 around 128mbit/s with codec H.265

 

Just for comparision.



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Peh said:
Intrinsic said:

Errrr no.

You literally need like 25Mbs to smoothly stream a 4k30fps video on "YOUTUBE". I know this for a fact cause my internet peaks at 30Mbs. The second I pick a 4k60fps video I start buffering and dropping frames while maxing out my connection speed. And this is pretty simple, if it takes 25Mbs to stream 4k at 30fps, going to 60fps is literally you doubling the data you are receiving in each second. 

So pls next time do a little research before you try and come at someone and sound smart and condescending.

That "codec" you talkabout is the only reason we're even getting bit rates as "low" as 50Mbs. If this was native 4K (UHD disc) it should be around 128Mb/s.

4k, 60Hz, 8 bit, Chroma 4:4:4 around 16Gbit/s uncompressed.

 

UHD disc : 4k, 24fps, 10bit, chroma 4:2:0 around 128mbit/s with codec H.265

 

Just for comparision.

Exactly, and google works their magic and further compresses that to sound 50Mbs for a 4k, 60fps stream. 

I see the majority of people playing  at 720p or 1080p and telling themselves they are playing at 4k/60fps.



dharh said:
vivster said:
Bandwidth means absolute shit for realtime applications. I can already hear the people with their 400mbps LTE modems complain about issues because of the lag spikes. And even your super 1Gbps fiber will not help you if you're using wifi.
The latency for streamed games is not at all comparable to the latency we have with locally played online games. Latency in streamed games affects input delay and as such effectively doubles your latency while playing. Short and smaller spikes will not be noticeable on local games because the game is using prediction, that is not possible when streaming video.

But while this sounds very dire I'm hopeful for its success due to 2 factors. Latency will improve significantly in the decades to come and the vast majority of gamers don't give 2 shits about quality or high fidelity.

Keeping in mind that the Stadia controller will be directly connected to the internet vs. connecting through a console or other device which is then connected to the internet.  So traditional latency issues will be a bit less, though not necessarily low enough for our more twitchy games/players.

Yes, it will connect via wifi to the access point instead of your other device which is also directly connected to the router, which will reduce the input latency by about 1%. The only scenario in which it will actually help with latency is if the device you're playing on is also connected via wifi, but those people are fucked anyway because they're now reliant on 2 unstable wifi connections instead of just one.



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melbye said:

50 mbps download and upload

edit: Did a speedtest

Did one while watching 4K content on Netflix



melbye said:
melbye said:

50 mbps download and upload

edit: Did a speedtest

Did one while watching 4K content on Netflix

The speedtest is far too short to have a real impact on streaming. The video probably buffered enough data in advance so that you wouldn't notice a deteriorating picture or even stutters. So the difference between 52.67mbps and 47.30mbps is definitely not the amount needed for 4k video streaming.



I don't know what everyone else's rates are yet streaming continues to drive up the prices here

Our customers are continuing to use more data on more devices to stream, work and stay connected. We are committed to delivering exceptional Internet service and are constantly investing in our networks and infrastructure to make sure you can take full advantage of the latest technologies and connect more devices today and in the future. To support this ongoing investment, the monthly service fee for your Rogers Internet package will increase by $3 per month plus taxes starting on the date of your first bill on or after April 1, 2019.

That ups my internet fees to CAD 96 (before tax) a month for 500 GB a month, or CAD 1300 a year after tax. (That does include the CAD 10 rental fee for the modem, however they don't sell them anymore and the last one I bought broke before it paid itself back...) Small town woes, no choice here unless I want to go down to 5 mbps over phone line.



Intrinsic said:

Exactly, and google works their magic and further compresses that to sound 50Mbs for a 4k, 60fps stream. 

I see the majority of people playing  at 720p or 1080p and telling themselves they are playing at 4k/60fps.

Yeah, but YouTube will buffer the video and (depending on your settings) adjust it's quality to keep it running smoothly. With Stadia that won't work, and if there is a dip in network speed for just a second, it will produce immediately noticeable problems with the stream. Just wanted to point that out. Playing a game in 4K and having the image go blurry for a second will be quite jarring

I do agree though that 50 Mbps will be enough for a 4K stream, but what I don't necessarily agree with is that compressing the data is an argument in favor of this. My biggest concern is image quality, and I have my doubts for as to how well this will perform. I've used PS Now, and while it's "passable" for many games, it's nowhere near good enough to be a replacement for standard console gaming. 

I want Stadia to have low-latency (where the latency is so low that it occurs before the frame is even drawn, making it negligible), and a crisp, RGB image. I really hope that this is achievable because if it is, this could be that leap forward to the next generation that I never thought we'd see again. PS3/360 -> PS4/Xbone did not feel like a major leap in performance, and I imagine the PS5/Nextbox to be similar.

Google is one of my favorite companies, so I am very excited that they are going all-in with this, and I would really like to see it succeed.



kirby007 said:
Eagle367 said:
I'll tell you when I understand it. It's supposed to be 1000Mbits down 100 up but sometimes I can't properly watch 240p. Thank Canada

What kind of device?

Laptops, smartphones, whenever I rarely watch on my switch. That's all the screens I have though. And the modem is some ZTE one and uses fiber optics



Just a guy who doesn't want to be bored. Also