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Google GDC Keynote Official Thread

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It's really cool but there is some concerning~ issues.

Accessible = Good
No cheating = Good
No hacking = Good
No modding = Con
No ownership = Con
No download = Con



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Mar1217 said:

Here it is guys. The 1% won't bother but oh well, I guess they don't live like the way some of us do.

Edit : Seems like it hasn't been verified yet, will keep in check to see any update.

I can see data useage limiting it's mobile use, but in this day and age every 1st world country should have uncapped home internet and I don't understand why you are not in the streets protesting if you don't have access to that.



deskpro2k3 said:
It's really cool but there is some concerning~ issues.

Accessible = Good
No cheating = Good
No hacking = Good
No modding = Con
No ownership = Con
No download = Con

There can still be cheating. It just has to be done at an input level rather than a game engine level.



Mar1217 said:
Darwinianevolution said:

20gb/hour. Wow, that will wreck most internets plans. What's the source for this?

Read my edit.

It hasn't been confimed yet. Just looking through ResetEra and experts in the gaming sphere.

Highly doubt an unlimited package would allow 20GB per hour. Imagine playing for 8 hours. 



Lafiel said:
Mar1217 said:

Here it is guys. The 1% won't bother but oh well, I guess they don't live like the way some of us do.

Edit : Seems like it hasn't been verified yet, will keep in check to see any update.

I can see data useage limiting it's mobile use, but in this day and age every 1st world country should have uncapped home internet and I don't understand why you are not in the streets protesting if you don't have access to that.

Here in the US there is no such thing as uncapped pretty much. The largest ISP here, Comcast, has a 1 TB a month cap, if you go over it you have to pay an extra $10 for each 50 GB you go over.



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I don't want this to take off, but I have to admit that USA internet speed averages around 24 mbps right now. Internet speeds are growing by 22% a year. So streaming could actually take off. The only downside to this is that the word average is misleading. If one person out of ten has ultra fast 100 mbps internet speed, and the other 9 have 15 mbps then the "average" speed comes out to around 24 mbps. Just for reference you need 9 mbps to reliably stream PS3 games on PS Now. So for 4K or 1080 you would need a lot more. I'm no tech junkie but I would imagine that since 1080p is about 2.5 times 720p then you'd need about 22 mbps to stream games in 1080p. But I suppose the casuals that this device is targeting won't really care about resolution. If they are willing to play on their phones, then they won't care if the resolution is 720p, or 1080p in a console generation where upscaled, or native 4K is pretty much guaranteed.





ok I just finished watching the whole presentation. I honestly do not like it that much yet, I need to see how well it works for the first couple of months, and I need reviews.



potato_hamster said:
spemanig said:

I think the dichotomy I was actually making here was unclear.

It's ridiculous to use such a simple example to point out the obvious limitations of one thing that excels in other avenues elsewhere. I could easily follow by saying "yeah, but can your laptop play games in 4K on an 60" screen?" and the point would stand. That's the point being made, not that "Everything is worse than Stadia, and PS4 proves it."

The "but it doesn't do everything, all the time" argument that you were trying to make is silly. It does more things better more of the time than any other platform out now, at least conceptually. Pointing out the small bubbles of outlier where one happens to succeed over the other is silly in this case. Yes, a game boy micro can fit into smaller pockets. Hooray, but a switch can go most places a micro can go, and it's more powerful, etc, etc.

But that wasn't my argument at all. In the best case scenario it is as good as a console. In the worst case scenario it is unusable.

In both of those scenarios my PS4 or laptop, or Switch or whatever will still be able to play whatever games I like regardless of how spotty my internet connection is. I don't have to rely on an internet connection that for the majority of the world isn't as reliable, consistent or affordable as you're making it out to be. I don't care about concept, I care about real world applications. I've seen plenty of absolutely outstanding tech demos that totally fell on their fucking face in the real world. If you need some recent examples, see Titanfall's release and claims that the game wouldn't be possible "without the power of the cloud" or better yet, check out Microsoft's claims about UWA. That shit never panned out, but the tech demos sure looked impressive!

But, hey if you want to count on google and the internet totally for your gaming experiences, that's cool man. Just don't try and dunk on anyone that points out the downsides of that. There's plenty of very valid concerns when you look beyond the presentation and get into the meat of real world applications and issues that an average user will have to contend with that they will not have to contend with on a traditional piece of gaming hardware.

But, I mean, that certainly is your argument. Your next sentence revealed just that; in the best case scenario, it's not merely as "good as a console" - it's tremendously better than a console specifically and exclusively because it is not a console. In the worst case scenario, it's just as unusable as, for random example, a PS4 in an airport, a Switch in a small pocket, or a laptop when trying to have a 4K 60" screen.

In those hyper specific scenarios, the platforms are completely unusable as well, but it would be silly to present those as cataclysmic checkmates that prove why those platforms are not viable or less viable than platforms than can do what they can't. In most scenarios, most people have access to good enough internet for that specific con to not be an issue most of the time, and everything it can do to make up for that deficiency surpasses anything any current platform can do from a fundamentally conceptual level.

It's not just that it's so convenient and instantaneous to play, but that it also has power matching and possibly surpassing the rumored specs of next generation consoles with the ability to constantly improve computationally constantly and with not so much as a software update needed on the user's end, let alone a physical or financial change. It's that it's a platform that is fundamentally un-hackable because the software and hardware is never localized or centralized. It's the possibilities that having a platform where the the client and servers are not connected via the internet the way they must be on consoles, making the standard multiplayer experience not dependent on the client with the slowest connection because both the game client and server are localized to Google's networking backbone before hitting the internet. That fundamentally changes online multiplayer latency in a way that literally cannot be replicated via physical consoles due to the very nature of consoles. The list goes exceedingly on.

I understand having a wait and see attitude from tech demos and declarations. I don't think there's a single thing MS said about those games that "wouldn't be possible without the cloud" that actually exist in those games specifically because they just aren't using the tech. Stadia is different though because it's literally only cloud tech. There isn't anything else they can use but cloud tech.

I'm only ducking your "downsides" to the same degree that I would duck someone who purports the "downsides" of, again another random example, a PS4 in an airport, a Switch in a small pocket, or a laptop when trying to play have a 4K 60" screen. I guess not being able to play a PS4 in an airport is a "valid concern," but I don't think it's one "valid" enough to discount the tremendous utility of that very same PS4 in nearly every other relevant scenario, in which cases it currently potentially excels far better than any other platform that can actually be played at an airport.

The airport needn't be the hill you choose to die on is all I'm saying.



Well, this is new.

Read.

Mar1217 said:

Here it is guys. The 1% won't bother but oh well, I guess they don't live like the way some of us do.

Edit : Seems like it hasn't been verified yet, will keep in check to see any update.

That picture must be from geforce now, looks exactly the same for me.

1080p/120fps = 20GB per hour

1080p/60fps = 15GB per hour

1080p/30fps = 9GB per hour

This is from Geforce now and allowing the service to use 50mb/s



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Hm... they'll have to show a whole lot more, actually it looked pointess to present it like this now.
No games announced, apparently streaming only, no real support aside from Ubisoft as of now, no pricing...
I guess it's fine to be able to share an account on any devide I want to play casual games.
Even so, would like to actually download rather than to stream, stream gaming has zero appeal to me.
My PS5 purchase is still completely safe.