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What is the Most Irrelevant Smash Bros. Game?

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What is the Most Irrelevant Smash Bros. Game?

Super Smash Bros. (N64) 13 16.46%
 
Super Smash Bros. Melee (Gamecube) 4 5.06%
 
Super Smash Bros. Brawl (Wii) 15 18.99%
 
Super Smash Bros. for Nintendo 3DS (3DS) 32 40.51%
 
Super Smash Bros. for Wii U (Wii U) 11 13.92%
 
Super Smash Bros. Ultimate (Switch) 4 5.06%
 
Total:79

Easily Smash for Wii U. Like the rest of the Wii U library it might as well have not existed to be honest, it's completely invalidated by Ultimate.
Though i'm thankful that it was that final push I needed to get into Melee.



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Spindel said:
Bofferbrauer2 said:
Super Smash bros started it all
Melee brought it to the competitive scene
Brawl introduced the story mode
Wii U brought 3rd party characters and challenges
3DS made it portable

Ultimate is all of the above combined into one game. All of them were necessary stepstones to what Ultimate was to become.

However, if we talk about replaying any of those today, then I'd say Brawl, simply because it has a story mode which the others lack. Playing competitively is ultimate only now, so casually I'd prefer a story to randomness.

Oh, and about future Ultimate updates in the season pass: Bring back Home run and target smash!

Ehhrm...

Brawl introduced 3rd party characters, Solid Snake and Sonic first appeared in Brawl.

Yeah, but that was more of a test, Wii U/3DS very vastly expanded on this by adding tons of third party characters assist trophies and Mii costumes.

Besides, my listing is more about what defines each of those parts; Snake and Sonic are not the  thing that sets Brawl apart, it's it's Story mode that does.



I hate Melee so I wanna say Melee but honestly probably the original. Sure it started the franchise but that doesn’t mean it’s relevent.



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I find it kind of strange that Melee is held so high since it seems the competetive scene is all about exploits in that game.



Spindel said:
I find it kind of strange that Melee is held so high since it seems the competetive scene is all about exploits in that game.

The cult of pretentious Gamecube hipsters. They skulk around the Nintendo fanbase like Smeagol.



I describe myself as a little dose of toxic masculinity.

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The 3DS game. The main thing it had going for it was that it was a portable smash. Now Ultimate has that covered. All Smash for 3DS is now is an inferior version of Smash for Wii U with the same mechanics and characters but inferior controls and graphics. Every other game in the series has a unique feel and personality to it. Smash 4 in general lacked personality in its presentation even if it had a ton of great content.



as far as modern relevence goes, probably the original. I haven't seen or heard of a tournament for it in years, Tourneys are about the only way older entries stay relevant. I think alot of people are misinterpreting the question as "which game will leave behind the smallest legacy". Which is fine since that's a fun thing to talk about too. I'd say wii-u/3ds will have the smallest legacy. a small install base (comparatively) and terrible single player will always leave this one lacking to me.



mZuzek said:

Furthermore, it's also by far the best competitive Smash game, balanced to the point where over 90% of the cast is arguably viable at mid-high levels, and even at top level you still have plenty of variety. There's deep mechanics and there's plenty of interesting tech to be found with it, as well as a general focus on more aggressive play rather than defensive. And no, it still feels very much like Smash and not like other fighting games as you mention.

As for the other modes, it seems really silly to complain about missing modes when they've already been absent for a decade now, but apparently there's a lot of people who feel that way. Smash Run is insanely overrated, honestly, though I do recognize there was potential there for them to make a really cool mode. Home-Run Contest is quite a classic and I do miss it, but let's be real, it just doesn't matter. Break the Targets and Board the Platforms have been gone for ages and they're not coming back, because they're just not gonna do individual stages for 80 characters. The one I truly miss and hope returns in some update, though, is Stage Builder - me and my friends had a particular custom stage we loved playing on and it would've been amazing in Ultimate, especially with 8-player Smash being available everywhere.

I can agree from a competitive side it is the best version ever and really good at being that, but I'm not really down for aggressive play over defense, it reminds me of how street fighter 5 got further and further away from street fighter 3rd strike which had alot of tech that rewarded decisive defense moments to lead into offense, but thats just my preference, not really a knock on smash. 

I disagree that it's "sillly" to complain about modes that have been absent for decades, when ultimate is bringing back characters and stages that were absent for decades.  Brawl had a set of standard break the target stages that all characters played on,  something they could have brought back, doesn't have to be 80 stages. Also every smash had something fun and new, but ultimate hasn't done that yet. Spirit mode was ok, but it's more "event mode" under the guise of a spirit grind to unlock characters.

all-in-all, maybe its possible I'm growing out of smash bros or my taste of gaming is changing, but I'm just not eager to play smash everyday like i use to.



It's pretty close between Brawl (didn't like the slower more floaty physics) and Wii U (basically a weaker, more stripped down version of the current game). Never played the 3DS version but I'd imagine it'd be in the running for most irrelivent as well.

Smash 64 has the nostalgia charm, and there's a certain appeal to the simplicity
Melee was the perfect balance of simplicity and complexity, plus the mechanics are tight and solid
Smash for Switch is just chock full of content, it's the ultimate package with the slickest graphics, and it's cool that you can play a full blown Smash game via home console and handheld.



I would say smash 1 and 4(3ds). Even though smash 1 was the one that brought this magnificent beauty into our lives, it's rarely ever mentioned and no one talks about it. And the 3ds version is just as irrelevant. At least the Wii U version is talked about now(it'll disappear as well in the future). I don't think people will ever stop talking about melee, brawl or ultimate. Funny the ones with actual names are the most relevant, at least to me.



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