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What is the Most Irrelevant Smash Bros. Game?

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What is the Most Irrelevant Smash Bros. Game?

Super Smash Bros. (N64) 13 16.46%
 
Super Smash Bros. Melee (Gamecube) 4 5.06%
 
Super Smash Bros. Brawl (Wii) 15 18.99%
 
Super Smash Bros. for Nintendo 3DS (3DS) 32 40.51%
 
Super Smash Bros. for Wii U (Wii U) 11 13.92%
 
Super Smash Bros. Ultimate (Switch) 4 5.06%
 
Total:79

Brawl . I've only heard bad things for this game



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Funny this thread asks this question, as i have been thinking about this in recent days. for me, ultimate took my vote. I've loved smash to death since n64, but even though ultimate gives me every character, tons of stages and an amazing soundtrack, i feel the game is taking it's self to seriously with trying to be a competitive fighter with all the attention to frame data, techs and combo ability, and lesser on the ridiculous fun factor that we fell in love with during the n64 through brawl era.
There's nothing wrong with it going this direction, but as a fighting game fan, I want my streetfighter, tekken, dbz to feel different from smash. I also really miss things like break the targets, board the platforms, home run contest, smash run etc. even all-star mode got gimped.



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dx11332sega said:
Brawl . I've only heard bad things for this game

Really? Because I’ve said a lot of good things about it in this forum, as have others.

It’s the only game in the franchise that isn’t obsolete due to all other games being eclipsed by Ultimate, but not Brawl due to its superior single player mode.

It is the Smash game that really put the franchise on the map ; as while the earlier games weren’t bad, they amounted to little more than a Nintendo license novelty fighting franchise (outside of the hipster gamecube fanboys). To this day Brawl maintains the highest success both critically and commercially; although it will eventually fall to 2nd commercially, its healthy critical lead over Ultimate won’t be surpassed.

Last edited by Jumpin - on 14 March 2019

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Jumpin said:
dx11332sega said:
Brawl . I've only heard bad things for this game

Really? Because I’ve said a lot of good things about it in this forum, as have others.

It’s the only game in the franchise that isn’t obsolete due to all other games being eclipsed by Ultimate, but not Brawl due to its superior single player mode.

It is the Smash game that really put the franchise on the map ; as while the earlier games weren’t bad, they amounted to little more than a Nintendo license novelty fighting franchise (outside of the hipster gamecube fanboys). To this day Brawl maintains the highest success both critically and commercially; although it will eventually fall to 2nd commercially, its healthy critical lead over Ultimate won’t be surpassed.

Ultimate and Brawl are both at 93 on Metacritic, and Brawl is only 0.73% ahead of Ultimate on GameRankings. How in the world is that a "healthy" critical lead?



3DS / Wii U now that Ultimate on theSwitch basically combines the full roster and portability of both versions. I still play OG Smash from time to time, its a great pick up and play party game and I still enjoy its simplicity compared to all the stuff that's been crammed into later versions.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

umegames said:

Funny this thread asks this question, as i have been thinking about this in recent days. for me, ultimate took my vote. I've loved smash to death since n64, but even though ultimate gives me every character, tons of stages and an amazing soundtrack, i feel the game is taking it's self to seriously with trying to be a competitive fighter with all the attention to frame data, techs and combo ability, and lesser on the ridiculous fun factor that we fell in love with during the n64 through brawl era.
There's nothing wrong with it going this direction, but as a fighting game fan, I want my streetfighter, tekken, dbz to feel different from smash. I also really miss things like break the targets, board the platforms, home run contest, smash run etc. even all-star mode got gimped.

Eh... as a mostly competitive player, I have to say the casual "ridiculous fun factor" is by far (very far) the best it's ever been in Ultimate. I've actually had loads of fun playing free-for-alls on wack stages and even with items on, something I never ever turned on on purpose in Smash 4. I don't have a lot of experience with 64/Melee/Brawl, but in the little I did, casual play wasn't any better, either. Ultimate is by very far the craziest and most fun Smash game, with a great selection of items, awesome Pokémon and assist trophies, the freaking stage morph (seriously it's so cool), and 8-player Smash you can actually play on any stage this time.

Furthermore, it's also by far the best competitive Smash game, balanced to the point where over 90% of the cast is arguably viable at mid-high levels, and even at top level you still have plenty of variety. There's deep mechanics and there's plenty of interesting tech to be found with it, as well as a general focus on more aggressive play rather than defensive. And no, it still feels very much like Smash and not like other fighting games as you mention.

As for the other modes, it seems really silly to complain about missing modes when they've already been absent for a decade now, but apparently there's a lot of people who feel that way. Smash Run is insanely overrated, honestly, though I do recognize there was potential there for them to make a really cool mode. Home-Run Contest is quite a classic and I do miss it, but let's be real, it just doesn't matter. Break the Targets and Board the Platforms have been gone for ages and they're not coming back, because they're just not gonna do individual stages for 80 characters. The one I truly miss and hope returns in some update, though, is Stage Builder - me and my friends had a particular custom stage we loved playing on and it would've been amazing in Ultimate, especially with 8-player Smash being available everywhere.



Bofferbrauer2 said:
Super Smash bros started it all
Melee brought it to the competitive scene
Brawl introduced the story mode
Wii U brought 3rd party characters and challenges
3DS made it portable

Ultimate is all of the above combined into one game. All of them were necessary stepstones to what Ultimate was to become.

However, if we talk about replaying any of those today, then I'd say Brawl, simply because it has a story mode which the others lack. Playing competitively is ultimate only now, so casually I'd prefer a story to randomness.

Oh, and about future Ultimate updates in the season pass: Bring back Home run and target smash!

Ehhrm...

Brawl introduced 3rd party characters, Solid Snake and Sonic first appeared in Brawl.