LMU Uncle Alfred said:
Different eras of PC ports do matter. As if you think history can't repeat itself when we see it still happening. 2015 isn't that long ago. It's still in this gen and it's not like Nier Automata didn't happen 2 years ago. The same year you got your new PC. You can't predict the future, so don't assume things will be better because more powerful PC hardware will come out.
You're right on the developers. A lot of the times it's their fault, because it's tougher to port games to PC for a variety of reasons. That's not some saving grace for PC ports. It's a concerning issue because the developers need to be able to port to so many different set ups to run well and not run into too many glitches or game breakers optimizing the games. That was one of the points of this article I put up that you ignored: https://www.pcgamer.com/why-porting-games-to-pc-is-hard/
I barely even recall that error in that video. If it has happened, it hasn't happened recently or often.
|
Standards, expectations, and methods change. I hate the original tomb raider games on PS1, but that had no barring on the new games. Eras most definitely don't matter. No bad qualities from the PS1, or PS2 era of games applies to this generation, or even the next one, unless you're going to be silly and say, "They don't have full keyboard & mouse support, and have CD drives."
There was a point in time when totally different games shared the same name. Now, the only example of that I can think of is Mortal Kombat X, which is a different game on andriod/ios. It's not something you have to think or worry about anymore, even with that somewhat recent example..
How many times has it been stated that the current gen consoles are similar to PCs more-so than any previous generation? You have Unreal Engine 4 which allows you to easily get the game up and running on multiple platforms.
I ignored the article because it's another batman arkham knight shaming article and a giant wall of text. You'd think there'd be more than one example. Especially considering the game has been fixed over a year ago. You want to know what multiplat I bought recently because I didn't like the PC version? Zone of the Enders: The Second Runner. Hate the way it was handled on PC and I bought it on PS4 first and I think that's the best way to play that game in most cases.
As for the article, though. Updating your drivers is no more difficult than upgrading your firmware on your console. You have more freedoms on PC. On console, you're locked to what the hardware the manufacturer gives you. You're not upgrading your PS4 to a pro, you're buying an entirely new console. So, the game is going to have to work on multiple different hardware configurations. What happens when the xbox one x can't run a game at 4k 60? You have no where else to upgrade to, if that's what you want. If a game doesn't run at 165 FPS at 1440p, you are out of luck on console. If you want that on PC, and your hardware isn't doing it for you, you can upgraded or mix and match to meet your own personal expectations. It's yours.
I also don't believe in cutting slack for the developer. As an end user, I don't care how much money it costs to develop your game. It's not for me to worry about how you manage your funds. Develop your stuff properly, manage yourself properly or go under. It's not my problem. So, yeah. Make sure that game works on the proper hardware. As an end user it's not my issue to worry about.
The vanquish thing is also not something unique to the PC platform. That is 100% the fault of the developers. This whole article looks like a mess, and I feel like the wrong person to discuss this, because I don't play vanquish, or dark souls, or whatever else, so let's scroll to the comments for some insight.
|
jasper mills • a year ago |
I get that it is difficult to port a game that has been purposely built and optimized for a cosnole. But is it just as difficult to port a game that was already built and optimized for PC over to console? As the game would already be optimized to run on various specs of hardware. Therefore optimizing it for one or two more configurations might not be such a challenge. I get that in some cases they don't consider a port until it has seen success on console. So it wouldn't always be possible. |
If this is true, then it goes to mean that those games weren't intended to be released on PC at all, and are not at all like Tekken 7, Ultimate Marvel Vs. Capcom 3, Overwatch, Destiny 2, or any of those other games I mentioned earlier. I thought you were talking about minor bugs that you don't find in regular gameplay, but this is essentially like porting Marvel Vs. Capcom 2 from the Dreamcast to PS2, Xbox, Xbox 360, and PS3. Not one of those ports are like the Dreamcast/Arcade versions of the game, and so, the Dreamcast is still tournament standard. What the article is talking about is not an example of PC ports, it's an example of porting games period. Console to console or otherwise..
Out of all those consoles, the Dreamcast is the weakest. The PS2 could have had a proper port if it were done properly. The PS3 and 360 also should have had proper ports. They don't. They have bugs and issues unique only to the PS3/360 versions, that are not found on PS2. The PS2 version has problems not found on Xbox, and Xbox has problems not found on PS2, PS3, or Xbox 360. The dreamcast version is the only arcade perfect version of the game.
It's 100% a developer issue, and the game not being intended to run on that platform in the first place. So that's why there's so many issues. If it was made with other versions in mind, then these wouldn't be a problem. The same thing happened with games on PS3/360 because they were dissimilar to one another. Not so much the case with PS4/ Xbox one. Tekken Tag Tournament 2 is a good example that you can make proper ports. Despite the Arcade version running on a PS3-similar hardware.
Games developed to run specifically consoles are difficult to get running properly on PC? I would like to inform you all that fire is hot.
Does a game developed from the ground up to run on PS4, XBOX One and PC have bugs to the same degree? Of course not. I have multiplats. I double dip. Just because I buy a game on PC doesn't mean I wont eventually get it on PS4. I guess I need to talk to someone who actively plays on both PC and a console to get the proper answer that I'm looking for, because everyone who exclusively games on a console wants to base things off misinformation, which isn't going to fly with me because I'm on both.
I have a PS4, and a PS4 Pro. No reason to go back to my base PS4 at all. PC is the "Pro" to my PS4 Pro. But, the only reason I have to go back to that is because companies lock games away for no good reason. More people able to play the same game is always a good thing. This whole idea of locking player bases and games to specific platforms is something that needs to stop.