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Capcom Says They Might Consider Porting Devil May Cry 5 to Switch if Dragon's Dogma Sells Well

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V-r0cK said:
The gamer side in me feels the pain, but the business side can try and understand Capcom's reasons.

I cant because what other business does this?

Disney: Want to see Avengers: Endgame in theaters? Well we might release it if you buy the 4K Blu-Ray of Mary Poppins Returns.



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This doesn't effect me. I want Dragon's Dogma but I don't want DMC.

Capcom be tripping, yo.



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Nope, sorry. I'm not biting. Capcom doesn't dangle the carrot in the faces of Sony and Microsoft fans, so I'm not exactly sure why they do it with Nintendo fans. Games like Octopath Traveller---which has sold 1.5 million copies---prove that there is an audience for third party content, as long as it isn't half-assed or too compromised. Diablo III will clear a million, and will likely have decent legs; Skyrim has cleared a million; LA Noire on Switch outsold the Xbox One edition. Either release the games or don't! Don't hold them hostage to sell your polished ports of old games. That's a sh*tty practice.



Sounds like a bribe what the he'll has DD got to do with DMC5. Smh.



 

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RolStoppable said:
Cobretti2 said:
No point being upset about this because in the end if it does come whether it is day 1 or day 1000, they will put 10% of the game on a cart and expect you to download 90%

Capcom might consider to put 60% of the game on the card if the Resident Evil Collection sells well.

If i buy two copies will they then give me enough capacity of 120% for future games

100% for the game and 20% extra for updates?



 

 

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DonFerrari said:
Every game is a test, if sales aren't good they have to change the strategy. Be it not putting that type of game on the system, or improving said game, etc. Just that most companies aren't open on it.

Dragon's Dogma sold .04m copies on Xbox One, and Capcom still released Devil May Cry 5 on Xbox One.  So, this confirms that Dragon's Dogma only has to sell .04m copies on Switch to be considered a success, correct?



If you want this hack`n slash game be sure to buy this RPG...

lol Capcom



The Capcom rage seems a bit over reactionary with this. It's a question reply from the game director to a magazine I've never heard of, not some kind of official Capcom statement. Sounds like he's just trying to get people to buy the game. Probably means nothing.



zorg1000 said:
V-r0cK said:
The gamer side in me feels the pain, but the business side can try and understand Capcom's reasons.

I cant because what other business does this?

Disney: Want to see Avengers: Endgame in theaters? Well we might release it if you buy the 4K Blu-Ray of Mary Poppins Returns.

If you think other business don't do this practice then you're sadly mistaken.  It's just many businesses dont say it like how Capcom says it because clearly you can tell it sounds stupid and will just receive a lot of backlash.

One thought could be that Capcom has a set budget for each console so for Capcom to produce more for Switch they rely on making more money from Switch which is why they require DD to sell well on Switch? But that's just a thought (of many), who knows how their business is run or what the shareholders want.  Only way to truly know is to be at their boardroom meetings lol



Mandalore76 said:
DonFerrari said:
Every game is a test, if sales aren't good they have to change the strategy. Be it not putting that type of game on the system, or improving said game, etc. Just that most companies aren't open on it.

Dragon's Dogma sold .04m copies on Xbox One, and Capcom still released Devil May Cry 5 on Xbox One.  So, this confirms that Dragon's Dogma only has to sell .04m copies on Switch to be considered a success, correct?

Porting between the X1, PS4, and (Windows) PC is relatively easy because they all share the same architecture and have enough power between them to not have to gimp on any assets. That is not true with a potential Switch version. Nintendo decided to not even attempt parity with the PS4/X1 and thus any port job of a game that uses the extent of resources that the PS4/X1 has will require at least some tweaking to get it running on a Switch. If Nintendo released a console with similar specs as PS4/X1 and based on x86 architecture then Capcom easily could have ported DMC5/RE2 Remake/etc. They didn't, because they know their strength is their first party titles and portability, and they made the right choice.

Last edited by Megiddo - on 08 March 2019