The fact that it took me multiple attempts at the final boss actually detracted from the experience for me as when I'm scaling him for the umpteenth time after falling off because of imprecise jumping or excessive thrashing I'm thinking how much I want it to be over rather than marvelling at the awesome scale and design - which is what I should be doing. It's not about being overpowered - it's about being comfortably in control of intuitive controls.
If you were in that situation, would you feel overpowered or comfortable?
Yeah, that's what the game's trying to do.
The two games are nothing alike!
Yeah, it's weird how even the most unlikely games get compared to BotW, when those games have really nothing major in common with each other, other than being games.
Eh, SotC and BotW do have quite a bit in common. The atmosphere between them both is very similar, with minimal music and large, empty and desolate areas to explore. I know the same could be said about most open-world games, but there's just something about BotW that oozes SotC vibes to me. That, and the climbing, of course - BotW even features one boss you climb on in true SotC style. In fact, when I think of how they could've done BotW's final boss better, I always wish it was more like a SotC fight... though I'm not gonna get into spoilers here.
Of course, ultimately, they're not the same kind of game. Not even close. But they do share a few striking similarities, to the point where I'm pretty sure SotC was one of the games the Zelda devs were looking at for inspiration.