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Retro Games overrated vs underrated: Turok: Dinosaur Hunter.

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Turok: Dinosaur Hunter Overrated or Underrated?

Underrated a true gem that has aged well! 7 26.92%
 
Overrated a product of it... 5 19.23%
 
Justly Rated. A very good... 14 53.85%
 
Total:26

It was a good game for its time, and was justly rated when it came out. These days though the game is horribly outdated in just about every way I can think of. But then again, that's true for something like 90% of the games from the PS/N64/Saturn era.

The best games from the PS/N64/Saturn era are 3D Platformers, JRPGs, and games that stayed 2D like Castlevania. Super Mario 64, and Banjo-Kazooie may be slow to start, with heavy collectathon elements, but the later levels still hold up well. JRPGs naturally hold up well, because they don't have to navigate 3D spaces in the same way that live action games do. A lot of 2D games got mediocre reviews from that era because everyone thought a game had to be 3D, in the same way that everybody thinks games have to be 4K these days. But Megaman on the PS1 is just as fun as Megaman on SNES.



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For a console game it was well rated, I guess the same for Turok 2 but it released around Half life and the latter one was a big step up.







CommandoII said:
SammyGiireal said:

You must have unreachable high standards if OoT infuriated you back in 98-99 !

I think you are right.

 

Also, wanted to state that Next gen systems had a 128-bit data bus, not 64-bit...And from that point forward the hardware changed and advanced to the point where the data bus became irrelevant which is why it was no longer marketable in advertising.    My best guess is that the current gen would be comparibly 256-bit; but now the significance has to do caching and Memory processing (ARM on PS4).

The data bus is still every bit as relevant as it always has been.
The "bits" people use though when describing any kind of computing device are generally not in reference to the data bus, but in regards to the CPU itself.

The Original Xbox for example is a 32bit console because it has a 32bit CPU, the Nintendo 64 is a 64bit console as it has a 64bit CPU.

The Original Xbox and Xbox 360 both share a 128-bit memory bus, but neither console is a 128-bit device... And the Nintendo 64 had a 9-bit memory bus, it's certainly not a 9-bit console. (The Original NES was an 8-bit console remember.)

Conversely, you have SIMD as well. But even with Jaguars 256-bit AVX... It still wouldn't be considered a 256-bit CPU... It would be a 64bit CPU with 256bit SIMD.

In short for Nintendo:
* NES - 8-bit.
* SNES - 16-bit.
* N64 - 64-bit.
* Gamecube - 32-bit.
* Wii. - 32-bit.
* Wii U - 32-bit.
* Switch - 64-bit.
* Gameboy - 8-bit.
* Gameboy Colour - 8-bit.
* Gameboy Advance - 32-bit.
* Nintendo DS - 32-bit.
* Nintendo 3DS - 32-bit.

Microsoft:
* Xbox - 32-bit.
* Xbox 360 - 64-bit.
* Xbox One - 64-bit.

Sony:
* Playstation 1 - 32-bit.
* Playstation 2 - 64bit. (But can have units work together to perform 128-bit operations)
* Playstation 3 - 64bit.
* Playstation 4 - 64bit.
* Playstation Portable - 32-bit.
* Playstation Vita - 32bit.

Sega:
* Master System - 8-bit.
* Genesis/Mega Drive - 16-bit.
* Saturn - 32-bit.
* Dreamcast - 32bit.

Bits are pretty irrelevant though in trying to determine a systems actual performance... Same goes for Flops or any singular arbitrary denominator.



Doesn't get the recognition it deserves.



Some days I just blow up.

I guess this game is coming to Switch in a couple weeks, guess I have to try it out now.



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Ljink96 said:
I guess this game is coming to Switch in a couple weeks, guess I have to try it out now.

I know! I just found made a thread about it! ^^



Some days I just blow up.

While N64 had Turok, PC had Unreal, na mean?



Visit my eBay stampers store: eims-stampers

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

The N64 had that horrendous draw distance but those polygon enemies were intense! If you compare it to Doom which was sprite based it certainly felt like a generational leap at the time. I bought the game on launch day for a ridiculous $129 AUD....ouch!



tripenfall said:
The N64 had that horrendous draw distance but those polygon enemies were intense! If you compare it to Doom which was sprite based it certainly felt like a generational leap at the time. I bought the game on launch day for a ridiculous $129 AUD....ouch!

Yeah Cartridges were running for 70.00 dollars in those days...some as high as 90.00 dollars.  



CaptainExplosion said:
Ljink96 said:
I guess this game is coming to Switch in a couple weeks, guess I have to try it out now.

I know! I just found made a thread about it! ^^

I didn't know about this, I just made the thread because I had done another one about Shadows of the Empire months ago and I like to replay old games lol But Turok on the Switch is interesting indeed if priced at 9.99 .