What is with the Japanese's obsession with Digital Food outings? I feel like in all the JRPGs I have played in the last 3 years there is some excessively drawn out situation where the main characters dine at an inn and they go through all this meaningless discription of how good the food is. I.....DONT.....CARE!!! I am not actually eating it! Denote it, then quickly move on. It is very uninteresting. As much as I love The Legend of Heroes series they are riddled with this.
And Speaking of that same game, JRPGs should stop dwelling on word count and stop padding their story. The game has a phenomenal plot but you could maybe cut the dialogue in half and get the same exact point across. Yet they have this fascination with increasing word volume like books. It isn't benefiting the story. In fact....I would say it detracts from the skillful plots. Eliminate half of the long food outings.
This is an RPG issue in general, and bad design choice. Do NOT make the ultimate weapons behind a bunch of secret boss fights that would have been perfectly suited to USE said weapons against. It is a question of by the time I achieve the weapons I should have a bevy of enemies still to face and sharpen my new toy on. If I have to collect materials to make said weapons.....I shouldn't have to fight the toughest enemies in the game to get it. It's counter productive.
The Anime Tropes of large variety need to just die. I have never been a fan of "chosen one" plots. I despise damsel in distress female characters and have been let down by several of the last JRPGs I played for portraying them that way.
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)