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Forums - Nintendo Discussion - Rumor: Scalebound resurrected as a Switch exclusive (Updated)

OP updated with Liam but not sure how much I can trust Liam tbh

same guy that said Splatoon 2 wasnt real,Arms wasnt real, MK8 port wasnt real and slammed the 4chan leak of Switch's reveal event as fake. Then got proven completely 100% wrong about everything. Stopped listening to him then. But it will be interesting to see what will transpire, If anything I'd bank on a spiritual successor to what Scalebound was supposed to be, if we get anything at all.



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DonFerrari said:
I see no purpose in this, all they have made under MS funding is probably lost, so they have to start from scratch. So unless they want to rub in MS face (doesn't seem likely since they are on amicable terms since crossplay on Minecraft and other ventures) there is no point in using the name, plus the concept is probably also owned by MS. So they have nothing but the name to use.

A name is a name. The artistry and vision is in the mind of the creator. 



There is a reason for people to trust more Platinum Games than Microsoft on the case of Scalebound. That is historic. PG have delivered a lot of loved games while MS cancelled several games this gen plus had a rocky release schedule. But of course we could all be wrong and it be all fault of PG, nothing related to hate.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
There is a reason for people to trust more Platinum Games than Microsoft on the case of Scalebound. That is historic. PG have delivered a lot of loved games while MS cancelled several games this gen plus had a rocky release schedule. But of course we could all be wrong and it be all fault of PG, nothing related to hate.

It also sounds like Platinum may have spread themselves too thin. Development started in late 2013 with a planned late 2016 release. In that time frame Platinum also was developing

Bayonetta 2 (Sept 2014)

The Legend of Korra (Oct 2014)

Transformers: Devastation (Oct 2015)

Star Fox: Zero (Apr 2016)

Teenage Mutant Ninja Turtles (May 2016)

Neir: Automata (Feb 2017)

 

That's a pretty significant output for a team of ~200 people so to add what seemed like a rather ambitious game was probably just too much.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:
There is a reason for people to trust more Platinum Games than Microsoft on the case of Scalebound. That is historic. PG have delivered a lot of loved games while MS cancelled several games this gen plus had a rocky release schedule. But of course we could all be wrong and it be all fault of PG, nothing related to hate.

It also sounds like Platinum may have spread themselves too thin. Development started in late 2013 with a planned late 2016 release. In that time frame Platinum also was developing

Bayonetta 2 (Sept 2014)

The Legend of Korra (Oct 2014)

Transformers: Devastation (Oct 2015)

Star Fox: Zero (Apr 2016)

Teenage Mutant Ninja Turtles (May 2016)

Neir: Automata (Feb 2017)

 

That's a pretty significant output for a team of ~200 people so to add what seemed like a rather ambitious game was probably just too much.

You are right on it. If PG knew they wouldn't be able to deliver that would be on them. But seems like there were additional pushes from MS that made it unfeasible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
zorg1000 said:

It also sounds like Platinum may have spread themselves too thin. Development started in late 2013 with a planned late 2016 release. In that time frame Platinum also was developing

Bayonetta 2 (Sept 2014)

The Legend of Korra (Oct 2014)

Transformers: Devastation (Oct 2015)

Star Fox: Zero (Apr 2016)

Teenage Mutant Ninja Turtles (May 2016)

Neir: Automata (Feb 2017)

 

That's a pretty significant output for a team of ~200 people so to add what seemed like a rather ambitious game was probably just too much.

You are right on it. If PG knew they wouldn't be able to deliver that would be on them. But seems like there were additional pushes from MS that made it unfeasible.

For sure, I'm going to say it's a bit of both of their fault why the game had issues and ended up getting cancelled.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
DonFerrari said:

You are right on it. If PG knew they wouldn't be able to deliver that would be on them. But seems like there were additional pushes from MS that made it unfeasible.

For sure, I'm going to say it's a bit of both of their fault why the game had issues and ended up getting cancelled.

Yep. If the game seemed good and with good chance I doubt MS would ax it just for giggles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CaptainExplosion said:
DonFerrari said:

Yep. If the game seemed good and with good chance I doubt MS would ax it just for giggles.

You sure about that? It seems like they screwed up Banjo-Kazooie for shits and giggles.

The Banjo game on 360 was overall met with a decent reception.



When the herd loses its way, the shepard must kill the bull that leads them astray.

CaptainExplosion said:
zorg1000 said:

The Banjo game on 360 was overall met with a decent reception.

It killed the franchise.

It didnt kill the franchise, it failed to bring it back, that's totally different.



When the herd loses its way, the shepard must kill the bull that leads them astray.

CaptainExplosion said:
DonFerrari said:

Yep. If the game seemed good and with good chance I doubt MS would ax it just for giggles.

You sure about that? It seems like they screwed up Banjo-Kazooie for shits and giggles.

No working company make things to just lose money. They may have done a bad work if not capable, but not by decision. At least that is what I think.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."