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Forums - Microsoft Discussion - Crackdown 3 Review Thread - MC: 60 OC: 62

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DonFerrari said:
Ryuu96 said:

Nope, acquisition budget is a shared budget across the whole of Microsoft, Mojang didn't come out of a '$5B Budget' it came out of a $90B overseas cash reserve, you're thinking of when Don Mattrick said they were investing $1B into Xbox One content. The Coalition has existed since 2010 but gone through a series of name changes, the only other studio they've created this gen are Lift London (Who are no longer an Xbox studio) and The Initiative (From last year).

Well my memory got me then, because I do remember a claim of they having 5B of investment at the start of the gen. But if I was wrong sorry.

And yes googling it I had just this https://www.polygon.com/2013/5/29/4375392/microsoft-has-1-billion-to-invest-in-exclusive-xbox-one-titles on the 1B you mentioned. Although I don't remember they having 8 new IPs and 15 exclusives on launch, but maybe some were smaller games that we just don't remember.

eva01beserk said:

Excuses are bound to run out eventually. At least the pray and wait for Phil wont last longer than the begining of next gen. One more year for that.

I don't think we will be free of Don having influenced the design of the nextbox because they start developing a new system as soon as the current one launches.

On People saying Phill haven't promissed in the past https://www.polygon.com/2015/4/20/8456445/phil-spencer-e3-2015-first-party-exclusive-games and also don't remember there being that many 1st party on their E3 on that year.

https://www.destructoid.com/-paying-for-third-party-exclusives-isn-t-our-long-term-strategy-says-xbox-s-phil-spencer-297090.phtml

http://hardwareblitz.com/microsoft-invested-expanding-first-party-studios-says-phil-spencer/

http://fortune.com/2014/04/25/new-xbox-head-phil-spencer-discusses-evolving-games-industry/ and this one is funny when talking about the mistakes of the reveal he doesn't criticize the ideas they had on what Xbox should be nor the mandate Kinect, he said they could have made their vision more clear. So here also goes that defense of Spencer having fought back and nothing Don Mattrick done being also on his responsability.

Machiavellian said:

Actually I would also consider this one of those uninformed opinion.  You really do not know what it took to get the budget to purchase these companies.  You have no clue how long contract talks, benefits all the things that are worked out in the purchase of another business.  Just from the experience on the company I worked for just the purchase of one company took 3 years working out the deal.  If the company wasn't up for purchase at the start it could take even longer until you offer the right deal and money.  Just because you see in 6 months 3 studios purchased does not show how long it took to get to this point.  This is why sometimes I have a problem with how gamers view things.  For some reason you all believe things just happen right away.  MS started 6 months ago woeing these companies and bam it happen.  

You can consider all you want. But when all deals get closed/announced pig backed it is quite hard to believe they all started around the same time and finished together. Even more when we hear cases of one of the studios selling because they had a hard time on cash even with success of Senua, which is a recent game. Or devs that were from other company, got independent and them bought on a short time.

Also it really wouldn't take 3 years to increase or open additional teams.

You can believe all you want but without actually knowing you are just making an assumption on what you think happen not actually knowing anything.  So until you actually know, why don't you table that opinion until you can find proof. I will be the first to say I have no clue and I will not form an opinion until I actually have more information then a gut check.  

How do you know how long it takes to increase a team with talent then just filling it with a head count.  Also how do you know how long it would take to get a quality team instead of just filling a position.  Just wondering where you are getting your metric from because I know from my development house we have gone through many people over the years in interviews and only hired 2 people in 3 years.



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yvanjean said:
vivster said:

So you're saying the Meta score is completely justified. Glad that we agree.

I'm glad you have enough common sense to back away from your previous comments on Xbox Games Studios.

Yes, I always believe that Meta score is completely justify. The Meta Score always adjust to remove the odd ball super negative or super positive reviews. Consumer should know what they are getting and I don't think anyone that don't want to support the developer and have more similar content should pay full retail price. 

If you think everything is as it should be then what are you even arguing about?

It's not me who has to worry about Xbox's first party lineup. It's the CEOs who have to look at the lackluster offerings and performance and then deal the consequences. I humored myself and looked up what the best Xbox games for the platform are and most of the recommendations are several years old.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

LudicrousSpeed said:
DonFerrari said:

I don't think we will be free of Don having influenced the design of the nextbox because they start developing a new system as soon as the current one launches.

On People saying Phill haven't promissed in the past https://www.polygon.com/2015/4/20/8456445/phil-spencer-e3-2015-first-party-exclusive-games and also don't remember there being that many 1st party on their E3 on that year.

https://www.destructoid.com/-paying-for-third-party-exclusives-isn-t-our-long-term-strategy-says-xbox-s-phil-spencer-297090.phtml

http://hardwareblitz.com/microsoft-invested-expanding-first-party-studios-says-phil-spencer/

http://fortune.com/2014/04/25/new-xbox-head-phil-spencer-discusses-evolving-games-industry/ and this one is funny when talking about the mistakes of the reveal he doesn't criticize the ideas they had on what Xbox should be nor the mandate Kinect, he said they could have made their vision more clear. So here also goes that defense of Spencer having fought back and nothing Don Mattrick done being also on his responsability.

They showed a lot of first party stuff at E3 2015. Gears 4, Halo 5, Forza, Fable, ReCore, Gears Ultimate, Cuphead, Rare Replay, and Sea of Thieves. That's nine games. Also remember that Papa Phil considers anything with a partnership to be first party, so thats why he'd consider Cuphead first party. That's a ton of content.

The rest of your links don't provide an ounce of credibility to your argument. Did you even read them? The only relevant one is the first one where he says that they will increase their commitment to first party studios... and it's from 2018, aka last year, the year they bought like 6 studios. The second one discusses no more buying third party exclusives and that seems to be the case? Maybe I'm mistaken but I can't think of any after Tomb Raider. The last one is mostly generic PR stuff throwing out names of exclusive launch window games and other exclusives not released yet.

So in those links, in one he said they were going to commit harder to their studios and they went out and bought a bunch of them. What a liar. /s

Please elucidate to me how "partnering" is 1st party and isn't buying third party content (or did you want to say timed exclusive?).

And then they had a lot of games to announce but few to release on that and coming years?

Machiavellian said:
DonFerrari said:

Well my memory got me then, because I do remember a claim of they having 5B of investment at the start of the gen. But if I was wrong sorry.

And yes googling it I had just this https://www.polygon.com/2013/5/29/4375392/microsoft-has-1-billion-to-invest-in-exclusive-xbox-one-titles on the 1B you mentioned. Although I don't remember they having 8 new IPs and 15 exclusives on launch, but maybe some were smaller games that we just don't remember.

I don't think we will be free of Don having influenced the design of the nextbox because they start developing a new system as soon as the current one launches.

On People saying Phill haven't promissed in the past https://www.polygon.com/2015/4/20/8456445/phil-spencer-e3-2015-first-party-exclusive-games and also don't remember there being that many 1st party on their E3 on that year.

https://www.destructoid.com/-paying-for-third-party-exclusives-isn-t-our-long-term-strategy-says-xbox-s-phil-spencer-297090.phtml

http://hardwareblitz.com/microsoft-invested-expanding-first-party-studios-says-phil-spencer/

http://fortune.com/2014/04/25/new-xbox-head-phil-spencer-discusses-evolving-games-industry/ and this one is funny when talking about the mistakes of the reveal he doesn't criticize the ideas they had on what Xbox should be nor the mandate Kinect, he said they could have made their vision more clear. So here also goes that defense of Spencer having fought back and nothing Don Mattrick done being also on his responsability.

You can consider all you want. But when all deals get closed/announced pig backed it is quite hard to believe they all started around the same time and finished together. Even more when we hear cases of one of the studios selling because they had a hard time on cash even with success of Senua, which is a recent game. Or devs that were from other company, got independent and them bought on a short time.

Also it really wouldn't take 3 years to increase or open additional teams.

You can believe all you want but without actually knowing you are just making an assumption on what you think happen not actually knowing anything.  So until you actually know, why don't you table that opinion until you can find proof. I will be the first to say I have no clue and I will not form an opinion until I actually have more information then a gut check.  

How do you know how long it takes to increase a team with talent then just filling it with a head count.  Also how do you know how long it would take to get a quality team instead of just filling a position.  Just wondering where you are getting your metric from because I know from my development house we have gone through many people over the years in interviews and only hired 2 people in 3 years.

Yes sure, makes a lot of sense.... "we passed 3 years interviewing and selecting, but no good candidates on the past 30 months, now in these last 6 months they all appeared" or would you prefer "we have interviewed all this people along 3 years and decided to hire they all at the same time"? Same for the companies they bought. I'm pretty sure it takes time to make the evaluation, contract and all, but finishing all at the same time doesn't seem like all started several years ago.

Anyway, will you deny that he talking it isn't of showing anything for several years have more to do with PR to keep the company image and sales than anything else?



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Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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Runa216 said:

Just as a general statement, y'all need to stop devaluing negative reviews just so you can feel good about yourselves.

Bad or middling reviews don't mean a game doesn't have value. A game can get a 5/10 and still be enjoyable for certain people, you know. A game like this which has an average review aggregate around 60% means that it's overall not good (especially when compared to other games similar to it, within its genre, or overall), but that doesn't mean it's not fun. There are people out there who LOVE Fallout 76, and that was a dumpster fire of a game.

That doesn't mean it was a good game.

I actually kinda feel sorry for anyone desperate enough to cling to such small victories. What sort of gaming life do you have that THIS is the hill you want to die upon?

Furthermore, Xbox just can't catch a break. Three of its last four exclusives (State of Decay 2, Sea of Thieves, Forza Horizon 4, and Crackdown 3) all had bad to terrible reviews, ESPECIALLY compared to PS4 and Switch. When Sony's putting out games like God of War and Spider-Man while Nintendo is putting out stuff like Super Smash Bros. Ultimate and Octopath Traveler, it's kind of sad to see the only great game to come out on Xbox One over the past two years has been Forza.

I did a bit of digging on GameRankings (I prefer it to MetaCritic, personally; way easier to sort and search for what I'm looking for and 2 more decimal places) and I found the following data in 2018. Now, these are for console exclusives, not including PC or last-gen/portable games, just games that exist solely on PS4 but not on Switch/Xbox One, On Switch but not PS4/Xbox One, or on Xbox One but not PS4/Switch. They also needed to have 20 or more reviews to be counted (Sadly few indies for this reason; had to be consistent with the rules; that sad we both know that PS4 and Switch would be GREATLY helped if I lowered the review threshold). So, for exclusives, we have:

Sony had 4 games with a 90% or higher
Nintendo had 1 game with 90% or higher
Microsoft had 1 game with 90% or higher

Sony had 9 games with 85% or higher
Nintendo had 3 games with 85% or higher
Microsoft had 1 game with 90% or higher.

Sony had 12 games with 80% or higher
Nintendo had 6 games with 80% or higher
Microsoft had 1 game with 80% or higher (Seeing a pattern here?)

Sony had 13 games with 75% or higher
Nintendo had 11 games with 75% or higher
Microsoft had 1 game with 75% or higher (Still only Forza Horizon 4)

Sony had 14 games with 70% or higher
Nintendo had 14 games with 70% or higher
Microsoft had....drum roll please........1 game with 70% or higher.

Now, some of those games went multiplatform this year or will be (HEre's looking at you, Dragon Quest XI), but for 2018, those are the stats. As you can see, Sony and Nintendo had a BUNCH of exclusive titles to come out on their respective platform. anything under 70% tends to be overlooked (I used to only go 80% or higher, then down to 75% and now 70%, but I don't see myself going down any farther than that since at this point we start to get to games that aren't that well liked at all, even if the 'reviews' had them pegged as 'decent').

So when people criticize Microsoft for not having any exclusives, that's why. They released a few games in 2018 and 2019, so here are Microsoft's Exclusives that got 20 reviews or more and their GameRankings %:

92.24% - Forza Horizon 4
67.68% - Sea of Thieves
65.67% - State of Decay 2
61.57% - Crackdown 3

Not only is that number low (only 4 games), but outside of Forza they're all middling to poorly reviewed. Does that mean the games lack value? Hell no, wanton destruction or squad-based pirating have their place, as do zombie survival games...they're just not good examples of that.

Point is: Dynasty Warriors 9 got better reviews than Crackdown 3, and even Jim Sterling hated that game and he's a total lover of that franchise!

So yeah, that's the bottom line. Microsoft's exclusives suck lately. They have for years. Even if you go back to 2017 to add Cuphead, Forza 7, and Halo Wars 2, it still pales in comparison to the output of either PS4 or Switch. Xbox One, spread between 2017, 2018, and 2019 doesn't compare to a single year of either PS4 or Switch. Nintendo, in less than 2 full years, has already got an exclusive lineup far better than what Xbox One has accrued in more than five years. That there, that's a problem. Maybe instead of clinging to your brand loyalty, it might be time to jump ship. No point in being sunk with it. 

P.S. Super Lucky's Tail, which came out in 2017 and therefore wasn't involved in this discussion for the most part, got 63.95%, making THAT game get better reviews than crackdown.)

I'm glad you made this comment, because this is exactly what's happening with the "Alita: Battle Angel" film.

People just can't accept that it's a mediocre film, albeit with great visual effects. It's 60% Rotten Tomatoes score is completely justified - but fans of the manga vehemently and desperately defend their precious adaptation by cherry picking certain qualities. (i.e. "but this is how it was in the manga!" or "you should be thankful it was made in the first place!")

Like, just stop... It's perfectly fine if you enjoyed the movie. But your viewing experience doesn't forgo any and all due criticisms that ALL movies are subject to. And once Alita is put under scrutiny - the film just IS NOT a good movie. I've read the manga "GUNNM" and watched the 2 Episode anime OVA - it's not still not a good movie.

Sorry, I know this thread is about Crack Down 3.



DonFerrari said:
LudicrousSpeed said:

They showed a lot of first party stuff at E3 2015. Gears 4, Halo 5, Forza, Fable, ReCore, Gears Ultimate, Cuphead, Rare Replay, and Sea of Thieves. That's nine games. Also remember that Papa Phil considers anything with a partnership to be first party, so thats why he'd consider Cuphead first party. That's a ton of content.

The rest of your links don't provide an ounce of credibility to your argument. Did you even read them? The only relevant one is the first one where he says that they will increase their commitment to first party studios... and it's from 2018, aka last year, the year they bought like 6 studios. The second one discusses no more buying third party exclusives and that seems to be the case? Maybe I'm mistaken but I can't think of any after Tomb Raider. The last one is mostly generic PR stuff throwing out names of exclusive launch window games and other exclusives not released yet.

So in those links, in one he said they were going to commit harder to their studios and they went out and bought a bunch of them. What a liar. /s

Please elucidate to me how "partnering" is 1st party and isn't buying third party content (or did you want to say timed exclusive?).

And then they had a lot of games to announce but few to release on that and coming years?

Read your own links and you wouldn't need me to clear up anything for you.

You're shifting goal posts. You posted a link about E3 2015 trying to say they didn't actually show a lot of games and when you got corrected on that you're now trying to talk about releases. Idk, I think outside of Fable, they released all of those games. Either way it was a lame attempt at substantiating your claim that the Xboss is a liar.



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Runa216 said:

So yeah, that's the bottom line. Microsoft's exclusives suck lately. They have for years. Even if you go back to 2017 to add Cuphead, Forza 7, and Halo Wars 2, it still pales in comparison to the output of either PS4 or Switch. Xbox One, spread between 2017, 2018, and 2019 doesn't compare to a single year of either PS4 or Switch. Nintendo, in less than 2 full years, has already got an exclusive lineup far better than what Xbox One has accrued in more than five years. That there, that's a problem. Maybe instead of clinging to your brand loyalty, it might be time to jump ship. No point in being sunk with it.  

Okay I am going to trim your post because its super long. I am curious to know your logic here.

So lets give an example.

If you are a Halo fan, and you love the series weather its good or bad like Star Wars, weather or not the last movie was bad, you would still go out and see the next one. Now because your console of choice is not pumping out masterpieces of games, that means that Halo fan needs to jump ship? Does PS4 have a game that fits or surpasses the Halo series? You know like a Sci-Fi shooter with a epic story line and characters? (Please don't say Killzone) Because I don't understand the logic here. There are plenty of people who pick there system of choice because of the franchises on it, not because there competitor made a masterpiece out of Tetris. 

A console that is superior needs to offer everything and better. I would not recommend a racing fan a PS4 over a Xbox, nor would I recommend a FPS fan a PS4 over an Xbox. You see my point here. Just because Super Lucky's Tail flopped and Knack on the PS4 reviewed better means that Halo fan would just jump ship.

Sure Xbox's exclusives lack lately, but games are games. State of Decay and Sea of Thieves didn't review well but a hell of a lot of gamers enjoy playing them.



Since we're now talking about manga movies too, is The Last Jedi then an example of viewers & fans not accepting it's a good movie? Who gets to decide the objective quality, critics or consumers? Is it wrong to think TLJ ain't worthy of 85 metascore?



TranceformerFX said:

I'm glad you made this comment, because this is exactly what's happening with the "Alita: Battle Angel" film.

People just can't accept that it's a mediocre film, albeit with great visual effects. It's 60% Rotten Tomatoes score is completely justified - but fans of the manga vehemently and desperately defend their precious adaptation by cherry picking certain qualities. (i.e. "but this is how it was in the manga!" or "you should be thankful it was made in the first place!")

Like, just stop... It's perfectly fine if you enjoyed the movie. But your viewing experience doesn't forgo any and all due criticisms that ALL movies are subject to. And once Alita is put under scrutiny - the film just IS NOT a good movie. I've read the manga "GUNNM" and watched the 2 Episode anime OVA - it's not still not a good movie.

Sorry, I know this thread is about Crack Down 3.

I think the main problem is that people are using the scoring system they had in schools instead of looking at the criteria that Metacritic uses.

I'm not sure about other parts of the world but in the US scoring in the low 60s is an F or a D- while based on the way Metacritic scores, 50-75 is mixed or average.

Based on that it seems like Crackdown is scored appropriately.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Cerebralbore101 said: 

We can point out other games' average times though, and come to a reasonable conclusion that Crackdown 3 is short for an open world game. 

I think that's a fair to say but its not an inherently bad thing.

Crackdown barely has any story, its essentially an arcade action sandbox game. You aren't spending a bunch of hours completing story quests or side quests.

I think my favorite aspect of playing Assassin's Creed and Far Cry games tends to be exploring the world and improving skills. Crackdown games are kinda built around just that.



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Runa216 said:

Just as a general statement, y'all need to stop devaluing negative reviews just so you can feel good about yourselves.

People are discussing the reviews compared to their own opinions. That's not "devaluing" them so much as it's just simple criticism. I don't know how that would make anyone "feel good" about themselves either, do you get emotional about video game reviews? What about music reviews or movie reviews?

Runa216 said:

Bad or middling reviews don't mean a game doesn't have value. A game can get a 5/10 and still be enjoyable for certain people, you know. A game like this which has an average review aggregate around 60% means that it's overall not good (especially when compared to other games similar to it, within its genre, or overall), but that doesn't mean it's not fun.

I think that's the gist of what almost every person who has chimed in with an opinion on the game has said. That regardless of review scores, the game is just fun. Some people put that atop their chart in terms of importance in a game, so they disagree with the scores more strongly than others.


Runa216 said:
I actually kinda feel sorry for anyone desperate enough to cling to such small victories. What sort of gaming life do you have that THIS is the hill you want to die upon?

But a comment like this puzzles me. There's been pretty much nothing but simple debate about various things in the thread, you're again harping on some deeper emotional reaction that I just haven't seen yet in this thread. What "small victories" are you referring to? What hill are we supposed to be dying on? I haven't seen anyone irrational or really even upset in the thread. Just simple discussion about the scores.

Regarding your GameRankings stuff, that's all cool and all, but your criteria and critique seem to be all over the place. You're referencing Microsoft's own internally developed games but then you seem to be listing all sorts of PS4 games as "Sony" even though for a lot of them, they had nothing to do with the games. For example, 12 games or higher at 80%, released in 2018, with 20+ reviews. Cool. When it comes to "Sony games", I count:

MLB The Show
Astro Bot
God of War

That's it for internally developed games, unless I'm missing something? There's also the Shadow of Colossus port but idk if you're counting that or not. The rest are third party games that for one reason or another are exclusive to PS4 with no Sony involvement except in the case of Spider-Man, they got the rights to make a SM game and picked Insomniac. My point being that yeah, two of those three games I listed are widely regarded as great, among the best in their genre games, but it's two games. They just signed like 6 or 7 studios. It's not the end of the world, lol.

And you're confusing personal taste with brand loyalty. Perhaps don't be so emotional when you're posting, assuming you know the feelings and reasonings and motives, trying to play chess while we're just playing checkers. Because it doesn't have to be "brand loyalty". Lots of us also own PS4's and play PS4 games. I'll get more enjoyment out of Crackdown 3 than I have out of God of War thus far, doesn't have shit to do with any "brand loyalty", lol.

And no, it's not really a problem for some of us that Nintendo has amassed a better exclusive lineup than Microsoft already (though its debatable) because not all of us game on Xbox for Microsoft exclusives and also, Nintendo games are literally the ONLY reason to own a Nintendo console as they get next to zero third party support, so the exclusives had better be good. That said, for those gamers who want more exclusives, which outnumber those of us who don't give a shit, again, MS is taking care of them too.