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How does FF9 hold up today?

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RaptorChrist said:
DonFerrari said:

PSP and PS3 have the original game available if you have they (I would prefer the remaster though).

If you didn't play Alien Isolation and Evil Within are quite good. They have the fell of survival.. you don't have much ammo, you shouldn't fight much, you have to escape and survive. And in Alien you have that Nemesis fell, but on an enemy you can't kill and can kill you with a single hit, you really need to stay focused and hidden.

I haven't played Alien Isolation, but I think I finished Evil Within (if it's the game I'm thinking of). It reminded me a lot of RE4 but I didn't quite like the supernatural feel that it had. I just got a new 4K HDR TV and I might replay through the Last of Us, but I did pick up Spiderman.

Alien is totally justifiable and enjoyable for people that like survivor horror, Evil Within is more like RE1 and 7 than 4. It is more survivor than action. And it is more like alucination/paranoia than supernatural (at least how I interpret the game).



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wasn't FFIX supposed to be the FF that "went back to its roots" type of Final Fantasy. I always got the impression that IX was more like IV and V then VI-VIII



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Ashadelo said:
wasn't FFIX supposed to be the FF that "went back to its roots" type of Final Fantasy. I always got the impression that IX was more like IV and V then VI-VIII

I remember it being marketed that way yes.



Ashadelo said:
wasn't FFIX supposed to be the FF that "went back to its roots" type of Final Fantasy. I always got the impression that IX was more like IV and V then VI-VIII

It is a long story but basically, Sqaure was happy with the sales of FFVII in fact so happy that going 'the realistic way' and less medieval was better for the series but some fans and some of the staff loved the medieval style and they wanted another one so Square greenlighted a side project called Final Fantasy Gaiden (litterally means side story).

I remember reading in magazines that their will be no mainline final fantasy after FFVIII on PSONE and that FFIX/FFX/FFXI would be for the next console. 

If Gaiden was succesfull enough we would get a Gaiden 2-3-4-5 etc all in the similar Medieval style.

Till this part is basically a fact the next part is guesswork/rumours during that time.  The rumours were that 'Business' changed things.   

=>  Gaiden would become FFIX because adding a IX would mean more sales,   FFIX/FFX/FFXI changed to FFX/FFXI/FFXII.  Gaiden 2-3 were cancelled before start of production and replaced by more lucrative products FF crystal Chronicles and game X with Disney that became Kingdom Hearts.  Some of the staff were not so happy Sakaguchi included and they wanted to still make 'Gaiden games' And they were looking for like minded people found some who worked on Legends of Dragoon/shadow hearts etc and Lost Odyssey was probably one of those early visions of a sequel to a FF 'Gaiden' game.







It's the best Final Fantasy, but it's still only a decent game.

Pacing of the story is awkward at many points because there's so much dialogue; story and writing in general are nothing special (sidenote: the German translation is as baffling as it always was). Loading times for battles are ridiculous and the fascination of showing off 3D graphics with additional camera views before the battle finally starts is a relic of the early 3D era of games. The ATB system slows down turn-based battles; it might as well have not been there because of how it works in this game. Minigames and sidequests are more misses than hits, as is typical for the FF series. There's a lot of stuff that plain sucks.

On the plus side, you get an ability system that is very similar to Paper Mario's badge system. The Chocobo digging game is just about the best major sidequest in the FF series (not a high bar, but oh well). FF IX hasn't aged well because most of its negatives were already evident at the time it released. At least there are various options to improve the game by activing so-called boosters, like turbo mode and no random battles; two things that are a real blessing because otherwise it might be unbearable.

While I knew that FF IX was better in my memories than it actually was, it was still baffling how much of it sucks. I think that was further amplified by me coming off the Atelier Arland trilogy, a generally overlooked JRPG series despite its wonderfully fluent and plain fun gameplay systems (once you get the hang of more complicated alchemy methods), combined with humorous writing that make one forgive the low-key main plots. In any case, the Final Fantasy series owes its popularity to the first-mover advantage, because game quality itself is usually not coherent and you have to accept that there will always be a few things that a sane game designer would have not included or implemented in such a manner.



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RolStoppable said:
It's the best Final Fantasy, but it's still only a decent game.

Pacing of the story is awkward at many points because there's so much dialogue; story and writing in general are nothing special (sidenote: the German translation is as baffling as it always was). Loading times for battles are ridiculous and the fascination of showing off 3D graphics with additional camera views before the battle finally starts is a relic of the early 3D era of games. The ATB system slows down turn-based battles; it might as well have not been there because of how it works in this game. Minigames and sidequests are more misses than hits, as is typical for the FF series. There's a lot of stuff that plain sucks.

On the plus side, you get an ability system that is very similar to Paper Mario's badge system. The Chocobo digging game is just about the best major sidequest in the FF series (not a high bar, but oh well). FF IX hasn't aged well because most of its negatives were already evident at the time it released. At least there are various options to improve the game by activing so-called boosters, like turbo mode and no random battles; two things that are a real blessing because otherwise it might be unbearable.

While I knew that FF IX was better in my memories than it actually was, it was still baffling how much of it sucks. I think that was further amplified by me coming off the Atelier Arland trilogy, a generally overlooked JRPG series despite its wonderfully fluent and plain fun gameplay systems (once you get the hang of more complicated alchemy methods), combined with humorous writing that make one forgive the low-key main plots. In any case, the Final Fantasy series owes its popularity to the first-mover advantage, because game quality itself is usually not coherent and you have to accept that there will always be a few things that a sane game designer would have not included or implemented in such a manner.

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Its pretty amazing.


I played the PS1 version 15 years ago and the PC version 2 years ago.


I plan to get it again on PS4 and Switch in the future.



    

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Ashadelo said:
wasn't FFIX supposed to be the FF that "went back to its roots" type of Final Fantasy. I always got the impression that IX was more like IV and V then VI-VIII

That can be taken two ways.

Was it a derivative of older FF games? Then yes... but this is already true about a lot of the spinoffs (FFT aside, which is more like a Tactics Ogre game with an FF skin).

Did it follow the inspired philosophyof any of the older FF games? Not in the slightest.

When you look at every FF game, they were always looking for new ways to improve the RPG genre, break new ground. FF9 is the only Final Fantasy game that didn’t even take a swing at doing that. It lacks the unique and pioneering spirit that has characterized the mainline series for the last 30 years.

So back to its roots? If you mean being a derivative of the old content, then yes. If you mean going back to the original philosophy, then no.



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Just beat the game. For the first time as well.
Future playthroughs and new RPGs that come along may alter my listing, but as of now, it's one of my top 5 favorite RPGs. I loved it!



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Still my personal favorite FF game.