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January NPD 2019

Forums - Sales Discussion - January NPD 2019

zorg1000 said:
Bofferbrauer2 said:

Plus, the 360S was not just sleeker, but also much less failure-prone. Remember the Red Ring of Death on the OG 360? That also got solved with the S, hence why many preferred the new model.

S model definitely helped, that's without a doubt but to credit that for the 360 resurgence without mentioning the record breaking device that brought in a whole new demographic is just nonsensical.

Yeah, it's more like the 1-2 punch of S and Kinect made the growth instead of just on their own. I'm fairly sure individually neither would have come close to the results they had together.



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First month

Kingdom Hears - 345,000
Kingdom Hears II - 614,000
Kingdom Hearts III > 1,000,000



PortisheadBiscuit said:
Bofferbrauer2 said:

Considering the RRoD was found in non-gaming news due to it's prevalence, I'm pretty sure the general public was at least partly aware of it.

Even still, you don't think a 32 million selling peripheral pushed major hardware?? 

Yeah not to mention the top selling game on the platform is a game specifically for that peripheral so Kinect did have a significant impact it even sold as much as Wiimotion Plus which was far cheaper.



Ryng_Tolu said:

First month

Kingdom Hears - 345,000
Kingdom Hears II - 614,000
Kingdom Hearts III > 1,000,000

Wonderful in such a short amount of time 



Wyrdness said:
PortisheadBiscuit said:

Even still, you don't think a 32 million selling peripheral pushed major hardware?? 

Yeah not to mention the top selling game on the platform is a game specifically for that peripheral so Kinect did have a significant impact it even sold as much as Wiimotion Plus which was far cheaper.

Agreed! I notice he ignored my question, probably no valid rebuttal lol 



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zorg1000 said:
Shadow1980 said:

The 360 was already at $300 as well.

Can you point to anything in the data that suggests that the Kinect was more responsible than the 360 S for sales levels from Nov. 2010 onward, or that it had any measurable impact at all past the 2010 holidays?

24 million Kinects sold in just over 2 years, reports in 2011 stating 2/3 of console sales were the Kinect bundle, it was aimed at a different audience than the existing 13-30 year old male demographic and Microsoft shifted their content and marketing from "hardcore" to "casual".

You're the only person I can think of who doesn't agree that Kinect was a massive system seller and  the primary driver of 360 sales from holiday 2010-2012.

The Kinect selling a lot of units doesn't prove that it shifted a lot of 360s by itself over a long period of time. I even argue that being bundled a lot during the Dec. 2010-Feb-2011 period doesn't prove it, either (also, that two-thirds claim was from Mike Pachter and was for Feb. 2011 only, not the whole of 2011; he also claimed half of 360 sales in Dec. 2010 were Kinect bundles). There just isn't any evidence in the overall sales data to suggest the Kinect brought in millions of additional customers that otherwise would have never bought a 360 (presumably mostly the "Blue Ocean"/casual/non-gamer types that supposedly were the sole reason the Wii succeeded), nor that it was the primary driver of 360 sales from Nov. 2010 onward. A lot of 360 sales in the first few months after Kinect's release being Kinect bundles could just as easily been regular gamers that hadn't yet bought a 360 and thought it was a good added value. After all, the Kinect by itself was $149, so the $299 4GB bundle is a damn good deal. It could very well have been a "Why not?" purchase, and a lot of people who were in the market for the 360 once the S was released could have spent their $299 on either a Kinect bundle or a 360 with a 250GB HDD.

Furthermore, to argue that Kinect was the primary driver of sales from the Nov. 2010-Dec. 2011 period, you'd have to argue that, unlike the PS3 Slim, the 360 S would have not been capable of keeping sales steady by itself past the first several months, and that without the Kinect the 360 very well could have been down considerably in 2011 instead of continuing to have strong sales.

The data we have clearly shows slimline models had a strong and immediate impact on sales for both the 360 and PS3. The data shows that Kinect improved the 360's YoY increases a bit in the 2010 holidays, but nothing suggesting continued boosts toward sales afterward, similar to major software releases, which similarly provide short-term boosts to sales.



zorg1000 said:
The_Liquid_Laser said:

The revisionist history is calling Kinect a craze.  Here are the facts:

Wii Sports Resort required Wii Motion Plus.  Sold 33m total.
Kinect Adventures was a pack-in for Kinect.  Sold 24m total.

Was Wii Sports Resort a craze in itself?  I've certainly never heard anyone say it was.  The game was released in 2009.  Did it cause the Wii to spike even further for 2-3 years?  I believe most consider 2009 to be the year that the Wii craze was ending.

So the question I have for you is, "If Wii Sports Resort sold significantly more than Kinect Adventures, then why didn't they have the same kind of effect on console sales?"

Wow.

Motion Plus-$19.99

Kinect-$149.99

Wow.

You dodged the question. 


I'll give you another shot.  "If Wii Sports Resort sold significantly more than Kinect Adventures, then why didn't it have the same kind of effect on console sales?"

Last edited by The_Liquid_Laser - on 23 February 2019

The_Liquid_Laser said:
zorg1000 said:

Wow.

Motion Plus-$19.99

Kinect-$149.99

Wow.

You dodged the question. 


I'll give you another shot.  "If Wii Sports Resort sold significantly more than Kinect Adventures, then why didn't it have the same kind of effect on console sales?"

Wouldn't most of the blue ocean have a Wii at that point though as that's who the Wii was aimed at from the start while for 360 that was a new crowd for them.



Acevil said:
I'm surprised that anyone who has been following video games sales could deny the selling power of Kinect. I hated the thing but no way would 360 reach the status of 40 million plus in USA without it.

A lot of people like FPS games like Halo and Call of Duty.  It also got some games earlier than PS3 like Minecraft.  Most importantly it was usually cheaper than the PS3.  You could get almost all the games the PS3 had but on a cheaper console.  Really in generation 7 Microsoft was doing everything right and Sony was doing everything wrong.  That was the way that people in USA saw it.  They didn't need Kinect it at all, and it also hurt them a ton in generation 8.

Really I'm surprised that people following video games considers Kinect a "craze".  It was so obviously a detriment to the XB1.  Also I live in the USA, and talk with lots of people in RL about video games, and Kinect was never a craze.  Wii?  Yes a craze.  I know lots of people who played Wii.  I also find people who will tell me how great Halo or Call of Duty are without me bringing it up.  There is a craze about these games and the XBox360 in general.  I still find people who like to play XBox360.  They don't like it for Kinect.  Kinect was never a craze.  If you want to know the cause for sales, it helps to actually talk to real people.  Kinect is not the reason.



The_Liquid_Laser said:
zorg1000 said:

Wow.

Motion Plus-$19.99

Kinect-$149.99

Wow.

You dodged the question. 


I'll give you another shot.  "If Wii Sports Resort sold significantly more than Kinect Adventures, then why didn't it have the same kind of effect on console sales?"

I dodged it because it is literally irrelevant and if you cant see how those things are completely different than I cant help you.



When the herd loses its way, the shepard must kill the bull that leads them astray.