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PS4 Super Slim and PS4 Pro Slim?

Forums - Sony Discussion - PS4 Super Slim and PS4 Pro Slim?

Will we get PS4 Super Slim and/or PS4 Pro Slim?

PS4 Super Slim and PS4 Pro Slim 17 35.42%
 
only PS4 Super Slim 4 8.33%
 
only PS4 Pro Slim 7 14.58%
 
no new hardware until PS5 20 41.67%
 
Total:48
potato_hamster said:
DonFerrari said:

Except that on numerous Media Create, NPD, UK and other places from time to time we do receive what was Pro and what was vanilla and 20% seems less than what it is doing.

If you are selling more than all competitors together then you can't say it's bad.

I cant seem to find any of those reports. Do you have any sources? I'd be really interested in reading them.

Just because you're selling more than all of your competitors together doesn't mean your product is successful, it's growing like it expected, and it's worth a continued investment.

Media Create breaks down sales by sku so in Japan we know the ratio.

Sales since Pro launch

PS4-3,308,667 (~75%)

Pro-1,113,665 (~25%)



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
potato_hamster said:

I cant seem to find any of those reports. Do you have any sources? I'd be really interested in reading them.

Just because you're selling more than all of your competitors together doesn't mean your product is successful, it's growing like it expected, and it's worth a continued investment.

Media Create breaks down sales by sku so in Japan we know the ratio.

Sales since Pro launch

PS4-3,308,667 (~75%)

Pro-1,113,665 (~25%)

Do you know where I can find this? I want to look at a bunch of different data points, and I don't want to bother you to find info I can probably find myself.



potato_hamster said:
zorg1000 said:

Media Create breaks down sales by sku so in Japan we know the ratio.

Sales since Pro launch

PS4-3,308,667 (~75%)

Pro-1,113,665 (~25%)

Do you know where I can find this? I want to look at a bunch of different data points, and I don't want to bother you to find info I can probably find myself.


https://www.neogaf.com/threads/media-create-sales-archive-thread-2.416253/

https://www.resetera.com/threads/media-create-sales-archive-thread.4115/



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
potato_hamster said:

Do you know where I can find this? I want to look at a bunch of different data points, and I don't want to bother you to find info I can probably find myself.


https://www.neogaf.com/threads/media-create-sales-archive-thread-2.416253/

https://www.resetera.com/threads/media-create-sales-archive-thread.4115/

Seriously thank you for the effort. I appreciate it.



potato_hamster said:
zorg1000 said:


https://www.neogaf.com/threads/media-create-sales-archive-thread-2.416253/

https://www.resetera.com/threads/media-create-sales-archive-thread.4115/

Seriously thank you for the effort. I appreciate it.

No problem, I use those archives to look something up at least a few times a week lol



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
potato_hamster said:
DonFerrari said:

Except that on numerous Media Create, NPD, UK and other places from time to time we do receive what was Pro and what was vanilla and 20% seems less than what it is doing.

If you are selling more than all competitors together then you can't say it's bad.

I cant seem to find any of those reports. Do you have any sources? I'd be really interested in reading them.

Just because you're selling more than all of your competitors together doesn't mean your product is successful, it's growing like it expected, and it's worth a continued investment.

Well zorg made the good service to give mediacreate. It is a big hassle to look at all NPD threads to find the posts that had mentions of the breakthrough on them.

On the PSVR, the fact that competitors are launching new models even when selling much less, plus Sony support new games on PSVR from Japan Studios and exclusive 3rd parties. That together with the rumors of PSVR integration and relevance to PS5 indicates they are satisfied with how they are doing. We also had a report like 6 months ago saying that they were happy with their sales but disappointed at the rate their competitors were selling (to low).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
potato_hamster said:

I cant seem to find any of those reports. Do you have any sources? I'd be really interested in reading them.

Just because you're selling more than all of your competitors together doesn't mean your product is successful, it's growing like it expected, and it's worth a continued investment.

Well zorg made the good service to give mediacreate. It is a big hassle to look at all NPD threads to find the posts that had mentions of the breakthrough on them.

On the PSVR, the fact that competitors are launching new models even when selling much less, plus Sony support new games on PSVR from Japan Studios and exclusive 3rd parties. That together with the rumors of PSVR integration and relevance to PS5 indicates they are satisfied with how they are doing. We also had a report like 6 months ago saying that they were happy with their sales but disappointed at the rate their competitors were selling (to low).

But again, a company like Sony saying they are "pleased with sales" doesn't necessarily mean they are.



potato_hamster said:
DonFerrari said:

Well zorg made the good service to give mediacreate. It is a big hassle to look at all NPD threads to find the posts that had mentions of the breakthrough on them.

On the PSVR, the fact that competitors are launching new models even when selling much less, plus Sony support new games on PSVR from Japan Studios and exclusive 3rd parties. That together with the rumors of PSVR integration and relevance to PS5 indicates they are satisfied with how they are doing. We also had a report like 6 months ago saying that they were happy with their sales but disappointed at the rate their competitors were selling (to low).

But again, a company like Sony saying they are "pleased with sales" doesn't necessarily mean they are.

Not sure why you wanted to reply something I already acknowledge.

But since you did. All the data we have, and all information available points on it doing good and company satisfied. If you don't have anything that can counter it it's just you thinking that it's the opposite. And since you are kinda adamant that Pro and PSVR are doing bad, care to show some proof?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
potato_hamster said:

But again, a company like Sony saying they are "pleased with sales" doesn't necessarily mean they are.

Not sure why you wanted to reply something I already acknowledge.

But since you did. All the data we have, and all information available points on it doing good and company satisfied. If you don't have anything that can counter it it's just you thinking that it's the opposite. And since you are kinda adamant that Pro and PSVR are doing bad, care to show some proof?

Sometimes the best information is the information you don't have, but should.

For PSVR, Sony hasn't announced it's sold 4 million units, so I can only assume it hasn't reached that threshold. So let's assume it hasn't. I don't believe for one second that if you told Sony in 2015 that the VR headset they were developing was going to have less than 4 million in sales after 2 years on the market, and that sales number would be a market leader by a wide margin that they wouldn't have pulled the plug on the spot. Almost half of all PSVR sales have come during holiday sales when it's $200 - which Sony could very well be losing money on. VR as a whole has performed well below what analysts have expected. It's not close to mainstream. Developer support has dwindled to niche specialty studios and Sony for the most part. We have studios like Codemasters that made a Dirt Rally VR Mode, but have decided to pass on developing a VR mode for Dirt Rally 2.0 so I can only assume that Codies decided it wasn't worth the effort. It just isn't going well. PSVR is following the same path as the Vita, and we all know how well that went.

For PS4 Pro - it had a strong start. Sony was more than happy to talk about its attach ratio and total sales, and it's been radio silence ever since. It's come to my attention that it's selling at about 1 to 4 vs PS4 sales in Japan. That is literally all we know. How many units has PS4 Pro sold worldwide? No one has any idea besides Sony, and Sony isn't telling. To me that says that Sony doesn't think the numbers are good enough to inspire investor confidence. Now, maybe I'm wrong and they're over the moon about PS4 Pro sales, but from what I've seen, it doesn't appear that way, since you know, Sony likes to put a spotlight on the things they're proud of, and they're not exactly shining a light on the Pro either.



potato_hamster said:
DonFerrari said:

Not sure why you wanted to reply something I already acknowledge.

But since you did. All the data we have, and all information available points on it doing good and company satisfied. If you don't have anything that can counter it it's just you thinking that it's the opposite. And since you are kinda adamant that Pro and PSVR are doing bad, care to show some proof?

Sometimes the best information is the information you don't have, but should.

For PSVR, Sony hasn't announced it's sold 4 million units, so I can only assume it hasn't reached that threshold. So let's assume it hasn't. I don't believe for one second that if you told Sony in 2015 that the VR headset they were developing was going to have less than 4 million in sales after 2 years on the market, and that sales number would be a market leader by a wide margin that they wouldn't have pulled the plug on the spot. Almost half of all PSVR sales have come during holiday sales when it's $200 - which Sony could very well be losing money on. VR as a whole has performed well below what analysts have expected. It's not close to mainstream. Developer support has dwindled to niche specialty studios and Sony for the most part. We have studios like Codemasters that made a Dirt Rally VR Mode, but have decided to pass on developing a VR mode for Dirt Rally 2.0 so I can only assume that Codies decided it wasn't worth the effort. It just isn't going well. PSVR is following the same path as the Vita, and we all know how well that went.

For PS4 Pro - it had a strong start. Sony was more than happy to talk about its attach ratio and total sales, and it's been radio silence ever since. It's come to my attention that it's selling at about 1 to 4 vs PS4 sales in Japan. That is literally all we know. How many units has PS4 Pro sold worldwide? No one has any idea besides Sony, and Sony isn't telling. To me that says that Sony doesn't think the numbers are good enough to inspire investor confidence. Now, maybe I'm wrong and they're over the moon about PS4 Pro sales, but from what I've seen, it doesn't appear that way, since you know, Sony likes to put a spotlight on the things they're proud of, and they're not exactly shining a light on the Pro either.

SO you are both ignoring information we have saying doesn't mater what is said and getting what isn't know to assume it is truth to paint it bad... not a productive exercise.

Selling 20+% of your amount of consoles as premium (that are lucrative) plus leading an industry is certainly 2 negative outcomes.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994