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Sony's Head of 13 Dev Studios Discusses the Future of Playstation

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They already have started streaming on PSNow and can constantly map how well prepared the base is ready for this.

On the fewer games but better, I don't like the first part but like the second. They certainly moved from the 6 of 10 games bringing loss, 2 break even and only 2 carrying the burden. But certainly Sony can keep their eyes open that yes they can make less AAA but be certain they will be hits, if they keep commissioning or having smaller studios to release "cheaper" games on genres that won't sell buttloads.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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Pemalite said:
the-pi-guy said:

From the FCC,

https://www.fcc.gov/reports-research/reports/broadband-progress-reports/2018-broadband-deployment-report

"Approximately 92% of the population has access to both fixed terrestrial services at 25 Mbps/3 Mbps and mobile LTE at speeds of 5 Mbps/1 Mbps. In rural areas, 68.6% of Americans have access to both services, as opposed to 97.9% of Americans in urban areas. With respect to fixed 25 Mbps/3 Mbps and 10 Mbps/3 Mbps LTE services, 85.3% of all Americans have access to such services, including 61% in evaluated rural areas and 89.8% in evaluated urban areas."

 

And to be honest, I find this report to be more positive about the US's internet providers than I thought it has been.

"The U.S. ranked 10th out of 28 countries for download speed, 7th out of 29 for fixed broadband price (using the fixed hedonic price index), and 10th out of 29 for mobile broadband price (again, using the fixed hedonic price index)."

That is actually better than I realized.

And is actually far up the list compared to even my own nation.

Well it are only 28 countries =p.    But yeah not so bad also number 20 of the top 50 https://www.fastmetrics.com/internet-connection-speed-by-country.php#top-10-comparison-2018  (check list all the way down the page).






AngryLittleAlchemist said:

In theory I like the idea of making games of a higher quality, but I don't like that he hints towards there being less games. 

If the game is quality, you don't need another.  Quality over quantity is pure video game success.  

 



Feel free to check out my stream on twitch 

Umm battle Royals are no fad



MARCUSDJACKSON said:

Umm battle Royals are no fad

 Didn't actually call it a fad, he's basically saying that he doesn't want to do it just because everyone else is doing it:


With games like Fortnite: Battle Royale becoming so popular, how do you decide what types of games to make? Whether it's creating a direct competitor me-too type game or something different?

I don't want to get into me-too. I think the world's got all the battle royale it needs right now..

  I think we've done a lot over the last three or four years to get us to a place right now where we're building fewer games per year than ever before, but we're spending more time, more energy, certainly more money, on making them. 

So we're striking on all the beats that we want to, and we're getting both critical and commercial acclaim. Let's see now what we might add to our arsenal. I've looked at some opportunities in the past, it's an opportunity to look for the ones that are the best cultural fit.

Pemalite said:

That is actually better than I realized.

And is actually far up the list compared to even my own nation.

I think it's a little weird because it's pretty optimistic, so I have a hard time believing it.   

But I would expect the FCC to be reliable.  



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slab_of_bacon said:
AngryLittleAlchemist said:

In theory I like the idea of making games of a higher quality, but I don't like that he hints towards there being less games. 

If the game is quality, you don't need another.  Quality over quantity is pure video game success.  

 

That depends on how you view it. Quality games also fall under opinions and preference.

For example a Racing game scores a 90+ Metacritic but only sells 4m copies compared to a 80+ Adventure game that sells 9m copies. Now that Racing game has counted as one of those quality games for the entire year. You might not be into racing games so regardless of its quality its basically meaningless for you.

Having alot more B grade games can fulfil more gamers preferences rather than acouple A grade games that fulfill alot less.

How i see it is theres nothing wrong with average games aslong as there fun, not broken and nobody wants bad games. We are all individuals and like different things. 



There are plenty of companies that can release indie and B-tier content, Sony deciding to make less but assure best content possible that may not be to your taste isn't a real problem.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

1) High quality > Quantity of games
2) Strong exclusives will draw users, no need to rely on Streaming platforms.

^ this seems to be good.

I know MS is focusing ALOT on streaming, and hopeing its the future.
I just want a traditional console tbh.

Also agree that a few great fantastic games, beats haveing a ton of 60's metacritic type games.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

Intrinsic said:
AngryLittleAlchemist said:

In theory I like the idea of making games of a higher quality, but I don't like that he hints towards there being less games. If we're only talking about Sony's first party studios, then their output was already pretty bare in the first couple of years of the Playstation 4's life. My biggest worry though is that creating less games but spending more time on them means they potentially have to focus less on niche products, because the longer it takes to make a game the more it costs, and the more it costs the larger its potential demographic has to be. This could lead to less experimentation, less unique products, and less innovation. I'm at a point where I'd rather an interesting game with some flaws than a creatively dull game that's technically and commercially proficient, that's probably why I think The Last Guardian was one of my most memorable Playstation 4 experiences. 

There are however a few positive counter-points to this: 

-The gaming industry is constantly getting bigger from a software sales perspective 

-Games like God of War and Monster Hunter have shown that marketing can play a major factor in the growth of niche franchises (not that they were ever the most niche franchises ... but ... you get it)

-Sony has a new huge studio in Bend Studios

-PixelOpus is able to create a game like Concrete Genie despite being one of Sony's smallest development studios

-Sony gets a lot of benefit out of owning IPs or licenses even if they don't own the studios (Ratchet & Clank, Spider-Man, Until Dawn, etc.) 

-They have continually supported niche efforts in Japan Studios and VR games 

Although to be fair to the last point, it remains to be seen if they will allow Japan Studios to make projects as ambitious as TLG or Gravity Rush again. Supporting niche VR titles comes more from a future proofing perspective I think then one of supporting niche games in general. You have to push an unknown product to make it sell after all, and that's not necessarily true for consoles. 

If we are to be honest though.... sony has pretty much remained constant with their output all generation. Contrary to what most think.

 

  • 2013 - Killzone, Knack (2)
  • 2014 - Driveclub, Infamous (2)
  • 2015 - BloodBorne, The Order, Until Dawn (3)
  • 2016 - The last Guardian, Uncharted 4 (2)
  • 2017 - GT Sport, Gravity Rush 2, Horizon, Knack 2 (4)
  • 2018 - Detroit, GOW, Spiderman (3)   
I didnt add Remakes, Remasters, PSN only games, Published exclusives (eg NiOH), VR games and the annual MLB games. 
So yeah, sony kinda releases an average of 3 major games a year.
I think what he"s saying is that he would prefer they have only 2 releases a year where each game is selling like 10M copies than have 3 where only one sells like 10M copies and the other two sell like 5M each
And I don think we have any reason to doubt what kinda games sony makes or supports. They have 4 generations of ding that under their belt..... and even stuck with their guns when everyone was saying single player is dead...

 

It makes me sad that either don't think Hots Shots Golf counts or that you just forgot about it.



outlawauron said:
Intrinsic said:

If we are to be honest though.... sony has pretty much remained constant with their output all generation. Contrary to what most think.

 

  • 2013 - Killzone, Knack (2)
  • 2014 - Driveclub, Infamous (2)
  • 2015 - BloodBorne, The Order, Until Dawn (3)
  • 2016 - The last Guardian, Uncharted 4 (2)
  • 2017 - GT Sport, Gravity Rush 2, Horizon, Knack 2 (4)
  • 2018 - Detroit, GOW, Spiderman (3)   
I didnt add Remakes, Remasters, PSN only games, Published exclusives (eg NiOH), VR games and the annual MLB games. 
So yeah, sony kinda releases an average of 3 major games a year.
I think what he"s saying is that he would prefer they have only 2 releases a year where each game is selling like 10M copies than have 3 where only one sells like 10M copies and the other two sell like 5M each
And I don think we have any reason to doubt what kinda games sony makes or supports. They have 4 generations of ding that under their belt..... and even stuck with their guns when everyone was saying single player is dead...

 

It makes me sad that either don't think Hots Shots Golf counts or that you just forgot about it.

And it's actually a funny game, and I picked it from bargain bin.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994