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Forums - Sony Discussion - PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

 

Price, SKUs, specs ?

Only Base Model, $399, 9-10TF GPU, 16GB RAM 24 30.00%
 
Only Base Model, $449, 10-12TF GPU, 16GB RAM 13 16.25%
 
Only Base Model, $499, 12-14TF GPU, 24GB RAM 21 26.25%
 
Base Model $399 and PREMIUM $499 specs Ans3 10 12.50%
 
Base Mod $399 / PREM $549, >14TF 24GB RAM 5 6.25%
 
Base Mod $449 / PREM $599, the absolute Elite 7 8.75%
 
Total:80
Biggerboat1 said:
Nate4Drake said:

You are perfectly right on this, but it was not my point.    With a faster CPU and GPU you can achieve higher frame rate at higher resolution, together with more advanced physics, animations, system collision, better AI, etc etc.   CPU is mostly stressed by higher frame rate and all the things we have already said , while GPU by higher rez, higher geometry(CPU too), tessellation, effects, etc.   That's why I said 2,4 GHz and 3,4 GHz for Anaconda, in order to have not only Higher Resolution and better graphics due to the more powerful GPU, but also higher frame rate and better physics, AI, and all the "non-graphic" calculations/app.

 I saw that video, yep, it explains very well what you said.  Really cool video and well done!

I don't see why they'd target different frame rates as that would cause major issues & needlessly complicate things...

It means you absolutely couldn't have any Anaconda game run at 30fps as that would result in a slideshow on Lockhart - sub-30fps doesn't exactly scream next gen...

If they use the same CPU across both, different GPUs as leaked, a bit less RAM for Lockhart due to smaller 1080 textures and potentially even a smaller hard drive for Lockhart (though that is contrary to leak), again due to lighter assets then you have 2 boxes that are equally equipped to deliver parity over the the 2 different resolutions. The amount of money saved through weaker GPU, less RAM, potentially smaller hard drive should be adequate to offer the lower sku at a good discount. There's no need to hobble the CPU - that would just cause headaches for developers.

I continue to believe you missed my point, or I was not clear enough.    There are cases where the CPU is also stressed by higher res(in some scenarios); more geometry, details, draw distance, same frate rate at a higher res(in some scenarios), higher frame rate, and so many other things are also stressing the CPU.   So, if you have an adequate CPU in order to build a balanced "Lockhart", you absolutely need a faster CPU inside "Anaconda" together with more RAM and more memory bandwidth, unless you want your very expensive Elite SKU bottleneckED by the CPU.  It's enough you have the same CPU architecture with different clock speed. Easy as that.   



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

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Nate4Drake said:
Biggerboat1 said:

I don't see why they'd target different frame rates as that would cause major issues & needlessly complicate things...

It means you absolutely couldn't have any Anaconda game run at 30fps as that would result in a slideshow on Lockhart - sub-30fps doesn't exactly scream next gen...

If they use the same CPU across both, different GPUs as leaked, a bit less RAM for Lockhart due to smaller 1080 textures and potentially even a smaller hard drive for Lockhart (though that is contrary to leak), again due to lighter assets then you have 2 boxes that are equally equipped to deliver parity over the the 2 different resolutions. The amount of money saved through weaker GPU, less RAM, potentially smaller hard drive should be adequate to offer the lower sku at a good discount. There's no need to hobble the CPU - that would just cause headaches for developers.

I continue to believe you missed my point, or I was not clear enough.    There are cases where the CPU is also stressed by higher res(in some scenarios); more geometry, details, draw distance, same frate rate at a higher res(in some scenarios), higher frame rate, and so many other things are also stressing the CPU.   So, if you have an adequate CPU in order to build a balanced "Lockhart", you absolutely need a faster CPU inside "Anaconda" together with more RAM and more memory bandwidth, unless you want your very expensive Elite SKU bottleneckED by the CPU.  It's enough you have the same CPU architecture with different clock speed. Easy as that.   

Then, I'm not sure why that video I linked shows no impact on CPU if these things are a significant draw at higher resolutions... Anyway, I feel we're both shooting from the hip a bit as neither of us seems to be an expert on this stuff...

I guess we'll just wait & see what actually comes out, if there's 2 skus - how they'll compare and whether we hear noise from developers about how the top sku is hamstrung by the value one.

Time will tell ;)



Otter said:

 

CrazyGPU said:
Isn´t all this kind of out of topic?

100% but also threads based of random analyst speculation don’t really carry much meaning or weight, VGC seems to encourage it by posting this speculation as “news”. The topic itself is vapid so this has just turned into a PS5 speculation thread lol

 

I wasn´t talking about this conversation, I was talking about 3 or 4 posts before about what people do in their day to day job and how risky it is. 



Biggerboat1 said:
Nate4Drake said:

I continue to believe you missed my point, or I was not clear enough.    There are cases where the CPU is also stressed by higher res(in some scenarios); more geometry, details, draw distance, same frate rate at a higher res(in some scenarios), higher frame rate, and so many other things are also stressing the CPU.   So, if you have an adequate CPU in order to build a balanced "Lockhart", you absolutely need a faster CPU inside "Anaconda" together with more RAM and more memory bandwidth, unless you want your very expensive Elite SKU bottleneckED by the CPU.  It's enough you have the same CPU architecture with different clock speed. Easy as that.   

Then, I'm not sure why that video I linked shows no impact on CPU if these things are a significant draw at higher resolutions... Anyway, I feel we're both shooting from the hip a bit as neither of us seems to be an expert on this stuff...

I guess we'll just wait & see what actually comes out, if there's 2 skus - how they'll compare and whether we hear noise from developers about how the top sku is hamstrung by the value one.

Time will tell ;)

Yeah, that video clarify some basic concepts, it's well done, but it doesn't cover all scenarios and it doesn't go deep into details.  I'm not an expert either, but I like this kind of discussion, 'cause the most expert might clarify a lot of things.

 This is just a speculation/leaks/rumors Thread, where we can discuss about what we can expect from Next Gen :)

  Destination Playstation is happening right now, from what I heard, let's see if something comes out.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Biggerboat1 said:

Yeah, now your going way over my head :)

What do you think of the overall proposition though, could MS feasibly produce a 1080 & 4K sku that wouldn't step on each other's toes in regards to development and significantly hamper dev's in making the most of the higher sku? If they were to make that one of the priorities in their planning?

You can probably save us a few dozen more pages of non-experts (I'm obviously including myself here) going back and forward!

I have probably answered this question like 4 times in this thread.

The answer is an emphatic YES.

As long as the CPU is the same, RAM isn't reduced by say more than 30% and the only real difference is the GPU then you literally can have the exact same game in every shape and form but it will run at a lower rez. This is no different from someone buying a GTX1080 GPU and someone else going with a 1060. 

If their target is t have a 1080p machine and a 4k machine.... you will not see a difference other than the rez if done right. Hell if done "too" right the 1080p machine may even be the better performing machine (well with regards to framerates)

I mean there will be a few ther differences eg, lower rez textures, lower LOD, dialed dwn assets or effects....etc. But thse are not things that impact hw a ame is designed.



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Intrinsic said:
Biggerboat1 said:

Yeah, now your going way over my head :)

What do you think of the overall proposition though, could MS feasibly produce a 1080 & 4K sku that wouldn't step on each other's toes in regards to development and significantly hamper dev's in making the most of the higher sku? If they were to make that one of the priorities in their planning?

You can probably save us a few dozen more pages of non-experts (I'm obviously including myself here) going back and forward!

I have probably answered this question like 4 times in this thread.

The answer is an emphatic YES.

As long as the CPU is the same, RAM isn't reduced by say more than 30% and the only real difference is the GPU then you literally can have the exact same game in every shape and form but it will run at a lower rez. This is no different from someone buying a GTX1080 GPU and someone else going with a 1060. 

If their target is t have a 1080p machine and a 4k machine.... you will not see a difference other than the rez if done right. Hell if done "too" right the 1080p machine may even be the better performing machine (well with regards to framerates)

I mean there will be a few ther differences eg, lower rez textures, lower LOD, dialed dwn assets or effects....etc. But thse are not things that impact hw a ame is designed.

Thanks - I did read your reply in regards to scalability but thought that was aimed at the principle of a lower sku overall (incl. CPU).

It's also possible that in 46 pages of comments I missed it :)

So it seems we're in agreement - appreciate the input - now it's just a case of waiting and seeing exactly what gets released!



Biggerboat1 said:

Yeah, now your going way over my head :)

What do you think of the overall proposition though, could MS feasibly produce a 1080 & 4K sku that wouldn't step on each other's toes in regards to development and significantly hamper dev's in making the most of the higher sku? If they were to make that one of the priorities in their planning?

You can probably save us a few dozen more pages of non-experts (I'm obviously including myself here) going back and forward!

It's more than feasible. The GPU is probably the largest part you can cut back for that though.

I think the difficult part about it will be comparisons between the next gen base machine and the Xbox One X, that might give Microsoft an uphill battle.



--::{PC Gaming Master Race}::--

Pemalite said:
Biggerboat1 said:

Yeah, now your going way over my head :)

What do you think of the overall proposition though, could MS feasibly produce a 1080 & 4K sku that wouldn't step on each other's toes in regards to development and significantly hamper dev's in making the most of the higher sku? If they were to make that one of the priorities in their planning?

You can probably save us a few dozen more pages of non-experts (I'm obviously including myself here) going back and forward!

It's more than feasible. The GPU is probably the largest part you can cut back for that though.

I think the difficult part about it will be comparisons between the next gen base machine and the Xbox One X, that might give Microsoft an uphill battle.

Would these rumored specs for the base machine just be a modest improvement over One X?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Pemalite said:

It's more than feasible. The GPU is probably the largest part you can cut back for that though.

I think the difficult part about it will be comparisons between the next gen base machine and the Xbox One X, that might give Microsoft an uphill battle.

Would these rumored specs for the base machine just be a modest improvement over One X?

GPU compute wise... It will be a regression. CPU wise it will be an 8-10x increase. Ram wise... Well. That's a big step up there too.

However... The thing we need to keep in mind is that the Xbox One X generally sinks the bulk of it's performance into ramping up framerates and resolutions... A base machine with inferior specifications but operates at 1080P is likely to spend the majority of it's resources on improving the effects that are in a game instead.

The Xbox One X has a crossbar memory controller as well, which isn't 1:1 with the ROPS, so during intensive memory transactions the Xbox One X's memory bandwidth is probably a bit lower than the numbers would otherwise imply.

The games will show an increase with the base machine, even with a GPU that has "less flops". - But mostly because it's backed by significantly better components than the Xbox One X and a more modern GPU that is far more efficient.

The thing with the Xbox One X is that it's GPU is Polaris derived with technologies still based in even older derivatives of Graphics Core Next... The next gen machine is likely to implement things like Primitive Shaders and Draw Stream Binning Rasterization as a base feature set, so some of the biggest bottlenecks in the Graphics Core Next GPU architecture is likely to be significantly alleviated, so the next gen machines should punch above their weight... It's still not going to have nVidia/High-End levels of performance though, but it should be "Good enough" with some luck.

But until we actually have some solid details about Navi and how it deviates from Vega and actual legitimate numbers about the hardware specifications of the next gen consoles, then it's all just hypothesizing at this point.

Kyuu said:

Graphics cant possibly go that much higher than last generation in my eyes which is why I think hybrids (the natural evolution of handhelds) would have ultimately been the future of gaming if it weren't for streaming.

I just heard CGI groan from the other side of the planet.


Kyuu said:

No amount of TFLOPS or whatever can give you the exciting generational jumps of the old days.

I very much disagree... Ray Tracing is the future... We have seen a small inkling of what that path entails with Battlefield 5 and Metro.



--::{PC Gaming Master Race}::--

Pemalite said:

 

Kyuu said:

Graphics cant possibly go that much higher than last generation in my eyes which is why I think hybrids (the natural evolution of handhelds) would have ultimately been the future of gaming if it weren't for streaming.

I just heard CGI groan from the other side of the planet.


Kyuu said:

No amount of TFLOPS or whatever can give you the exciting generational jumps of the old days.

I very much disagree... Ray Tracing is the future... We have seen a small inkling of what that path entails with Battlefield 5 and Metro.

There is simply no way next-gen will see a dramatic increase in graphics. We can expect next-gen gpus to be about 50-100% faster than Xbox One X. Compare that to radeon 7850 (PS4 Gpu) to X800XL (Xbox 360 Gpu), the PS4 gpu is 9,9x faster according to gaming benchmarks I checked a few months ago.

People need to keep expection in check, if you played Far cry 5, Red dead redemption 2 or Battlefront 2 on Xbox one X you will see slightly more polished version of those games.

I don't agree with Ray-tracing either, for most people I think ray-tracing will just look different than normal light effects, not better.



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