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PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

Forums - Sony Discussion - PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

Price, SKUs, specs ?

Only Base Model, $399, 9-10TF GPU, 16GB RAM 18 26.87%
 
Only Base Model, $449, 10-12TF GPU, 16GB RAM 10 14.93%
 
Only Base Model, $499, 12-14TF GPU, 24GB RAM 18 26.87%
 
Base Model $399 and PREMIUM $499 specs Ans3 10 14.93%
 
Base Mod $399 / PREM $549, >14TF 24GB RAM 5 7.46%
 
Base Mod $449 / PREM $599, the absolute Elite 6 8.96%
 
Total:67
Pemalite said:
zorg1000 said:

Indirectly probably alot, good luck putting out those fires without the water mains and fire hydrants I install my career has a higher death rate than yours so I put my life on the line everyday just like you.

Oh... I am not just a fire fighter. I am in multiple rescue organizations.
I am one of a dozen people who essentially are the first and last response to thousands of miles/kilometers of remote pristine Australian coastline/sea... Whether it be a boat, car, search and rescue, fire, vertical... You name it.

If you think you are at higher risk than that... Well... Not sure what to tell you. :P

Plus we don't need water mains and fire hydrants with the bulk water carriers backing up the 34P/Alpha 34P's. - The USA's approach to firefighting is far different to our own, you cannot rely on water mains out in the middle of nowhere as they blatantly don't exist, so we learned to become self sufficient.

zorg1000 said:

Jokes aside, I dont think your selfish or arrogant, I just think that previous statement came off as such. It just sounded like, "I dont care what others want, as long as I get what I want" which I'm sure wasnt how you intended it but that's how it came off to me so if I misinterpreted than that's my bad.

I am definitely not selfish. But I am arrogant, but there are reasons for that. Haha

Maybe it's different in AUS but in the US my profession has a higher chance of death than law enforcement, firefighters & emergency medical services.

I've been in 30ft+ feet deep trenches where cave ins are a huge risk. Worked inside of methane filled confined spaces where combustion and/or asphyxiation is a risk. Constantly working around housting/rigging carrying thousands of pounds of material (2 years ago a guy on another crew for the company is was working for got killed during a rigging failure).

Worked on many heavy highway projects (guy on my crew got hit by a car on a job last year). Digging alongside water/electric/gas utilities everyday (its common for the locating company to miss a locate and we end up finding/hitting a utility that's not marked, operator once hit an unmarked water and electric line at the same time, if I was in the ditch at that moment I would have been electrocuted).

Been on a job where I directly handled dynamite. Work alongside heavy equipment every day and had many close calls with mechanical malfunctions (hydraulics line blew and almost got crushed by excavator) and human error (operator not following hand signals almost cut my feet off a few months ago).

Sure, you might be at a higher risk but I go through my fair share of risks on a day to basis....well not at the moment because I'm off with a work related injury



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Isn´t all this kind of out of topic?



CrazyGPU said:
Isn´t all this kind of out of topic?

Absolutely lol



When the herd loses its way, the shepard must kill the bull that leads them astray.

Nate4Drake said:
PS5 Backwards Compatibility Speculation Begins Again as Sony Files Another Patent

""Sony has filed another patent for a backwards compatibility system, in theory allowing the inevitable PS5 to play games from previous console generations. At the beginning of the month, a patent registered under Mark Cerny's name was discovered, supposedly pointing to a method of backwards compatibility that would, again, in theory, let the PS5 run PSone, PS2, PS3, and PS4 titles.

The patent sparked a lot of speculation, but as we mentioned, patents don't necessarily mean that the proposed technology is going to be used. Sometimes, companies simply patent something so that the idea is safeguarded from the competition.

However, the fact that Sony has filed another patent -- published just yesterday and again, authored by PS4 system architect Mark Cerny -- lends a lot of weight to the aforementioned speculation. Just like the last patent, this one devises a system that essentially "tricks" old games into thinking that they're running on their original platforms. It certainly seems to fall in line with what's already been uncovered.""


http://www.pushsquare.com/news/2019/02/ps5_backwards_compatibility_speculation_begins_again_as_sony_files_another_patent

Please Sony !

Yes, please.  If the PS5 can play all 4 previous consoles at launch, that will be a big point in its favor.

Biggerboat1 said:
thismeintiel said:

If you said average consumer, you would have been right.  However, your average gamer, who also are part of the early adopters, are more informed than they ever have been.  They visit gaming and tech sites/forums to look up info on their purchases.  Wikipedia is also a great source to look up tech info on devices.  You think the average gamer even knew what powered the PS2, Xbox, and Gamecube when they were buying them?  Hell no.  Now, all of that info is just a click away.

Not being able to tell the difference is hyperbole.  There are going to be more cutbacks on a GPU that is only ~1/3 the power of another than just resolution, which people can tell the difference on screens much smaller than 65".  There's going to be less draw distance, lower quality assets, fewer effects, etc.  Gamers can look up what the differences are between the games on the sites I mentioned, and we also have a handy tool called Youtube where people can actually watch videos of games before they buy.

@ bold, not sure what you mean here, early adopters are a small subset of consumer within any sector, for them to be distinctive as 'early' it means that the majority have to be late(r). If everyone is an 'early' adopter then no-one is... Also, look at pretty much any console's sales curve and tell me where your evidence is for the average gamer = early adopter theory...

Also, just because people can look up tech info at the click of a button doesn't mean that they're interested in doing so. If everybody was obsessed with tech specs they'd own a PC or XB1X & Pro would be outselling the base models...

Finally, the PS4 base model has a GPU not far off of 1/3 the power of the Pro - you think games look that different across the two? I mean, the PS4/Pro example is the perfect comparison - they're essentially the same system except ram & GPU... Same proposition as these 2 XB skus & yet you're somehow concluding that there will be little interest in the cheaper/less powerful sku...?

Maybe I should have been more clear.  I meant partly make up early adopters.  And this gen, those that were early adopters, i.e. who bought it at $399, were a huge crowd.  For the PS4 that was ~30M, nearly 1/3 of its current sales.

Like I keep saying, there is a HUGE difference between a launch console and a mid-gen upgrade.  The upgrade is naturally going to sell to less people, as there will be plenty of people who will just wait another 3 years or so and just spend that money on a next gen system.  Others are budget buyers who wait for the PS4 to drop to $199.  Gamers do look these things up, especially at launch.  Why do you think the PS4 continued to outsell the XBO, even though MS got the price to equal less than 7 months after launch and had many sales to make it $50+ less than the PS4.  The perceived value was still too low at that price for many, as the PS4 was just more powerful.

The PS4 base model is much closer to 1/2 the power of the Pro than it is 1/3.  Also, games on the Pro are not made only targeting that HW.  It is made so that it runs well on the base model, then a few bells and whistles (usually just higher res and/or framerate) are added to the game to take advantage of the Pro.  If the games were made using only Pro HW, you can bet they would look better.  There will be little interest in the lower powered XB2 because the early adopters will be looking for a real jump in performance, not another half step.  And given that it will probably still be $299, early adopters would rather spend the extra $100 to buy a system that is 3x the power and a real jump.  If it was $199, those budget gamers might come into play.  Of course, they may just choose to wait a 2-3 of years and wait for the $199 BF deals for the other consoles, to also get a real jump.



My risk is much bigger than yours

My risk can walk right though the door

With a feeling so pure

It's got you screaming back for more



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BraLoD said:

My risk is much bigger than yours

My risk can walk right though doors

With a feeling so pure

It's got you screaming back for more

Fixed it for you.



thismeintiel said:
Biggerboat1 said:

@ bold, not sure what you mean here, early adopters are a small subset of consumer within any sector, for them to be distinctive as 'early' it means that the majority have to be late(r). If everyone is an 'early' adopter then no-one is... Also, look at pretty much any console's sales curve and tell me where your evidence is for the average gamer = early adopter theory...

Also, just because people can look up tech info at the click of a button doesn't mean that they're interested in doing so. If everybody was obsessed with tech specs they'd own a PC or XB1X & Pro would be outselling the base models...

Finally, the PS4 base model has a GPU not far off of 1/3 the power of the Pro - you think games look that different across the two? I mean, the PS4/Pro example is the perfect comparison - they're essentially the same system except ram & GPU... Same proposition as these 2 XB skus & yet you're somehow concluding that there will be little interest in the cheaper/less powerful sku...?

1) Maybe I should have been more clear.  I meant partly make up early adopters.  And this gen, those that were early adopters, i.e. who bought it at $399, were a huge crowd.  For the PS4 that was ~30M, nearly 1/3 of its current sales.

2) Like I keep saying, there is a HUGE difference between a launch console and a mid-gen upgrade.  The upgrade is naturally going to sell to less people, as there will be plenty of people who will just wait another 3 years or so and just spend that money on a next gen system.  Others are budget buyers who wait for the PS4 to drop to $199.  Gamers do look these things up, especially at launch.  Why do you think the PS4 continued to outsell the XBO, even though MS got the price to equal less than 7 months after launch and had many sales to make it $50+ less than the PS4.  The perceived value was still too low at that price for many, as the PS4 was just more powerful.

3) The PS4 base model is much closer to 1/2 the power of the Pro than it is 1/3.  Also, games on the Pro are not made only targeting that HW.  It is made so that it runs well on the base model, then a few bells and whistles (usually just higher res and/or framerate) are added to the game to take advantage of the Pro.  If the games were made using only Pro HW, you can bet they would look better.  4) There will be little interest in the lower powered XB2 because the early adopters will be looking for a real jump in performance, not another half step.  And given that it will probably still be $299, early adopters would rather spend the extra $100 to buy a system that is 3x the power and a real jump.  If it was $199, those budget gamers might come into play.  Of course, they may just choose to wait a 2-3 of years and wait for the $199 BF deals for the other consoles, to also get a real jump.

1) The early adopter thing, still not really getting your point, what counts as 'early' - 6 months / 12 months / 18 months?

2) There were many reasons PS4 beat out XB1 - to simplify it to being power only is silly. There are also multiple examples of weaker hardware winning a gen so...
3) PS4 : 1.84 TFLOPS / Pro : 4.2 TFLOPS - so 2.3 x more powerful, just for clarity, but then the Pro isn't doing real 4K, to do that would need to be a bit more powerful, bringing us closer to the rumoured Xbox Skus.
I'm not an expert on this stuff (maybe Pemalite or one of the more technically minded guys can help us here), but my understanding is that GPU power requirements scales with resolution. So to increase the resolution from Full HD to 4K, you're gonna need 4x the power. If I'm correct then the that means there won't be any extra 'bells & whistles' between the 2 skus but just resolution bump. In fact Anaconda might struggle to hit full 4K at only 3x... 

4) I guess we just fundamentally disagree on the potential popularity of the lower-priced sku. I believe that there's a healthy market for a cheaper model and that a lot of gamers just don't care about 4K, not to the tune of an extra $100-$200 anyway. If MS does indeed go this route then I guess we'll see!

EDIT : not sure what's up with the formatting here but it won't let me put an extra line between points 2) & 3) and 3) & 4) - very odd!

zorg1000 said:
Pemalite said:

Oh... I am not just a fire fighter. I am in multiple rescue organizations.
I am one of a dozen people who essentially are the first and last response to thousands of miles/kilometers of remote pristine Australian coastline/sea... Whether it be a boat, car, search and rescue, fire, vertical... You name it.

If you think you are at higher risk than that... Well... Not sure what to tell you. :P

Plus we don't need water mains and fire hydrants with the bulk water carriers backing up the 34P/Alpha 34P's. - The USA's approach to firefighting is far different to our own, you cannot rely on water mains out in the middle of nowhere as they blatantly don't exist, so we learned to become self sufficient.

I am definitely not selfish. But I am arrogant, but there are reasons for that. Haha

Maybe it's different in AUS but in the US my profession has a higher chance of death than law enforcement, firefighters & emergency medical services.

I've been in 30ft+ feet deep trenches where cave ins are a huge risk. Worked inside of methane filled confined spaces where combustion and/or asphyxiation is a risk. Constantly working around housting/rigging carrying thousands of pounds of material (2 years ago a guy on another crew for the company is was working for got killed during a rigging failure).

Worked on many heavy highway projects (guy on my crew got hit by a car on a job last year). Digging alongside water/electric/gas utilities everyday (its common for the locating company to miss a locate and we end up finding/hitting a utility that's not marked, operator once hit an unmarked water and electric line at the same time, if I was in the ditch at that moment I would have been electrocuted).

Been on a job where I directly handled dynamite. Work alongside heavy equipment every day and had many close calls with mechanical malfunctions (hydraulics line blew and almost got crushed by excavator) and human error (operator not following hand signals almost cut my feet off a few months ago).

Sure, you might be at a higher risk but I go through my fair share of risks on a day to basis....well not at the moment because I'm off with a work related injury

I think you guys should compare scars ;)

Last edited by Biggerboat1 - on 24 February 2019

Intrinsic said:
Trumpstyle said:
So far everything is looking good for me, Xbox two (Lockhart) will be a 1080p machine, PS5 will be a 1440p+ machine and Xbox two+ (Anaconda) will be a sub 4K machine.

Exactly how things are now between PS4, PS4 pro and Xbox one X.

lol... this is kinda funny.

There is not a chance in hell PS5 will be a 1440p machine. Both sony and MS are going to look at what is needed to have native 4k and exceed that by a decent margin. And since they are both shopping from the same shop, they will end up with near identical hardware.

You honestly believe that the min thing that made the PS4 win the XB1 at the start of this gen is something they will suddenly not care about at the start of next gen? There is no way sony is going to allow MS be able to say True or the only 4k console fr the next 6 years. Like think about it and you see how little sense it makes.

It's what I think will happen, game developers will target 1080p for xbox two (Lockhart) and just up the resolution for the two more powerful consoles. And if microsoft goes a premium console it should beat the PS5 just as Xbox one X does to PS4 pro.

About marketing yes I believe that will happen, Microsoft will market its console as the most powerful and the only true 4k console but not for 6 years. Very likely we get new consoles 2023-2024 which will move us to a hybrid console/pc model where console generation comes to an end.

thismeintiel said:
Trumpstyle said:
So far everything is looking good for me, Xbox two (Lockhart) will be a 1080p machine, PS5 will be a 1440p+ machine and Xbox two+ (Anaconda) will be a sub 4K machine.

Exactly how things are now between PS4, PS4 pro and Xbox one X.

Yikes.  You have some ridiculously low expectations for next gen.  Trust me, 4K 30/60 FPS, even if it is 4K CB to push visuals more, will be the goal for next gen.  They are already advertising 4K with the Pro and X, not aiming for 4K next gen would be idiotic.  Sure, we may have a few games that aren't the most optimized hitting 1440p, but that won't be the goal for the majority of games.  Especially not exclusives.

I don't have low expections, I'm just assuming game developers will go the easy route, the most powerful machine will have the highest ress :). But even for Sonys first party games I think they will target 4k CB or 1440p upscaled to 4k, they will need to do this to get a decent boost in graphic fidelity as for right now I expect Navi to be a dissappointment.

Last edited by Trumpstyle - on 24 February 2019

"Donald Trump is the greatest president that god has ever created" - Trumpstyle

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

thismeintiel said:
Nate4Drake said:
PS5 Backwards Compatibility Speculation Begins Again as Sony Files Another Patent

""Sony has filed another patent for a backwards compatibility system, in theory allowing the inevitable PS5 to play games from previous console generations. At the beginning of the month, a patent registered under Mark Cerny's name was discovered, supposedly pointing to a method of backwards compatibility that would, again, in theory, let the PS5 run PSone, PS2, PS3, and PS4 titles.

The patent sparked a lot of speculation, but as we mentioned, patents don't necessarily mean that the proposed technology is going to be used. Sometimes, companies simply patent something so that the idea is safeguarded from the competition.

However, the fact that Sony has filed another patent -- published just yesterday and again, authored by PS4 system architect Mark Cerny -- lends a lot of weight to the aforementioned speculation. Just like the last patent, this one devises a system that essentially "tricks" old games into thinking that they're running on their original platforms. It certainly seems to fall in line with what's already been uncovered.""


http://www.pushsquare.com/news/2019/02/ps5_backwards_compatibility_speculation_begins_again_as_sony_files_another_patent

Please Sony !

Yes, please.  If the PS5 can play all 4 previous consoles at launch, that will be a big point in its favor.

It would be a big plus, and a way to secure even more the Playstation ecosystem.   I feel nostalgic sometimes, and I would play again on PS5 the best games of all previous playstation hardware, it would be a dream comes true.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Biggerboat1 said:

3) PS4 : 1.84 TFLOPS / Pro : 4.2 TFLOPS - so 2.3 x more powerful, just for clarity, but then the Pro isn't doing real 4K, to do that would need to be a bit more powerful, bringing us closer to the rumoured Xbox Skus.

I'm not an expert on this stuff (maybe Pemalite or one of the more technically minded guys can help us here), but my understanding is that GPU power requirements scales with resolution. So to increase the resolution from Full HD to 4K, you're gonna need 4x the power. If I'm correct then the that means there won't be any extra 'bells & whistles' between the 2 skus but just resolution bump. In fact Anaconda might struggle to hit full 4K at only 3x... 

4) I guess we just fundamentally disagree on the potential popularity of the lower-priced sku. I believe that there's a healthy market for a cheaper model and that a lot of gamers just don't care about 4K, not to the tune of an extra $100-$200 anyway. If MS does indeed go this route then I guess we'll see!

 

  • Yes. In a rendering pipeline resolution is one of the things that scale proportionally. So if you are going for 4 times the rez you either need 4 times the power or 4 times the rendering time. But there are things that dont scale up at all unless a dev specifically wants them to (eg geometry). Another thing to consider is that the number you are told (eg 4.2TF, 1.8TF) doesn't mean that at any one time all of that GPU is fixed on driving rez. This is a very loose description, but say out of that 1.8TF 900Gflops was used solely for the rez part of the pipeline for a 1080p, then if you want the same game running in 4k you will need 3.6TF. 

  • I agree with you here as well. I too believe there is a very healthy market for a dedicated  1080p sku. Funny thing is that those f is in forums that say its stupid are the minority. Last I checked there are still more people with 1080p TVs than there are with 4KTVs.