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Forums - Sony Discussion - PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

 

Price, SKUs, specs ?

Only Base Model, $399, 9-10TF GPU, 16GB RAM 24 30.00%
 
Only Base Model, $449, 10-12TF GPU, 16GB RAM 13 16.25%
 
Only Base Model, $499, 12-14TF GPU, 24GB RAM 21 26.25%
 
Base Model $399 and PREMIUM $499 specs Ans3 10 12.50%
 
Base Mod $399 / PREM $549, >14TF 24GB RAM 5 6.25%
 
Base Mod $449 / PREM $599, the absolute Elite 7 8.75%
 
Total:80
TranceformerFX said: 

The night & day difference we saw with the PS2/PS3 graphical leap wasn't nearly as apparent when we went from PS3/PS4. This unavoidable reality is really gonna hit home once PS5 lands, and PS4 Pro/4K TV owners are going to be potentially underwhelmed the most out of the PS4 consumer base.

I agree that diminishing returns is a real issue, but, a lot of early Playstation 3 games looked fairly similar to Playstation 2 games. When a console is near the end of it's life and it's successor is in the beginning of it's life is always going to be when there's the least amount of difference. People also constantly forget how older games looked and often believe them to have looked better than they actually did. Hell, you still see a lot of people comparing any unimpressive Xbox or Switch game to Playstation 2 titles, when there's obviously a big difference in graphically quality. 



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CGI-Quality said:
People need to understand what graphical changes are coming. The only, ONLY, reason leaps won't be as massive, at a time, is because of affordability. For them to truly give you those leaps again (you can get them, trust me, y'all have not seen anything even close to the ceiling), you need more expensive hardware. You aren't going to get a wildly massive jump from PS4 to PS5 (that you may have with the PS2 to PS3 ~ which, by the way, also had to do with a resolution jump), but it will be big enough to justify moving on.

You're alot more optimistic than I am. You're right though; as time goes on for a current gen console, video game graphics become more refined due to developers having spent more time with the consoles hardware. (Killzone Shadowfall & Horizon Zero Dawn for example) And it won't be any different with the PS5.

However...

I'm not excited with lengthier development times which WILL be the case (as it's always been) with PS5 and X2. There's always a trade off/hidden cost with games that "can" have extra fidelity/detail into character models and such. Unless of course said company hires more people to offset and balance out the turn around time for those graphical enhancements. (tessalations for example) But that's almost never the case because companies would rather save the money and just shovel on more crunch times for it's work force.



Pemalite said:
Intrinsic said:

GDDR5 ram is pretty much impossible. That will ensure a bandwidth bottleneck right out the gate.

Well. Actually it doesn't... DDR2 Ram can have more bandwidth than GDDR6. It really depends how wide you wish to take things.
There comes a point though where it's just cheaper to opt for GDDR6 over GDDR5 due to complexity.

I know this.... and I also know we are already past that point. 

 

TranceformerFX said:

Regardless of the specs and hardware that are going to be in the PS5, I'm hoping people have their expectations in check regarding the graphical/visual difference between the PS4 to PS5. (even less so for PS4 Pro)

The night & day difference we saw with the PS2/PS3 graphical leap wasn't nearly as apparent when we went from PS3/PS4. This unavoidable reality is really gonna hit home once PS5 lands, and PS4 Pro/4K TV owners are going to be potentially underwhelmed the most out of the PS4 consumer base.

I think you are in fr a big surprise.

I can remember seeing KZ2, Uncharted and even Gears fr the firs time. I honestly couldn't imagine or fathom how much better games could look. 

Then recently I have played games like GOW, Horizon....etc and had my mind blown all over again. 

And remember..... those games are running on a 1.8TF GPU and with 5GB of RAM. 

The real mind blowing part f all this is; you see those 10TF, 12TF, 14TF GPUs on the market now? They are all currently running games designed fr significantly weaker hardware. When next gen comes along you will see a night and day difference. Around the corner of every new gen there are always those like you that think the jump will not be that much. 

I think its just a lack of imagination.  



Intrinsic said:
Pemalite said:

Well. Actually it doesn't... DDR2 Ram can have more bandwidth than GDDR6. It really depends how wide you wish to take things.
There comes a point though where it's just cheaper to opt for GDDR6 over GDDR5 due to complexity.

I know this.... and I also know we are already past that point. 

 

TranceformerFX said:

Regardless of the specs and hardware that are going to be in the PS5, I'm hoping people have their expectations in check regarding the graphical/visual difference between the PS4 to PS5. (even less so for PS4 Pro)

The night & day difference we saw with the PS2/PS3 graphical leap wasn't nearly as apparent when we went from PS3/PS4. This unavoidable reality is really gonna hit home once PS5 lands, and PS4 Pro/4K TV owners are going to be potentially underwhelmed the most out of the PS4 consumer base.

I think you are in fr a big surprise.

I can remember seeing KZ2, Uncharted and even Gears fr the firs time. I honestly couldn't imagine or fathom how much better games could look. 

Then recently I have played games like GOW, Horizon....etc and had my mind blown all over again. 

And remember..... those games are running on a 1.8TF GPU and with 5GB of RAM. 

The real mind blowing part f all this is; you see those 10TF, 12TF, 14TF GPUs on the market now? They are all currently running games designed fr significantly weaker hardware. When next gen comes along you will see a night and day difference. Around the corner of every new gen there are always those like you that think the jump will not be that much. 

I think its just a lack of imagination.  

Developers said the same thing about HDR, and so far it's been underwhelming... I'm not saying that models and textures can't get better - I'm saying that the differences won't be as significant. It won't be like looking at a character model from PS2 era to a character model from PS4 era.

And I'm hoping you speak for yourself - because I never considered PS3 (KZ2) the end all be all of benchmarks in terms of character models.

KZ2 characters didn't look like real people - Aloy from Horizon Zero Dawn however, does. Like, she straight up looks like a real person. From her eyes, manurisms, hair... Shit she even has freckles.

Nah, I'm not in for a big surprise for PS5.

Last edited by TranceformerFX - on 11 February 2019

Pemalite said:
Cerebralbore101 said:

SSD isn't really needed with consoles. They boot up fast enough from regular harddrives. A PC on the other hand can take forever to boot up. 

My Xbox One X might boot up fairly quickly on spinning rust... (Time is all relative.) However, it takes -forever- to load my games library off multiple 4 Terabyte external drives before I can start using anything.
My PC however... Boots up in mere seconds and is usable from the get-go.

 

I have a 2 TB Laptop hardrive in my PS4 Pro. Boots up almost instantly. I think your problem with the XB1X may be that you are using externals. But then again I don't own an XB1X so...



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Cerebralbore101 said:
Pemalite said:

My Xbox One X might boot up fairly quickly on spinning rust... (Time is all relative.) However, it takes -forever- to load my games library off multiple 4 Terabyte external drives before I can start using anything.
My PC however... Boots up in mere seconds and is usable from the get-go.

 

I have a 2 TB Laptop hardrive in my PS4 Pro. Boots up almost instantly. I think your problem with the XB1X may be that you are using externals. But then again I don't own an XB1X so...

Xbox was always slower, the x is no different. Boot up and install times are still horrible.



Random_Matt said:
Cerebralbore101 said:

I have a 2 TB Laptop hardrive in my PS4 Pro. Boots up almost instantly. I think your problem with the XB1X may be that you are using externals. But then again I don't own an XB1X so...

Xbox was always slower, the x is no different. Boot up and install times are still horrible.

Is your Pro booting up from a cold boot though like my Xbox One X and PC? Or via a hibernate/stand-by mode? That is what really makes the difference... You can make the Xbox and PC boot instantly if you turn on similar options.

Either way... A console with mechanical disks isn't going to boot faster than a high-end PC with NVMe drives that's for sure. :P
Shit, my laptop with it's NVMe drive boots stupidly fast as well, takes me longer to input my 4-digit password.



--::{PC Gaming Master Race}::--

Pemalite said:
Random_Matt said:

Xbox was always slower, the x is no different. Boot up and install times are still horrible.

Is your Pro booting up from a cold boot though like my Xbox One X and PC? Or via a hibernate/stand-by mode? That is what really makes the difference... You can make the Xbox and PC boot instantly if you turn on similar options.

Either way... A console with mechanical disks isn't going to boot faster than a high-end PC with NVMe drives that's for sure. :P
Shit, my laptop with it's NVMe drive boots stupidly fast as well, takes me longer to input my 4-digit password.

Xbox was always set to whatever that mode was, not the instant one, energy saver or something. And yes, well aware of NVMe speeds on PC, literally a few seconds getting into windows.



Intrinsic said:
Trumpstyle said:

It's fake, you can't do 880GB/s of memory bandwidth (or you can but not in a cost-effective way). The TF number is also likely to high.

Not that I believe in ay of these rumors.... but you are wrong.

using 11 2GB GDDR6 20Gbs chips in a 352 bit bus gives you exactly 880GB/s of bandwidth. And if they really plan on attaching a 4GB pool of LPDDR4 ram for the OS then they will need some GDDR6 over head for the GPU t use reserved for the OS which means that of the 22GB available 2GB will be reserved for the OS making the OS have a total of 6GB of RAM.

Now question is that is such a convoluted approach more cost effective than just put 24GB f RAM and even using slower and cheaper 16GBs/18Gbs chips while still hitting around 760-800GB/s of bandwidth?

As for the TF number.... 14TF yes is too high but i expect around 12TF.

The leak make a lot of sense, and about TF, it doesn't say 14TF, read again : GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided).   It is very possible.   Not saying I believe 100%, just it sounds realistic.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Nate4Drake said:
""PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD""

Sounds possible, though I'm not confident about the RAM. Let's hope...