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Statement: Last of Us and Breath of the Wild embody the difference between PS and Nintendo

Forums - Gaming Discussion - Statement: Last of Us and Breath of the Wild embody the difference between PS and Nintendo

KrspaceT said:

Been thinking on things for a while, in part the nature of 'the end' and how Last of Us and Breath of the Wild are both post apoc stories with very different feels to them. 

Also titles that end one console and start another, and both being major sellers, and both representing high points, etc etc and etc. 

I am not the best at describing feels, but I do feel like the two represent their specific companies (Sony and Nintendo) fairly well. Can you see where I might be coming from, and possibly even put it into the words I cannot.

The Last of Us is one of my favorites. Just haven't played the Breath of the Wild and even didn't read about. Gonna do that currently and then I'll understand what you are trying to say.

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It’s been interesting seeing how the success of ND narrative driven games has kind of seeped into Sony’s other studios and changed the development philosophy of the company. You’re right that the two games showcase those different philosophies.

To me the main difference here outside of obvious genre is that if you remove the narrative from LoU you’re left with a game with pretty average at best gameplay. It’s more about experiencing the game than playing it, like all ND games have become. Zelda on the other hand you can remove the narrative and it’s still full of engaging gameplay, challenging puzzles, open world sandbox, etc etc.



KrspaceT said:

Been thinking on things for a while, in part the nature of 'the end' and how Last of Us and Breath of the Wild are both post apoc stories with very different feels to them. 

Also titles that end one console and start another, and both being major sellers, and both representing high points, etc etc and etc. 

I am not the best at describing feels, but I do feel like the two represent their specific companies (Sony and Nintendo) fairly well. Can you see where I might be coming from, and possibly even put it into the words I cannot.

Yeah I see where you're coming from, but I can't explain it any better than that.



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Pavolink said:
Kerotan said:

Is zeldas story not just as cliche as TLOU? 

Not to me. Liked the dark tone of it, the destruction and sadness, especially from Zelda’s perspective of losing almost everything.

You just described the last of us. 



Kerotan said:
Pavolink said:

Not to me. Liked the dark tone of it, the destruction and sadness, especially from Zelda’s perspective of losing almost everything.

You just described the last of us. 

But on a grander scale. Ellie never had to deal with a shadowy hellspawn pig thing and his fleet of ancient robots.



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AngryLittleAlchemist said:
Kerotan said:

Is zeldas story not just as cliche as TLOU? 

 

PAOerfulone said:

Breath of the Wild's story was just as, if not more cliche. The weakest aspect of the game in my view.

Breath of the Wild is not sized up for it's story in the same way The Last of Us is ... let's be honest, a Naughty Dog game with a mediocre story is a huge blow, a Nintendo game with a mediocre story is expected. 

I personally think that The Last of Us has a great story despite the fact that I don't view it as very innovative.

But no points reduced on review because of it...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
AngryLittleAlchemist said:

 

Breath of the Wild is not sized up for it's story in the same way The Last of Us is ... let's be honest, a Naughty Dog game with a mediocre story is a huge blow, a Nintendo game with a mediocre story is expected. 

I personally think that The Last of Us has a great story despite the fact that I don't view it as very innovative.

But no points reduced on review because of it...

Because it's not a central component of the game. TLOU for example doesn't lose points for not having challenging and clever problem solving/puzzles because this isn't a core component of that game.

Last edited by curl-6 - on 07 February 2019

curl-6 said:
DonFerrari said:

But no points reduced on review because of it...

Because it's not a central component of the game. TLOU for example doesn't lose point for not having challenging and clever problem solving/puzzles because this isn't a core component of that game.

If you put a story in the game it is relevant to the analysis, if it is very bad (not saying it is, but seems like what was said by some here) then there should be points reduced, may be 1 or 2, but it can't have a perfect score if some of the elements presented severely lacking. I don't remember TLOU ever trying to make puzzle even part of the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
curl-6 said:

Because it's not a central component of the game. TLOU for example doesn't lose point for not having challenging and clever problem solving/puzzles because this isn't a core component of that game.

If you put a story in the game it is relevant to the analysis, if it is very bad (not saying it is, but seems like what was said by some here) then there should be points reduced, may be 1 or 2, but it can't have a perfect score if some of the elements presented severely lacking. I don't remember TLOU ever trying to make puzzle even part of the game.

BOTW's story isn't bad though. It's simply a secondary or even tertiary aspect and as such fairly basic.

TLOU has light problem solving like finding a box to push against a wall to climb it, or finding a raft to push Ellie across a body of water so she can reach a wheel to turn. Like BOTW's story, it was really basic stuff, but that didn't matter so much as it was not a core focus of the game.



curl-6 said:
DonFerrari said:

If you put a story in the game it is relevant to the analysis, if it is very bad (not saying it is, but seems like what was said by some here) then there should be points reduced, may be 1 or 2, but it can't have a perfect score if some of the elements presented severely lacking. I don't remember TLOU ever trying to make puzzle even part of the game.

BOTW's story isn't bad though. It's simply a secondary or even tertiary aspect and as such fairly basic.

TLOU has light problem solving like finding a box to push against a wall to climb it, or finding a raft to push Ellie across a body of water so she can reach a wheel to turn. Like BOTW's story, it was really basic stuff, but that didn't matter so much as it was not a core focus of the game.

picking a raft to get over a river isn't a puzzle.

And no problem in the story being simple if it's competent.

Last edited by DonFerrari - on 07 February 2019

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994