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Statement: Last of Us and Breath of the Wild embody the difference between PS and Nintendo

Forums - Gaming Discussion - Statement: Last of Us and Breath of the Wild embody the difference between PS and Nintendo

I also think I can see what OP is trying to say, at least in a general sense, with these games representing the philosophies of the companies in their own respective ways.



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It's all a matter of preference. Some people prefer story, some prefer gameplay, some want a mix of both.

I played The Last of Us and found it to be really boring for the first hour (After the intro part, of course), since it was just walking. When the game part finally happened, it was really good for like five hours, but then just started to recycle the same situations over and over. Evade Clickers, shoot runners, shoot people. Insert one-off sequence like the sniper or the tank. Story was cliche, but done well. There's nothing wrong with cliches if effort is put into them.

Breath of the Wild certainly has some problems in the variety department, too. Too few enemy types. Not enough variation in the different areas. But, the physics of the game open it up to a lot more crazy situations and emergent gameplay. However, people who play games for story basically look around and go, "Why am I doing this?" because there's nothing there for them. They want clear goals and characters they can connect with to help drive them onward.

It is an interesting difference in approach when you think about it.



OTBWY said:
Kerotan said:
Speaking of these 2 I seen Zelda is just ahead of GOW in terms of awards it won. The difference is only like 8 and is likely to narrow further.

This doesn't say much. Competition was Mario Odyssey in 2017. I would also add HZD to that but I think it was a much harder decision between the first two. I don't think RDR2 had that much of an impact on being groundbreaking (as goty pick) in the sense that it was different from the previous iteration like GoW4 was for the franchise and BotW vice versa.

Those giving the awards disagree because RDR2 has received a huge number of GOTY picks. It must be one of the highest second places ever along with GTA V which was beaten by TLOU. 



AngryLittleAlchemist said:
Kerotan said:

Is zeldas story not just as cliche as TLOU? 


PAOerfulone said:

Breath of the Wild's story was just as, if not more cliche. The weakest aspect of the game in my view.

Breath of the Wild is not sized up for it's story in the same way The Last of Us is ... let's be honest, a Naughty Dog game with a mediocre story is a huge blow, a Nintendo game with a mediocre story is expected. 

I personally think that The Last of Us has a great story despite the fact that I don't view it as very innovative.

I think it's more a matter of story being front and centre in TLoU while BOTW prioritizes exploration and mechanical experimentation. Story tends to be the steak in Sony's first party efforts while in Nintendo's its the side garnish.

GOWTLOZ said:

Breath of the Wild is just an iteration to a design philosophy which has brought Nintendo success for several gens so they are not the same.

BOTW's design philosophy is not just an iteration of previous games though, its a complete overhaul that plays unlike anything Nintendo has made before.



curl-6 said:
AngryLittleAlchemist said:

Breath of the Wild is not sized up for it's story in the same way The Last of Us is ... let's be honest, a Naughty Dog game with a mediocre story is a huge blow, a Nintendo game with a mediocre story is expected. 

I personally think that The Last of Us has a great story despite the fact that I don't view it as very innovative.

I think it's more a matter of story being front and centre in TLoU while BOTW prioritizes exploration and mechanical experimentation. Story tends to be the steak in Sony's first party efforts while in Nintendo's its the side garnish.

That's actually exactly what I meant, lol :P 

Maybe I just didn't explain it well, but that's what I mean when I use terms like "sized up" or "expectations". For Sony and especially Naughty Dog games, the things that people judge the game on are very often different than what they judge Nintendo games on, because the expectations and the point of the games is often very different. 



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Spike0503 said:
I don't get the dismissals and the joke posts from some people here. I can definitely see your point. While Zelda is not really my thing, BotW has been a terrific success so it could embody Nintendo as a whole for the coming years. TLoU was a big hit and it has definitely embodied Sony for a while now.

I feel that the Game that embodied Sony even though I couldn't get into the last few games was Uncharted and now that it's pretty much run it's race, it's a two way race between TLoU and GOW, but I feel if we are talking differing approaches to games that involve post apocalyptic worlds then from Sony's side  Horizon fits the bill better than TLoU, since both Horizon and BotW involve larger and more open worlds than TLoU and  both have tower mapping, and while all 3 post apocalyptic games look back at the past, Alloy and Links journey's have a deep connection to why and how their  present worlds came to be.



Seems like a oversimplification that holds very little real-world meaning when we have plenty of games that don't fit that mold.



mjk45 said:
Spike0503 said:
I don't get the dismissals and the joke posts from some people here. I can definitely see your point. While Zelda is not really my thing, BotW has been a terrific success so it could embody Nintendo as a whole for the coming years. TLoU was a big hit and it has definitely embodied Sony for a while now.

I feel that the Game that embodied Sony even though I couldn't get into the last few games was Uncharted and now that it's pretty much run it's race, it's a two way race between TLoU and GOW, but I feel if we are talking differing approaches to games that involve post apocalyptic worlds then from Sony's side  Horizon fits the bill better than TLoU, since both Horizon and BotW involve larger and more open worlds than TLoU and  both have tower mapping, and while all 3 post apocalyptic games look back at the past, Alloy and Links journey's have a deep connection to why and how their  present worlds came to be.

I agree that Uncharted used to be the Sony game until TLoU came around. GoW has had an impact for sure but I'd say that the newest game has some TLoU influences.

I don't disagree that Horizon's gameplay and setting is more similar to BotW than TLoU but that wasn't really my point. Horizon, although successful, wasn't the megaton on gaming that TLoU's success was. I feel like both TLoU and BotW have the same caliber of impact on gaming as a whole, that was my point.



I actually think Mario Odyssey, Smash Bros Ultimate, or Mario Kart 8 would be a better example here as far as epitomising Nintendo's approach to gaming in the way that TLOU epitomises Sony's. As great as BOTW is its something of a unique entry in Nintendo's catalogue, rather than being an embodiment of their overall philosophy.



Kerotan said:
Pavolink said:
Unlike other people, I found the story in the TLoU very cliche, while the atmosphere and gameplay was very very very very good. Add in there Joel and Ellie as an iconic couple.

And what else can I say about BotW.

Is zeldas story not just as cliche as TLOU? 

Not to me. Liked the dark tone of it, the destruction and sadness, especially from Zelda’s perspective of losing almost everything.



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