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Nintendo FY Q3 Results (Switch 32.3m LT, Smash Bros 12m, Pokemon 10m..)

Forums - Nintendo Discussion - Nintendo FY Q3 Results (Switch 32.3m LT, Smash Bros 12m, Pokemon 10m..)

 

colafitte said:

 

chakkra said:

 

It´s on his Twitter

Thanks!

 

The closest thing they showed to worldwide sales is this, but it's just US+JP+EU....

 

Edit: VGC shows around 25'3M in US+JP+EU for comparison. I think that graph shows 25'9 or 26'0M.

Also that Asia is 7% of global shipments so that's 2.25m in shipments, probably close to 2 million sold.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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About a 17% profit. That really speaks well of their efficiency actually. Pleasantly surprised.



 

zorg1000 said:

 

colafitte said:

 

Thanks!

 

The closest thing they showed to worldwide sales is this, but it's just US+JP+EU....

 

Edit: VGC shows around 25'3M in US+JP+EU for comparison. I think that graph shows 25'9 or 26'0M.

Also that Asia is 7% of global shipments so that's 2.25m in shipments, probably close to 2 million sold.

If 2M is right, then we have around 28M sold just in those markets...

I've seen what Switch did last year for the rest of January and it sold around 630k from Jan 6th to Jan 27th. If Switch is already at 30'7M and it sells at least as much as last year, Switch is on track to be around 31'3-31'4M sold at the very least at the end of Jan 2019. So  Switch is going to be around 0'4-0'5M overtracked and probably more (because Switch selling more this year than last and because i doubt Switch sold precisely 30'9M) if we believe ZhugeEX numbers.

OT: How's your knee by the way?.



"Nintendo Switch Online has had a good start, with the number of subscribers surpassing 8 million accounts not including free trials.

Note: Includes accounts within Family Memberships"

https://www.nintendo.co.jp/ir/pdf/2019/190201_2e.pdf



Pancho A. Ovies

Nintendo Switch in Japan (Media Create): 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=238945&page=2

PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
http://gamrconnect.vgchartz.com/thread.php?id=239387

 

colafitte said:

 

zorg1000 said:

 

Also that Asia is 7% of global shipments so that's 2.25m in shipments, probably close to 2 million sold.

If 2M is right, then we have around 28M sold just in those markets...

I've seen what Switch did last year for the rest of January and it sold around 630k from Jan 6th to Jan 27th. If Switch is already at 30'7M and it sells at least as much as last year, Switch is on track to be around 31'3-31'4M sold at the very least at the end of Jan 2019. So  Switch is going to be around 0'4-0'5M overtracked and probably more (because Switch selling more this year than last and because i doubt Switch sold precisely 30'9M) if we believe ZhugeEX numbers.

OT: How's your knee by the way?.

Ya so it's probably slightly overtracked but good tracking from Vgchartz, being off by a few 100k ain't bad at all.

I'm at the ER now, I had surgery on this knee last summer to repair a torn meniscus, I'm guessing it got retorn.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

 

colafitte said:

 

If 2M is right, then we have around 28M sold just in those markets...

I've seen what Switch did last year for the rest of January and it sold around 630k from Jan 6th to Jan 27th. If Switch is already at 30'7M and it sells at least as much as last year, Switch is on track to be around 31'3-31'4M sold at the very least at the end of Jan 2019. So  Switch is going to be around 0'4-0'5M overtracked and probably more (because Switch selling more this year than last and because i doubt Switch sold precisely 30'9M) if we believe ZhugeEX numbers.

OT: How's your knee by the way?.

Ya so it's probably slightly overtracked but good tracking from Vgchartz, being off by a few 100k ain't bad at all.

I'm at the ER now, I had surgery on this knee last summer to repair a torn meniscus, I'm guessing it got retorn.

Uff, get better soon then.

 

As for VGC. VGC has being doing great this gen compared to previous ones. But if Switch is indeed at least 500K overtracked this need an adjustment. For 100k, 200k, or 300k i won't say anything but if it is something like 600k or 700k for example, VGC should adjust to what ZhugeEX said like when he gave us numbers for XBO a few days ago.



Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.



 

curl-6 said:

Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.

Ya I expect to start seeing more and more mid-level exclusives coming to Switch, especially from Japan.



When the herd loses its way, the shepard must kill the bull that leads them astray.

 

zorg1000 said:

 

curl-6 said:

Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.

Ya I expect to start seeing more and more mid-level exclusives coming to Switch, especially from Japan.

That's what I hope to see more moving forward. Exclusive or not. There is no more hiding for the AA Japanese third party developers or even the AAA third party developers like Square, Capcom, Sega, Level 5, and Namco Bandai. Ports of good games are nice like maybe Persona 5, Soul Calibur VI, or whatnot, but some more original, new games with good care and marketing like Octopath Traveler and, hopefully, Shin Megami Tensei V and Yokai Watch 4 can also do wonders in building the Switch third party library. Xenoblade Chronicles 2 shows you can make an ambitious JRPG for the Switch while Octopath Traveler showed that original third party games can find success on the Switch.



 

curl-6 said:

Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.

They've always been able to it just required the developers/publishers not treating the games as throw away titles something many of them struggle to do for some reason, this is why indie games are doing so well.