By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Should Final Fantasy become a new type of game or should Final Fantasy not become a new type of game?

 

The Fury said: 

Then real question would be, why are you interested in Final Fantasy? If you don't like or feel Turn base combat is dated, then there are enough open work action RPG out there to suit your needs. There isn't anyone who is a fan of Street Fighter or Mortal Kombat asking them to update their game's primary gameplay because graphics are improving. They are both still 2D plane fighters. 

What FF fans of old current lack is FF game that looks like FF15 or better but plays like FF6-9. This is what they want but this isn't what SquEnix are making anymore. No one is asking for realising with pixel art.They are asking for interactive worlds with a battle system that feel like it has strategy and you have control instead of 'auto attack' or mash buttons to win.

Of course I say this in the knowledge they have actually only released 2 new FF games in a decade, one was linear and took control from the player while the other went open world action because it was left overs of a spin-off. 

I was interested in it for the style it had, back in the 90's, but as we transitioned to 3D polygons, I felt like it was missing something, then of course we started to see the transition from turn based to real time and the visuals updated even more and to me that felt like a natural transition. 

I find this notion of "I like this game and don't want it changed, you go elsewhere" line of thought to being a bit aggressive. I don't really need to check out other games. I played FFXV and XIV, and I like them both being real time. That doesn't automatically mean I need to suddenly stop playing those two games, abandon the entire franchise and force myself to play other lesser games for the sake of a few here say lesser, because I've yet to play a real time action combat based JRPG that isn't loaded with gimmicks or isolated to a tiny battlefield/area with lower quality assets).

Oh no, not for MK/SF?, because I've also been wanting those two to improve over the years. MK actually had something with Shaolin Monks (I imagine you won't see nor agree to that, but that's why you and I see things differently). 

I've been there since the 90's myself, so yes, I am one of those old fans, that still enjoys the old titles for what they were, but isn't wanting the latest games to employ the exact same mechanics, but with realistic visuals. I wouldn't mind at all if they went back to pixel art styles, because I was clamoring for their Chrono C port, that turned out to be utter garbage upon release and the months following. What I don't want, are near realistic visuals, but being displayed exactly as what you see in the gif, because to me, that pulls me right out of any and all immersion that the game would try to offer me, because I know reality doesn't work like that with higher end visuals, maybe some people are wired like that, but there certainly aren't billions wired like that (otherwise we'd be seeing everything turn based).

You know you don't always have to mash buttons right?. You know full well that games like DS require careful planning and multiple strategies, all while playing the game in real time. This whole"real time is for idiots/button mashers" example just doesn't "mash" well. If you think and take offense (And I can guess some of you most certainly will, no need for lies) to turn based being called "dated", then certainly you should see the same in turn with calling anything real time based as being called "button mashing to win". We live in a reality where everything runs in real time. We win wars based on real decisions, made in real time, with no pause button. You can have meaningful battle systems with real time combat, it isn't something beholden to just turn based games you know?.

Yes, an open world that wasn't exactly filled with meaningful NPC's or a meaningful battle system, not real time itself being the fault mind you. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Around the Network
Intrinsic said:
Please I don't want FF to become AC.........

Please no.

^ so much this.

What is wrong with keeping FF as FF is? its not like we re drowning in other games like it.
Lets keep something unique, instead of turning it into something vanilla.



I want to Final Fantasy to return to what it was from FFIV to FFX. Controlling your whole party, active-time battle, new mechanic for skills (like espers, materia, junction, etc...), good story with compelling characters, fun mini-games, tons of end game stuff to do.



Signature goes here!

I love having these debates but I'm going to ignore the Persona and Pokemon thing for another thread. I am surprised that we don't know what qualifies as a triple AAA and how many people are butthurt that your favorite series is not considered AAA, because in reality, it means nothing! just a way to define how much money is going into a particular IP that's all!. Got to go to work definitely will get back to this.



 

Xxain said:
Few things here

* Persona is a B class JRPG. Sales and critical reception have nothing to with it. I'm sure nobody considers Wii Fit a AAA game right? It is entirely budget based with games with more than 50mill considered "AAA". We on this site should know that.

* This is not about if Final Fantasy should or should not be open world game because that choice has already been made. This is also not about if Final Fantasy should be more like Western RPGS. Its more like Final Fantasy truly committing to an open world experience, and the kind changes to formula that would have to happen.

* Final Fantasy is Global AAA IP. I have seen Persona 5, Bravely default and Octopath brought up, none of them AAA. Those games can do what they do because they are not competing on global scale! Ask yourselves, when was the last time we had a Turn based AAA JRPG? FF13 right? The only time we see turn based RPGS now are on handhelds, B class developers and small low budget projects like Octo. Final Fantasy is in the same field as games like Uncharted, God of war, Halo, Witcher, Skyrim and that other stuff, luxury IP's that are suppose to represent the best of their genre. FF going back to be like SNES/PS1 games is not firing all cylinders! They were amazing for their time...15-20+ years ago.

The last time Final Fantasy really made a turn based RPG was Final Fantasy 10.  This was the 6th best selling game on the PS2.  The top 5 games are all GTA or Gran Turismo.  Basically Final Fantasy was the 3rd most important franchise on the PS2, a role filled by FIFA nowadays.  How many other huge turn based RPGs were out at the time?  None.  The only one even close was Dragon Quest because of Japan, and today the closest one is Dragon Quest because of Japan.  Final Fantasy was unique!  It was the only high budget turn based RPG out there.

Now we have 0 high budget turn based RPGs.  People still want this, but no game is stepping up to fill this role, especially not Final Fantasy.  GTA was an open world 3rd person shooter back in PS2 days.  It has stayed true to this gameplay and it has only grown.  That is what I and many other fans want of Final Fantasy.  I want it to return the gameplay that made it popular.  The reason why Final Fantasy is in decline is because they have alienated their own fan base.

 

Chazore said:

 

DakonBlackblade said: 

You seen to think that the only way FF can be far reaching is by abandoning its roots, it was exactly that that made it loose popularity. Nobody asked Square to stop doing turn based FFs, they decided it wasn't modern enought by themselves and lost market, not gained.

I did. As I saw those games improving visually, I naturally expected them to transition away from being completely turn based, and preventing their games from looking like this as time goes on:

The older games and their pixel art style very much suited turn based play, but as you strive for more realistic visuals and style, turn based starts to look rather jarring and dated. 

I like the art style of Final Fantasy 13 during battle.  It looks really cool and fluid.  And technically it is turn based, but you only control one character.  What I would like is to have a turn based game where you control every character.  I only want the game play to return to its roots.  They are doing a good job with graphics and things like that.



Around the Network

One thing is for certain, you can never know what the next FF will be like,they always reinvent the ip so lets hope the next game is the one that brings back the same greatness as classics did.



Xxain said:
I love having these debates but I'm going to ignore the Persona and Pokemon thing for another thread. I am surprised that we don't know what qualifies as a triple AAA and how many people are butthurt that your favorite series is not considered AAA, because in reality, it means nothing! just a way to define how much money is going into a particular IP that's all!. Got to go to work definitely will get back to this.

Its about production values (wich includes marketing and media outreach btw). Now you made up an arbitrary 50 million number also has absolutly no idea how much money went into the production of P5 and Pokemon and therefore is just making up nonsense, sorry but you are. You also talked about these games being B class, wich has to do with their quality not their production value and then seemed to forget that detail later on the discussion.

Anyway P5 and possibly Pokemon budgets might not be that big, but thats besides the point, they had better results with less money than FF XV did. Square should be looking to understand what those games did/do and improve upon it with their ginormous budget rather than trying to copy western style games  and waste money while making the series loose popularity (because wheter you want it or not, that's what has been happening to FF since XIII).

Last edited by DakonBlackblade - on 02 February 2019

Xxain said:
I love having these debates but I'm going to ignore the Persona and Pokemon thing for another thread. I am surprised that we don't know what qualifies as a triple AAA and how many people are butthurt that your favorite series is not considered AAA, because in reality, it means nothing! just a way to define how much money is going into a particular IP that's all!. Got to go to work definitely will get back to this.

I've been coming here for years and finally now made an account for this thread. I feel like your measuring success like some sort of shareholder. if budget and marketing are that important to you that's fine, but have you played P5? "AAA" or not, atlus shipped a completed product that was crazy good. square did not. I don't use money to gauge a games value, I use fun as a personal meter stick. It's crazy to think i enjoyed FF games more when they were churning em out like theres no tomorrow



Odyssey is a rinse and repeat grind all the way through, from mechanics to missions. Surprised it reviewed well, and glad you like it.



shikamaru317 said:

There is no doubt that FFXV failed as an open world game, the design was flawed in several ways there, huge areas of the map were devoid of any real content, the car couldn't be driven off road, you didn't get the flying car until after you beat the game making it largely pointless, Chocobo's were too slow to travel the large map in a reasonable amount of time. The world building is terrible as well, they did an awful job at making you feel the plight of the characters and making you feel like you were a part of that world.

As for the future of the franchise, they have 2 options ahead of them as I see it:

1. Press on with the heavily western action RPG inspired formula they were aiming for with FFXV, and try to do it right this time. (Regardless of what option is chosen for FF16, it does seem like 7 Remake will retain the action formula)

2. Go back to the classic turn based JRPG style and hope that it will still sell well in a rapidly changing market where there hasn't been a AAA turn based game since FF13 a decade ago (no, Pokemon and Persona are not AAA, AAA games by their very definition are made by large teams [as of the 8th generation, typically over 200 devs] and have large budgets [as of the 8th generation, typically over $50m development+marketing combined], Gamefreak has 143 devs split across multiple teams and Atlus has 280 devs split across multiple teams, therefore neither is AAA by definition)

I do not see turn base coming back, it is not popular anymore. It is to me though, but i'm not a youngster anymore.