By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Metro Exodus Becomes a Timed Exclusive to Epic Store

Epic going in for the kill! If Twitch push their client you're going to see a lot more of this going forward. Valve will be forced to cut their 30% eventually and maybe then they'll actually bother to make new games again. They've been so lazy for years.



Around the Network
Kerotan said:
Epic going in for the kill! If Twitch push their client you're going to see a lot more of this going forward. Valve will be forced to cut their 30% eventually and maybe then they'll actually bother to make new games again. They've been so lazy for years.

I don't know why they already havn't reduced their cut. 

Also, Valve is already working on new games. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Peh said:
Kerotan said:
Epic going in for the kill! If Twitch push their client you're going to see a lot more of this going forward. Valve will be forced to cut their 30% eventually and maybe then they'll actually bother to make new games again. They've been so lazy for years.

I don't know why they already havn't reduced their cut. 

Also, Valve is already working on new games. 

I know yeah. Sure haven't they been working on Half Life 3 the last 10 years? 



Kerotan said:
Peh said:

I don't know why they already havn't reduced their cut. 

Also, Valve is already working on new games. 

I know yeah. Sure haven't they been working on Half Life 3 the last 10 years? 

What do you think they've been working on over the years mate?.

 

People give Valve shit for such little trite, yet they're the only client out there that:

 

Support Linux (Much more than MS) 

Support for multiple gamepads and gamepad software configurations

Support for built in mod support

support for user reviews

Support for multiple features like built in Streaming and user galleries (You can even see user in-game photos via a game's storefront board).

 

Then of course there are these:

Some folk here also willingly forget that consoles charge 30%, on top of other clients also charging for it, with the few that take less of a cut being Discord and Epic. The consoles also charge for online as well, which never ends up going to any of the devs who have created online based games.

People tend to want to destroy that which provides us with something decent, if not beneficial, and those people aren't exactly intelligent or in the know either. Steam does a lot more than all the other clients, so to toss that all away for a slightly lesser cut is just plain asinine. At the end of the day, the devs exist because we exist, because we pay them, not because we owe them.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

CGI-Quality said:
Bofferbrauer2 said:
Wanting to become a better shop than Steam is a good move, but doing so by buying exclusivity is even trashier than Steam already is.

How?

For all of Steams shortcomings, they never tried to eliminate their competition (GOG, humble store, itch.io and gamersgate) by buying exclusivity of any game they didn't make themselves, and the same goes for the other shops. They fought like Gentlemen and didn't e;ploy such underhanded methods



Around the Network
CGI-Quality said:
Bofferbrauer2 said:

For all of Steams shortcomings, they never tried to eliminate their competition (GOG, humble store, itch.io and gamersgate) by buying exclusivity of any game they didn't make themselves, and the same goes for the other shops. They fought like Gentlemen and didn't e;ploy such underhanded methods

I agree with this sentiment, but I asking how Steam is trashy? :P

I imagine it's because of the few indie devs out there trying to both exploit the ea program, as well as tossing out deliberately cobbled together games, as well as games designed to have you mine for them. Fortunately for us, Steam has given us said tools t filter out these games and prevent us from seeing them again, something which no other client does unfortunately. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

CGI-Quality said:
Chazore said:

I imagine it's because of the few indie devs out there trying to both exploit the ea program, as well as tossing out deliberately cobbled together games, as well as games designed to have you mine for them. Fortunately for us, Steam has given us said tools t filter out these games and prevent us from seeing them again, something which no other client does unfortunately. 

Yep. I get that money talks, but in this instance, two weeks from the game's launch (and on a featureless client in 2019), there's no good feeling from it at all.

Oh I can get that, it's why I've now decided to just not buy the game at all. i'm not and should not be expected to pay the same price upon launch a whole year later on Steam, and I'm not going to install a client that lacks many features and is seemingly buggy enough already ( as well as not having a proper offline mode).

These devs doing this are largely just doing it for themselves, while tossing around blanket statements about "giving us choice" and "for us". The thing is, they aren't, it's just about the money, because if they truly stuck to "all the money earned goes towards bigger and better games", then we'd surely start seeing massive ramp ups in quality over the next 5 years, but when I look at all the indie devs out there, I can only count a few fingers on my hand for those that have actually used all their money and skills to really craft some bigger, more polished games, with the rest having used it on more early access garbage. 

Last edited by Chazore - on 29 January 2019

Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

This will most likely hurt them in the long run, the money they'll be saving from Gabe's 70/30 cut will probably not make up for the backlash and potential lost customers. Like at least wait until your next title to switch to Epic, have some class.

I don't blame them for doing what they're doing but the timing was just awful.



Ljink96 said:
This will most likely hurt them in the long run, the money they'll be saving from Gabe's 70/30 cut will probably not make up for the backlash and potential lost customers. Like at least wait until your next title to switch to Epic, have some class.

I don't blame them for doing what they're doing but the timing was just awful.

It actually gets worse from here on. 

30% / 70% from 60$ are 18$ / 42$ on Steam.

12% / 88% from 60$ are 7,2$ / 52,8$ on Epic Store. 

The game in the US Epic Store costs only 50$ where in Europe (Germany for example) it is still 60€.   

So 12$ / 88% from 50$ equals 6$ / 44$ 

So they get on the Epic Store 44$ for each copy they sell where they would get 42$ if they sold the game on Steam for 60$.

That's only a 2$ difference for the US market.

 So, which has the bigger userbase between the two and how many potential buyer would you get? 

Is it really worth it? 

 

Do you guys think they will sell the game on Steam for 60€ in 2020? Who the hell would even buy it after a whole year for the same price as it is now. Or even more expensive as it is on the current US Epic Store? What are they thinking?  



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Chazore said:
Kerotan said:

I know yeah. Sure haven't they been working on Half Life 3 the last 10 years? 

What do you think they've been working on over the years mate?.

 

People give Valve shit for such little trite, yet they're the only client out there that:

 

Support Linux (Much more than MS) 

Support for multiple gamepads and gamepad software configurations

Support for built in mod support

support for user reviews

Support for multiple features like built in Streaming and user galleries (You can even see user in-game photos via a game's storefront board).

 

Then of course there are these:

Some folk here also willingly forget that consoles charge 30%, on top of other clients also charging for it, with the few that take less of a cut being Discord and Epic. The consoles also charge for online as well, which never ends up going to any of the devs who have created online based games.

People tend to want to destroy that which provides us with something decent, if not beneficial, and those people aren't exactly intelligent or in the know either. Steam does a lot more than all the other clients, so to toss that all away for a slightly lesser cut is just plain asinine. At the end of the day, the devs exist because we exist, because we pay them, not because we owe them.

What's up mate, long time no talk. The Epic store is only on the markrt. Steam took a long time to improve. Epic will improve at a faster rate imo and all the while giving pc devs a bigger cut. If Valve made the hardware that the games launched on id justify the 30%. I believe they tried but that idea bombed. Valve have been in the comfort zone for far too long. I'm glad epic with the help of the global phenom fortnite are here to rattle a few cages. It will be interesting if Twitch come along and rattle even more.