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Update on Metroid Prime 4: Development restart. Retro Studios + Tanabe now working on it

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I just hope Nintendo realizes that Metroid is a franchise loved by adults and even if gameplay is more important than anything else, those adults want to see a compelling story which is partly told in atmospheric cut scenes. After all, Metroid is the most cinematic franchise Nintendo has. It was originally heavily based on the Alien movie, so to give Metroid Prime 4 a heavy cinematic flair is a must. Cut scenes are still a big weakness of Nintendo. I understand that for most of their other franchises to invest too much into cut scenes is a waste of money, it's not true for Metroid. Not only the quality must be nailed but also the quantity and please let the cute scenes be longer than 1 minute.



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AngryLittleAlchemist said:
slab_of_bacon said:

 

My passing on the Switch is officially validated now.  I wonder if they'll queue up Pikmin 4 now...

 

It's funny you write that ... when I re-opened this thread I was LITERALLY just thinking "Oh man, I need some perspective, I wonder how Pikmin fans feel!!!"

I feel they should at least put the next Pikmin on their next console.  I'm planning on getting their next piece of hardware as a day 1 adopter.  



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Kai_Mao said:
Apparently there is a little more to the delay, according to Game Informer's senior editor Imran Khan and his sources.
https://mynintendonews.com/2019/01/25/game-informer-senior-editor-tweets-what-hes-heard-regarding-metroid-prime-4/

It looks like Nintendo initially aimed to have multiple teams from different countries work on different aspects on the game, which apparently is not an uncommon practice in AAA development at least. Then, they decided, as development was not going where Nintendo wanted it to go to meet their standards, they decided to redo everything under their own internal team under one roof with Retro Studios.

Not many studios are capable of doing that with good results and, apparently, Nintendo isn't one of them. At least they got the right game for this experiment, big enough to need lots of resources but not too critical/important for Nintendo as games like Mario, Zelda or Smash.

The part  of that article when it says that Retro made a demo to try to get the project and that Nintendo liked it sound promising. At least it gives the impression that they know what they want to do with the game.



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Fight-the-Streets said:
I just hope Nintendo realizes that Metroid is a franchise loved by adults and even if gameplay is more important than anything else, those adults want to see a compelling story which is partly told in atmospheric cut scenes. After all, Metroid is the most cinematic franchise Nintendo has. It was originally heavily based on the Alien movie, so to give Metroid Prime 4 a heavy cinematic flair is a must.

Um... no, not at all?



Fight-the-Streets said:
I just hope Nintendo realizes that Metroid is a franchise loved by adults and even if gameplay is more important than anything else, those adults want to see a compelling story which is partly told in atmospheric cut scenes. After all, Metroid is the most cinematic franchise Nintendo has. It was originally heavily based on the Alien movie, so to give Metroid Prime 4 a heavy cinematic flair is a must. Cut scenes are still a big weakness of Nintendo. I understand that for most of their other franchises to invest too much into cut scenes is a waste of money, it's not true for Metroid. Not only the quality must be nailed but also the quantity and please let the cute scenes be longer than 1 minute.

No thank you. The only Metroid game with cutscenes is Other M and we all know how that turned out.



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People keep saying that Metroid Prime 4 will come out in 2021, and then they say "Oh it'll be crossplatform like Twilight Princess, and BotW." But 2021 is only the Switch's 4th or 5th year. Switch will have a 6-7 year life cycle like the Wii and 3DS before it.

Last edited by Cerebralbore101 - on 25 January 2019

Pavolink said:
Vodacixi said:
This are actually pretty good news to me.

When I knew that Metroid Prime 4 was in development and that Retro Studios was not the studio behind it, I had many concearns about the project. I wondered if Nintendo was actually aware of the importance of the Metroid Prime series for Nintendo fans. Metroid Prime is significant for us for many reasons. First, is the most "adult" and different game that Nintendo tends to offer. Second, the whole trilogy is regarded as some of the best games PERIOD. And third, Metroid Prime is expected to squeeze the console it's in, offering some of the best graphics on the system.

As such, I was not sure if Nintendo, along with whathever studios was developing MP4, were making "just another game". I hope you understand what I mean.

By making a difficult decision like this... restarting the developing and giving the project to both the original producer and studio that made the original trilogy... Nintendo has convinced me that they know how importan Metroid Prime 4 is and that they understand how great the game has to be for us.

So... I'm sad that we have to wait maybe years to even see some gameplay. But in the end I think it is for the best and I believe we'll end up benefiting from this decision.

The original staff the developed Metroid Prime is not anymore at Retro. On top of that, their experience with HD is an unimpressive DK game so far, or at least released since 2010. This does not guarantee that they are going to squeeze the Switch’s power.

It makes me wonder if the game is going into development hell. At least when the original Metroid Prime games were made, Retro was staffed with guys who had been working on the Turok series. This isn't the case this time. Retro Studios will have some hiring to do. They're also slow, so 2023 or 2024 might be a more reasonable date considering it will probably take 4-5 years.



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Cerebralbore101 said:
People keep saying that Metroid Prime 4 will come out in 2021, and then they say "Oh it'll be crossplatform like Twilight Princess, and BotW." But 2021 is only the Switch's 4th or 5th year. Switch will have a 6-7 year life cycle like the Wii U and 3DS before it.

The Wii U had a 6-7 year life cycle?



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Cerebralbore101 said:
People keep saying that Metroid Prime 4 will come out in 2021, and then they say "Oh it'll be crossplatform like Twilight Princess, and BotW." But 2021 is only the Switch's 4th or 5th year. Switch will have a 6-7 year life cycle like the Wii U and 3DS before it.

Wii U's lifespan was 4.5 years, not 6-7. 

Although I don't disagree. If they develop it almost all this year, and almost all 2020, then I could see it coming out in late 2021 or early 2022. 

People seem to forget, early 2022 is only the Switch's fifth year. If the Switch has a 6-7 year life cycle (i'm betting more on 6-6.5 than 7 before a successor) then I don't see why it can't be done before it just gets inevitably delayed for cross-gen purposes. Metroid doesn't necessarily need more than 3 years of development.



mZuzek said:
Fight-the-Streets said:
I just hope Nintendo realizes that Metroid is a franchise loved by adults and even if gameplay is more important than anything else, those adults want to see a compelling story which is partly told in atmospheric cut scenes. After all, Metroid is the most cinematic franchise Nintendo has. It was originally heavily based on the Alien movie, so to give Metroid Prime 4 a heavy cinematic flair is a must.

Um... no, not at all?

Well, I think there are many good examples of how cut scenes are well done and actually make the game a better game. If I think on cut scenes I don't think on Unchartable 4 where you often can put away your joypad for a long time, take it back for a minute, only to put it away for a long time again. (Don't get me wrong, Unchartable 4 is a great game but it's obviously a very different game than Metroid). I just think that until the HD generation, cut scenes where kind of mehh (with some exceptions) and they would have made a disservice to the Metroid Prime Trilogy (well there are some cut scenes but they were clearly and consciously held to a minimum). But technology has moved on since, nowadays, cut scenes are made in in-game graphics usually which harmonize them much more with the rest of the game than if they are pumped up CGI. Certainly, we love and play Metroid first and foremost for its great gameplay and atmosphere (which includes graphics, sound and music). With well placed and dosed cut scenes it will just improve the atmosphere and the overall experience.