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Days Gone looks really meh

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Are you expecting to be blown away by Days Gone?

Yes 37 39.78%
 
No 56 60.22%
 
Total:93
Cerebralbore101 said:
AngryLittleAlchemist said:

 

The game was being developed since 2012 buuuuuuuuuut it didn't entire full production till early 2015, so I'm assuming realistically that most of the development took place in 4 years, not 7 (the first few years were probably conceptual at most, which lines up with what FlashFire said). 

A long pre-production period is the hallmark of a good game though. Testing everything in a pen/paper format long before you even do a single 3D model or main loop of code saves a ton of time in the long run. Its just a waste of time to work on a game for two years, realize that the core idea of the game isn't fun, and have to start over. Part of Red Dead 2's problem with crunch hours was that they were changing things last minute that should have been decided in pre-production. For example adding cinema bars to all of the cutscenes mere months before launch, forcing those scenes to be redone entirely. Or forgetting that the name of your city is also the name of a city in New Vegas, and having to then drag all your voice actors back in to re-record their lines. 

Even for games that can't be prototyped with a pen/paper, there should at least be an absolute barebones alpha build with nothing but a few basic untextured low poly models. Edit: Just look at BotW. They started out with an NES mockup, and went from there. 

Oh I absolutely agree, I'm just saying that for the most part development really started in 2015. But yes, coming up with the concepts is just as important. Pre-planning is very important etc. 



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Looks pretty good to me. Especially with the largest hordes of aggressive zombies I have seen. Going to be a lot of tense moments I believe. Really, if I had to choose between this and TLOU2, which I might, I'm going Days Gone.



AngryLittleAlchemist said:
flashfire926 said:

My theory is that the long time in development is due to Bend being a portable developer for quite some time before having to transition to PS4.

 

Cerebralbore101 said:
Honestly, I just trust Sony to be able to handle their first party studios at this point. And the game has been in development for 7 years. 

The game was being developed since 2012 buuuuuuuuuut it didn't entire full production till early 2015, so I'm assuming realistically that most of the development took place in 4 years, not 7 (the first few years were probably conceptual at most, which lines up with what FlashFire said). 

3 years of pre-production.... sounds somewhat bad? I dunno. They must've had several false starts or something to take so long to finally get going.

Its not uncommon for titles to have that long pre-production, but its only cause the developers are finishing up a seperate title alongside. Fallout 4 started pre production in 2008, and entered full production in 2011 (IIRC), however most of the team for that 2008-2011 period was on Skyrim.

 

 

 



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The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Tbh i wasn't at all interested in it until the latest trailer dropped. It's got me pretty hyped now. Went from probably not buying it to pre ordering it.



flashfire926 said:

Sony has been delivering hit after hit, and its been quite a long time since their last dud (what was it? The Order?).

This might just break the streak honestly. Sony Bend's last game was in fall 2011, so they took seven and a half years developing this. If it doesnt do well I fear for the future of Sony Bend.

edit: Honestly I think this was planned for a few years ago. Before games like Dead Rising 4, Overkill's Walking Dead, Telltale WD seasons, and Evolve all bombed in one way or another. Now I think people are over the Zombie craze.

My theory is that the long time in development is due to Bend being a portable developer for quite some time before having to transition to PS4.

It could be that the long development is due mixed perception from the audience.
But to be fair, I don't think there's anything they could really do to make me interested in it, no matter how much they work on it.

Because I'm just not attracted to the core premise of the game. For starters, the character design. He looks like a random biker/hillbilly.
The closet thing I can think of is Joel from The Last of Us, but I think he had much more charisma than what I've seen from this guy.



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GOWTLOZ said:

Days Gone has been among the least interesting exclusives on PS4 since release. Killzone Shadow Fall, Infamous Second Son, Driveclub, The Order 1886, Bloodborne, Uncharted 4, The Last Guardian, Gravity Rush 2, Horizon Zero Dawn, Persona 5, Gran Turismo Sport, God of War, Spiderman were games with more hype and which I was more excited for and most of them were good. The new trailer for Days Gone has done nothing to change my hype and from internet as well.

Comments on youtube are telling about the utter distaste for this game. It looks competently made, don't get me wrong, but it looks generic. Its a zombie game, in an open world and it isn't doing anything new with either of those. The camps and you taking them down in many ways looks like Far Cry. The visuals are good and it looks polished but that isn't enough. Sony Bend should have made Resistance 4 instead, they made Resistance Retribution and it was the best shooter on PSP and Sony could do with more FPS games as well as since Resistance 3 was fantastic.

Days Gone isn't going to sell well. Jim Sterling had a take on it which I agree with, it looks like it could be a competent, even the best zombie game but we have had enough zombie games and enough open worlds. The hand to hand combat looks bad and the story isn't treading new areas. Its a been there, done that game for which not a lot of people care.

Youtube comments arent a gauge for anything tbqh. "isnt doing anything new" is some of the laziest criticism anyone can throw out tbqh. Not only does it not actually mean anything in terms of how good or fun a game is, but it not every game needs to reinvent the wheel.

i agree that they should have made Resistance instead... in fact Days Gone should have just been a Resistance title (aftermath of invasion).

Hand combat does look pretty mediocre but "story isnt treading new areas" is utter nonsense when we know next to nothing about what the story actually is.

This entire thread is pretty crazy. Days Gone has a lot of social buzz interest. E3 vid has 10 million views, Game informers most viewed video is Days Gone. Recent demo as PAX has a lot of buzz from ppl who played it (and its a 7 month old build).

Game is going to be just fine when it releases. Might not be a Goty contender but its going to sell well enough. Anyone who thinks this wont sell or that Sony Bend are in trouble have a very limited view on the appeal of a functional open world survival zombie game with dynamic weather/ day night cycle where the protagonist is basically a Sons of Anarchy character who travels on a bike.

Bend just needs the final game running at a consistent 30fps with some meatier weapon cues (like sounds/ weight) and a half decent story and you pretty much have a good open world zombie game.



twintail said:

(and its a 7 month old build).

Ah that might explain why it doesn't look as nice as the trailer did then, lol.



Personally I think the game will probably sell 5.5-7.5 mil lifetime



It feels like a sleeper to me. I just get that vibe. Some of what we've seen looks average and generic, but more and more you have people complaining about seeing too much. Whether it's PS showing too many games too soon, or game and movie trailers showing the main highlights, with everything else you end up sitting through being average or boring. People are really starting to hate that.

I also wonder with it being an apocalyptic zombie game, if PS would want to somewhat limit it's scope to a degree, so it doesn't overshadow TLOU2 in any way. Allowing Days Gone to come up a bit short might be worth it for PS to make sure TLOU2 blows peoples minds and sets records. That wouldn't mean Days Gone would necessarily suck either. I think PS could fairly easily combat this by just making sure there is a year or more gap between those two titles.

While HZD as a new IP had more hype I would say, there were plenty of people who weren't all that sure about it before launch. If Days Gone turns out to be anything near HZD in terms of quality and depth, then it'll do just fine.



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AngryLittleAlchemist said:
Cerebralbore101 said:

A long pre-production period is the hallmark of a good game though. Testing everything in a pen/paper format long before you even do a single 3D model or main loop of code saves a ton of time in the long run. Its just a waste of time to work on a game for two years, realize that the core idea of the game isn't fun, and have to start over. Part of Red Dead 2's problem with crunch hours was that they were changing things last minute that should have been decided in pre-production. For example adding cinema bars to all of the cutscenes mere months before launch, forcing those scenes to be redone entirely. Or forgetting that the name of your city is also the name of a city in New Vegas, and having to then drag all your voice actors back in to re-record their lines. 

Even for games that can't be prototyped with a pen/paper, there should at least be an absolute barebones alpha build with nothing but a few basic untextured low poly models. Edit: Just look at BotW. They started out with an NES mockup, and went from there. 

Oh I absolutely agree, I'm just saying that for the most part development really started in 2015. But yes, coming up with the concepts is just as important. Pre-planning is very important etc. 

Quite often the time before full development is spent on lots story and design prototyping and iteration, the length can vary and a lot depends on how Sony worldwide studios sees the game progressing they can be happy from a early stage so each checkpoint leads straight to the next or it can be sent back a number of times for refinement.