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Forums - Nintendo Discussion - Who is your Smash main? What is your favorite ruleset?

So I've been playing Smash Ultimate, and looking at tier lists for the game. So far I've put 30 hours into the game, and mainly played as Link, and Samus. P

People say that Link is top tier and I agree. His spike attack can hit twice, and even goes through things like Fox's up special. His up Smash is fast, has a wide arc, and hits three times. Forward Smash hits twice for great damage. He has moves on top of moves, and the sword just offers a lot of hit range. 

Samus on the other hand seems to be good, but not broken. She is mainly a projectile based character, but lots of fighters have a way of sending her missiles back at her. A fully charged neutral B can't be reflected though. Her spike attack lacks range or speed. This makes her really easy to be juggled IMO. Her down and A (not a Smash attack), can hit fighters even when they are in a normally invincible state like lying on the ground after getting hit really hard. Her up Smash is kind of slow. Bombs from her down B are kind of pointless other than to make yourself harder to hit. A really good combo for her is to do a neutral jump and then quickly hit A while facing the opponent. After that just let a fully charged shot rip, for a combo that will instantly KO anybody that is caught in it (so long as they have 50% damage after the first hit). Super Missile into charged shot breaks shields easily.  Screw Attack is a good move like Mario's Jump, but damage is a little weak on it. 

As for the rulesets, I like having Smash Meter turned on, with stages being tame ones. Chaotic stages are annoying. Final Smash moves are much weaker when not using a Smash Ball so it feels a lot more balanced, than just letting the Smash ball be in the game. I'm on the fence as to whether or not Spirits should be usable. There's probably a bunch of super OP combos with certain characters and spirits that break the game. Also spirit type advantages in multiplayer break the game, so neutral main spirits should be the only ones allowed. 

Last edited by Cerebralbore101 - on 18 January 2019

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Top 5:
1. Sonic 
2. Link
3. Shulk
4. Ganondorf
5. Bowser

Once Joker comes out, he's going to be my #1. No ifs, ands, or buts. 

Favorite Ruleset:
5 minutes - 3 Stock - Smash Balls and Fake Smash Balls.

Last edited by PAOerfulone - on 20 January 2019

Marth since Melee, probably won't change when I get around to Ultimate. Other characters I used a lot were Zelda, Sheik, Mr. Game & Watch, Ike, and a few others.



Main is Dark Pit and I'm pretty cut and dry when it comes to rules: Omega stage, no items. However when me and my friends play, we have a few fun rulesets we play with. One is pick your poison where you pick your opponents character and that's usually really fun



Kirby and Link (maybe Joker in the future).



     


(=^・ω・^=) Kuroneko S2 - Ore no Imouto - SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)
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I main Inkling, and I plan to pick up Joker when he comes out.

I am mainly a 1v1 guy, though I'm pretty rusty af. xP



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

mZuzek said:

Lol you're not too knowledgeable on Smash stuff it seems. Not that there's anything wrong with that.

Link may be a top tier (I don't think so, though), but if he is it's not because of his smash attacks or spike. Link's big deal is the remote bomb, which allows him to recover in all sorts of crazy ways and can give him insane stage control if used correctly, especially coupled with his boomerang. From then on, yeah, he just destroys anyone with that insane killpower.

Samus's charge shot can always be reflected unless it's already been reflected several times, and her spike is one of the best and easiest to land in the game. Her "down A" attack is called a down tilt, and it doesn't hit invincible opponents at all - opponents are not invincible when lying on the ground. And her bombs really are mostly just to make you harder to hit, but that's actually a very good thing.

 

Anyways, personally I'm a competitive player so my ruleset preferences are quite basic. 3 stocks, 7 minutes, mostly everything turned off, Final Destination only (well, and also Battlefield, Smashville, Pokémon Stadium, Lylat Cruise, Kalos and Unova Pokémon Leagues, Town & City, WarioWare, Castle Siege and Yoshi's Story). Personally I also like Frigate Orpheon, Halberd and maybe a couple others - I do want as many stages as possible in competitive play, but have been really disappointed by some decisions people have been making.

My main is Ridley, he's awesome. His neutral air is insanely good, gets through everything, good in advantage and disadvantage, good in neutral and also offstage. Just an amazing move. Then well, there's the rest of the moveset, which for the most part I like (except for that shitty down air, did it really have to be a dive?), but what I like most about Ridley is the aesthetics, his animations are so cool and full of character, and the Meta Ridley design is great. I feel like he's a little lacking and might need a few buffs, but he's got loads of potential.

Then there's also Meta Knight, my ex-main from Smash 4, who, while I still find quite fun to play, it just hasn't really worked out for me in this game. I reckon he's actually top tier, but I guess I just can't get used to dash attack spam not being effective like it was in the previous game. It's cool that he got more range, though, and his tornado is crazy good now, especially for edgeguarding. I'm still playing him sparingly, but nowhere near as much as Ridley.

I didn't want to make the Link paragraph too long, but yes the remote bombs are great. So is the bow and arrow. And the up special. I feel like link doesn't have a single bad move in his arsenal. 

In the tips section of the game it said that projectiles that deal 50% or more damage cannot be reflected. Maybe the game's tooltip is wrong though, I haven't tested it. Samus' spike just lacks range IMO. Either that or I'm just bad at using it. Link's spike seems easy because it stays out forever, so timing isn't an issue. Do most moves just whiff when people are lying on the ground then? I just found out that there are up tilts, down tilts, and forward tilts. How do you do these? So far I've only figured out how to do a down tilt. 

I like Ridley too, but haven't gotten enough hours with him yet. His forward B is my favorite move. Grab them and then fly offstage while holding on. I bought a Ridely Amiibo to complete the Metroid Amiibo collection, so I'll have to main him eventually. And yes, his Metal skins are awesome. 




King Dedede. I've only played a little bit of the Kirby series, so that's not why I'm into him. I love his floatiness, and heavy hitting moves. My typical ruleset: is 3 Stock, Final Smash Meter On, Stage Hazards Off, Items Off, 7 minutes.



Lifetime Sales Predictions 

Switch: 151 million (was 73, then 96, then 113 million, then 125 million, then 144 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 57 million (was 60 million, then 67 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

I mainly use Ike, Ganondorf, and Lucina with blonde hair. I also dabble in Roy, Chrom, and the Links a bit.

For ruleset, the default one I use is 3 stock, 8 minutes, and no items, though I let the Smash meter charge cuz I like seeing the Final Smashes. When I'm playing local with family members I'll turn items on, but leave everything else the same.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

Hoooooo boy, this could be interesting.

I don't have a single 'main', but a 'top tier' of fighters I really like to use that I cycle between on stock matches/more serious group settings. When it's just casual dickery, I 'main' the random button. I rarely actively chose my character when playing with my brother or just have friends over for some fun.

The characters I tend to cycle between so far are:

Link
Samus
Yoshi
Pikachu
Kirby
Ness
Bowser
Zelda
Marth
Mewtwo
Chrom
Pit
Ike
Lucario
Little Mac
Robin
Cloud
King K Rool

And there are others I'm still learning but LOVE using, like Corrin, Bayonetta, and Inkling (New characters, of course.)

As for rules, I'm pretty much exclusively 3-5 minutes, Smash Meters on, All but a few select stages (75M, Palutena's Temple, New Pork City, and The Great Cave Offensive are on my shitlist). All hazards on, but people are free to use Omega/Battlefield edits. Furthermore, All items on, but only a normal spawn rate. If there ARE stock, I firmly enact a 5 minute timer, because my gameplay style pretty heavily goes towards that of a Kamikaze fighter and there's nothing I hate more than sitting and waiting to watch two tournament fighters duke it out for half an hour while waiting on their depletion of stock.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android