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Why games like Smash selling like they are helps the industry...

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As most of you all know, Smash is breaking sales records left and right and destroyed expectations for how it would be as a system seller.  This is not only good for Nintendo however, but good for everyone.  When we look at how games are performing on Switch, the best selling games have one thing in common...they are complete games that offer value for what you are paying for them with high quality.

 

Zelda Breath of the Wild

Mario Odyssey

Mario Kart 8 Delux

Super Mario Bros U Delux

Splatoon 2

 

All of these offer a complete range of content and if they get DLC, it serves as more of a legit expansion pack that the nickle and dime micro transaction strategy we see abused so much these days.  Not only that, but there are instances of other successful titles that include excellent content that, while they may not sell like Mario or Zelda, have greatly surpassed sales expectations.

 

Octopath Teaveler and Xenoblade Chronicles 2 comes to mind as no one saw Octopath taking off the way it did and Xenoblade 2 is currently the highest selling game in its franchise.  In fact, it even got its own stand alone expansion that offers more than many 60 dollar games found elsewhere in Xenoblade 2 Torna: The Golden Country.

 

On that note lets look at how port performance has been doing and put it into perspective across all 3 consoles, as this is integral to the point I wish to make.

 

Skyrim and GTAV alongside the WiiU ports I mentioned are selling phenomenally despite being older games, but there is a reason for this.  These games are massive and offer a ton of quality content.  But what does all of this mean...

 

In a world where AAA publishers are trying to give us less content for the same prices with either watered down gameplay or tons of micro transactions, sales show developers just how big the demand still is for quality and complete experiences.  For example a game like Street Fighter V was sold for 60 dollars with the promise of free content being added overtime.  Despite being one of the biggest names in fighting, the title tanks hard as it should have.

 

Enter Smash, a fighter with 72 characters, a ton of stages, and a massive single player mode, and we see sales not only shattered, but systems flying off of store shelves.  Likewise we see the best Dragonball game released in a long time with Dragonball FighterZ, and the game sells far better than projected across all platforms as well.  Even when you look at the side of things outside of what we see on Nintendo...

 

God of War

Horizon Zero Dawn

Assassin's Creed ORIGINS

Red Dead Redemption 2

Spiderman

 

All of these games have either far surpassed sales expectations, or have just outright dominated their respective release windows.  Once again, score one for complete retail gaming experiences.

 

Now lets look at games that have lost a ton of money...

 

Battlefront 2

Destiny 2

Street Fighter V

Battlefield V

Fallout 76

 

All of these are huge names that fell flat for one reason or another.  Even CoD BO4, despite having good initial reception, is being called out for adding a grindy micro transaction system after reviews were set in stone.  It seems that maybe what companies like EA THOUGHT was what consumers wanted was way off base afterall.

 

Now I am not saying big publishers will shift away from the greedy online micro transactions completely.  They all want that Fortnite money afterall.  However the trends are showing that while many of the big boys are focusing on the wrong things, those that are more in tune with what the consumer really wants have less competition when it comes to more complete, quality single player experiences.  There is a lot of success to be had in this area, and it seems more developers are catching on to that fact.

 

What this does is give gamers a bit of reassurance that there will still be a healthy balance between both single player and multiplayer experiences in the future, as the numbers do not lie.  It even adds a bit of hope that multiplayer strategies may improve as well.  After all, a company can only lose money for so long before they are forced to try something different.



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All I know is that marketing is doing its magic and it's getting people more excited than ever. I also believe that the games that were listed are all titles that either are way superior to the previous iterations or really unique in presentation. A game like Octopath Traveler had that appeal because of its presentation.



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OTBWY said:
All I know is that marketing is doing its magic and it's getting people more excited than ever. I also believe that the games that were listed are all titles that either are way superior to the previous iterations or really unique in presentation. A game like Octopath Traveler had that appeal because of its presentation.

In a world where many publishers are giving us content that is infirior to previous games for the sake of greed, that is my entire point.  =)



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The games you listed have many remasters, so are you trying to say that the industry can see that remastering relatively new games on new platforms sell? If so, Square Enix and Sony already showed it with Tomb Raider and The Last of Us.

I don't think there is much to be seen here. Complete games that are well made and have amazing marketing with mass appeal sell. We saw it right before the Switch released with Horizon Zero Dawn.



Whats this about blops4?



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The OP makes great points. Basically what people want is a good value for their money. A highly polished game with a ton of content is definitely a good value.

Experienced gamers can see through microtransactions. They are not a good value. Microtransactions are for people who don't buy consoles to begin with. They don't know which games they will like, so they have to try them for free and then pay on the back end. If you turned these same people into experienced gamers then all of the sudden they would want a highly polished game with a lot of content for one set price too.



Microtransactions, loot boxes, and season passes all need to die. Even many DLCs. Games should be complete when they arrive.



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Substance > Style

Art Direction > Realism

GOWTLOZ said:
The games you listed have many remasters, so are you trying to say that the industry can see that remastering relatively new games on new platforms sell? If so, Square Enix and Sony already showed it with Tomb Raider and The Last of Us.

Yet you get publishers that after this claiming that the future is online games with content being delivered piece by piece and littered with micro transactions.  The games you mentioned were before such claims were made.

 

So with it happening with more recent games after this big lootbox push, and games like SFV and Battlefront  2 flopped, it is much more meaningful now as it proves those claims to be wrong.

 

Also the mention of remasters is not to say that remasters sell, the point went entirely over your head.  If that were the case, LA Noir would have sold gangbusters compared to the PS360 release.  But it didn't because a flawed game is still a flawed game.

 

The point that was that a remaster of a quality game will sell better than a shady multiplayer only game with shady practices and loot boxes, despite how publishers try to spin it.  And that speaks volumes about what is really important to consumers as a whole.


I don't think there is much to be seen here. Complete games that are well made and have amazing marketing with mass appeal sell. We saw it right before the Switch released with Horizon Zero Dawn.

 

You claim that, but people were legitimately scared when publishers said otherwise that quality in games would take a nose dive.  This is why people made such a big deal about Breath of the Wild and God of War, but still nay sayers would try to say that those were unique situations.  As time goes on however, that is proven not to be the case.

Last edited by Shiken - on 16 January 2019

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But Smash Ultimate is a port! They just tacked on a massive single player mode, rebalanced every character, and expanded the roster of Smash 4 by 15 (echoes/dlc not included). And then they included the Smash meter, and spirits so that you can customize every fighter. If Smash Meter is allowed in tournaments it will shake the entire meta up. Same goes for spirits.



The sentence below is false. 
The sentence above is true. 

kirby007 said:
Whats this about blops4?

After all of the positive reviews came in and they got their metacritic score, they increased the grind and added micro transactions.



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