I can't agree that 30fps will ever feel more realistic than 60 (and even the latter isn't enough for me). It is clearly sluggish and totally at odds with how life feels. Now, where I don't mind that is in a cinematic, but in games, no, I'd never take 30fps over anything higher if given the option.
There's a reason 30 FPS has stuck around for all of these decades, the same goes for 24 FPS in film, and it has nothing do with processing power.
NES and SNES games ran at 60FPS most of the time, though PAL versions were usually at 50HZ. Although NES and SNES games did experience slow-down sometimes which, was a hardware limitation. When the 5th generation came out, a lot of 3D games had bad frameraes. Ocarina of Time is infamous for having a bad framerate. And that was because of hardware limitations. Although there are a few games from that generation that were 3D and 60fps, F-Zero X is a good example. And when the 6th generation came out, games like Devil May Cry 1-3, Metroid Prime 1-2, every Ratchet and Clank, Metal Gear Solid 2 (but not 3, because limitations!), Super Smash Brothers Melee, God of War 1-2, Tekken, Soul Calibur, F-Zero GX, and a butt load of other games were 60fps.
So to make it sound like 30FPS has "stuck around for all these decades" and therefore it is an optimal gaming experience when higher framerates have been normal for a long time is silly. Especially because the earliest games that had lower frame-rates usually ran worse because of processing power. 30FPS would have stuck around whether or not developers believed (or in some cases rather made an excuse) that it feels more "cinematic", because some developers prioritize maxing out visual fidelity over framerate.
Last edited by AngryLittleAlchemist - on 13 January 2019