CGI-Quality said:
That is why I said the genre and scenario are relevant. As an example, no, lens flares won't make much sense in a 3rd person game with a character jumping from one platform to the next, but certain FPS titles make use of it that make total sense. It's still a case-by-case basis, though. Very few features do I find totally unnecessary (chromatic aberration being the main one). But, none of that really matters when talking frame rates (unless they inherently interfere with it ~ which is a whole other matter). Those are mainly visual flares.
My take. And check this out: http://www.technologyx.com/featured/understanding-frame-rate-look-truth-behind-30v60-fps/ |
Hmm. An article that completely disregards artistic choice or preference, and claims it is always about limitations. Then goes on to address things I barely see anyone say, creating a strawman. No one is debating that people can see the difference. The point some prefer one over the other depending on the goal of realism. But, PC Master Race argument it is then. I'm just going to stop this "debate" here then. We will just agree to disagree.