By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Play Assassin's Creed Odyssey makes me appreciate RDR2 a whole lot more

KiigelHeart said:
DonFerrari said:

I liked RDR2 but when you talk about graphics and leave HDR out, major down on it, and you complain about the horse but forgets RDR2 almost had no gameplay per see then you were so in passion with the game that you didn't even see the glaring holes in the game, that is at most a walking simulator with great ambience.

Plus the horse riding on RDR2 is quite bad in many aspects, as in the horse throwing itself in trees, the lag in input, some terrain issues and disappearing hunt when you entered some cutscenes for some missions.

And I won't even touch the final quarter of the history and the epilogue that were terrible because they had to tie to the history they already had written for RDR1.

Eh.. RDR2 is at most a walking simulator? Now I've heard it all.. care to elaborate at all?

I thought horse riding is quite good, I haven't even used fast travel much because of it. It's only a handful of times I've crashed into something but it usually leads to some funny moments. I like it that you can switch to cinematic camera and just hold A while enjoying a conversation or a song while riding. 

 

edit. And thanks for not touching the final quarter and the epilogue. Some of us haven't finished it yet :P

The gameplay on the game is very soft, even on the hardest difficult I like died once every 3h or so (mostly when doing careless exploration, as the map is so big sometimes you would be like 5min without doing nothing, so I put in cinematic mode and was watching a little the screen and sometimes looking the phone - you know we shouldn't use phone while driving... then I would be ambushed, jaguar would hunt me and the like). But during real gameplay setting I had I think a single death in the whole game.

On the horse itself there were a case where a very funny event occurred with a couch driver being shot to death outside the screen and I got run over by the cart out of nowhere. The when I gone to inspect the driver was full of arrows like a porcupine (didn't saw the killers though).

The horse was stubborn in some areas, like when you try to do some mountain exploration, take some time to change direction, terrible to go in the middle of the woods (AI will auto aim trees sometimes, and with the dumper on the control response it's quite hard to manually deviate from then while running).

So when the game have two gameplay elements, which is shooting and walking around (foot or horse) and shooting is very very very easy, then the game turns into a walk around to enjoy the story (which I did dearly until the end portion). I have played it full in like 1 or 2 weeks. That is why I "classified" as walking simulator.

Without giving spoilers, but since this game is set not much before RDR1, the end of RDR2 will lead to RDR1 events. So some things that could have been done a lot better (in my opinion) were like targeted to keep coherence.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
m0ney said:
I don't want either, I don't like westerns and I got assassin creedouted last year by playing Black Flag and won't want more of it any time soon.

Well I really like United. I believe it was the one after Black Flag.. but yes I couldn't play AC every year.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

The gameplay on the game is very soft, even on the hardest difficult I like died once every 3h or so (mostly when doing careless exploration, as the map is so big sometimes you would be like 5min without doing nothing, so I put in cinematic mode and was watching a little the screen and sometimes looking the phone - you know we shouldn't use phone while driving... then I would be ambushed, jaguar would hunt me and the like). But during real gameplay setting I had I think a single death in the whole game.

On the horse itself there were a case where a very funny event occurred with a couch driver being shot to death outside the screen and I got run over by the cart out of nowhere. The when I gone to inspect the driver was full of arrows like a porcupine (didn't saw the killers though).

The horse was stubborn in some areas, like when you try to do some mountain exploration, take some time to change direction, terrible to go in the middle of the woods (AI will auto aim trees sometimes, and with the dumper on the control response it's quite hard to manually deviate from then while running).

So when the game have two gameplay elements, which is shooting and walking around (foot or horse) and shooting is very very very easy, then the game turns into a walk around to enjoy the story (which I did dearly until the end portion). I have played it full in like 1 or 2 weeks. That is why I "classified" as walking simulator.

Without giving spoilers, but since this game is set not much before RDR1, the end of RDR2 will lead to RDR1 events. So some things that could have been done a lot better (in my opinion) were like targeted to keep coherence.

Ah ok I definitely agree about the difficulty, it's a bit too easy. I haven't died a single time during missions, but at least there are challenges to go for. Those jaguars are death if they get a jump on you though..

Still find a bit funny to call it a walking simulator while you actually have to do gunplay on top of a ton of side missions, objectives, hunting, fishing, exploring, robberies, crafting and bounty hunting. For example, Assassins Creed games are easy too and you basically walk around and then fight or sneak..

Anyway, you got me worried about the end portion of story now. Actually one of my friends finished it a while ago and he wasn't happy about it either. I figured it was because he never played RDR1 but we'll see.. I hope I won't be disappointed.



KiigelHeart said:
DonFerrari said:

The gameplay on the game is very soft, even on the hardest difficult I like died once every 3h or so (mostly when doing careless exploration, as the map is so big sometimes you would be like 5min without doing nothing, so I put in cinematic mode and was watching a little the screen and sometimes looking the phone - you know we shouldn't use phone while driving... then I would be ambushed, jaguar would hunt me and the like). But during real gameplay setting I had I think a single death in the whole game.

On the horse itself there were a case where a very funny event occurred with a couch driver being shot to death outside the screen and I got run over by the cart out of nowhere. The when I gone to inspect the driver was full of arrows like a porcupine (didn't saw the killers though).

The horse was stubborn in some areas, like when you try to do some mountain exploration, take some time to change direction, terrible to go in the middle of the woods (AI will auto aim trees sometimes, and with the dumper on the control response it's quite hard to manually deviate from then while running).

So when the game have two gameplay elements, which is shooting and walking around (foot or horse) and shooting is very very very easy, then the game turns into a walk around to enjoy the story (which I did dearly until the end portion). I have played it full in like 1 or 2 weeks. That is why I "classified" as walking simulator.

Without giving spoilers, but since this game is set not much before RDR1, the end of RDR2 will lead to RDR1 events. So some things that could have been done a lot better (in my opinion) were like targeted to keep coherence.

Ah ok I definitely agree about the difficulty, it's a bit too easy. I haven't died a single time during missions, but at least there are challenges to go for. Those jaguars are death if they get a jump on you though..

Still find a bit funny to call it a walking simulator while you actually have to do gunplay on top of a ton of side missions, objectives, hunting, fishing, exploring, robberies, crafting and bounty hunting. For example, Assassins Creed games are easy too and you basically walk around and then fight or sneak..

Anyway, you got me worried about the end portion of story now. Actually one of my friends finished it a while ago and he wasn't happy about it either. I figured it was because he never played RDR1 but we'll see.. I hope I won't be disappointed.

I didn't play RDR1 but I knew about the story of it. I can say it was out of prejudice against open world and R* that I didn't play RDR1 (even if I loved Warriors and liked Bully somewhat, but I hated GTA San Andreas and never toched GTA again).

Yes, I was being hyperbolic on the walking simulator =p. The game is plenty enjoyable, the scenery is lovable and I got pretty immersed as John Wayne as immortal as I was.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I actually prefer assassins creed odyssey over rdr2



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

Around the Network

I bought ASO on steam for 50% off(still is I think) started playing yesterday.. 4 hours in and I'm just now about to leave the first Island :)
RDR2? naa Ive seen enough of it in Twitch enought to know I won't like that gameplay.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Immersiveunreality said:
pikashoe said:
I haven't played ac odyssey but a lot of aspects of rdr2 felt dated to me. The ridiculously linear missions and how repetitive the missions were. The gunplay is just so brain dead. Also chapter 5 was just plain bad to me. While game excels in so many areas it falls flat in a few as well.

I never find linear missions to be a negative, and surely not in story driven games like rdr2 kinda is.

I agree on the gunplay yes, game could use its own VAT system like Fallout to improve it.

Open world games should have more options in how to get to the end of a mission. It isn't going to hurt the story if I have a few options on how I go about doing things. Not every mission in the game even contributes heavily to the story.

Another issue I had with the game was the horse riding. So much of my play time particularly in the late game was holding down x while on my horse and watching my phone while I wait to get to the next marker. That alone is a massive issue and completely shatters immersion in the game. I have never played a game where I can look away from the screen for large periods of time with little consequence.



pikashoe said:
Immersiveunreality said:

I never find linear missions to be a negative, and surely not in story driven games like rdr2 kinda is.

I agree on the gunplay yes, game could use its own VAT system like Fallout to improve it.

Open world games should have more options in how to get to the end of a mission. It isn't going to hurt the story if I have a few options on how I go about doing things. Not every mission in the game even contributes heavily to the story.

Another issue I had with the game was the horse riding. So much of my play time particularly in the late game was holding down x while on my horse and watching my phone while I wait to get to the next marker. That alone is a massive issue and completely shatters immersion in the game. I have never played a game where I can look away from the screen for large periods of time with little consequence.

For that I used to mark the map, double press x, hold x, enter cinematic mode and then just use the phone or talk while waiting (sometimes over 5 min).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
pikashoe said:

Open world games should have more options in how to get to the end of a mission. It isn't going to hurt the story if I have a few options on how I go about doing things. Not every mission in the game even contributes heavily to the story.

Another issue I had with the game was the horse riding. So much of my play time particularly in the late game was holding down x while on my horse and watching my phone while I wait to get to the next marker. That alone is a massive issue and completely shatters immersion in the game. I have never played a game where I can look away from the screen for large periods of time with little consequence.

For that I used to mark the map, double press x, hold x, enter cinematic mode and then just use the phone or talk while waiting (sometimes over 5 min).

That's exactly what I did. I know quite a few other people who did the same.



pikashoe said:
DonFerrari said:

For that I used to mark the map, double press x, hold x, enter cinematic mode and then just use the phone or talk while waiting (sometimes over 5 min).

That's exactly what I did. I know quite a few other people who did the same.

Good.. because it took me several hours on the game to figure out that as long as it was map marked or story related I could stop pressing X when into the cinematic mode. I thought only direction control was enabled at first.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."