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GribbleGrunger said:
d21lewis said:

1997 (or somewhere around there), actually. That was my Austin Powers impression. It loses a little something when you can't see my "Groovy baby" face.

I may have asked this before but when you say it's not for you, what do you actually mean? I'm still uncertain some people understand what Dreams is (no disrespect). It's Youtube for games, art, sculptures, animations, movies, shorts, shows etc. These creations are nothing like LBP in that they were always good 'for LBP'. These creations are games you will likely want to play (or any of the above). Why wouldn't playing free games be 'your bag'?

I just don't enjoy creating my own content or user created content. I have every LBP ever (even got LBP 3 for PS4 after getting it forfPS3) for every consoleand I despised playing user created stuff. I just did it for my daughter. I even skipped Mario Maker.

There just isn't the feeling of joy or accomplishment I get from playing something the "real" developers create. It's like reading fan fiction. Not for me.



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d21lewis said:
GribbleGrunger said:

I may have asked this before but when you say it's not for you, what do you actually mean? I'm still uncertain some people understand what Dreams is (no disrespect). It's Youtube for games, art, sculptures, animations, movies, shorts, shows etc. These creations are nothing like LBP in that they were always good 'for LBP'. These creations are games you will likely want to play (or any of the above). Why wouldn't playing free games be 'your bag'?

I just don't enjoy creating my own content or user created content. I have every LBP ever (even got LBP 3 for PS4 after getting it forfPS3) for every consoleand I despised playing user created stuff. I just did it for my daughter. I even skipped Mario Maker.

There just isn't the feeling of joy or accomplishment I get from playing something the "real" developers create. It's like reading fan fiction. Not for me.

Ah, I think you may be in for a shock. Dreams is a development kit to make 'legitimate' games. In 3 weeks some people have already put together 45 minute games that are enjoyable to play. Put LBP out of your mind and think Unity. 



 

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GribbleGrunger said:
d21lewis said:

I just don't enjoy creating my own content or user created content. I have every LBP ever (even got LBP 3 for PS4 after getting it forfPS3) for every consoleand I despised playing user created stuff. I just did it for my daughter. I even skipped Mario Maker.

There just isn't the feeling of joy or accomplishment I get from playing something the "real" developers create. It's like reading fan fiction. Not for me.

Ah, I think you may be in for a shock. Dreams is a development kit to make 'legitimate' games. In 3 weeks some people have already put together 45 minute games that are enjoyable to play. Put LBP out of your mind and think Unity. 

I'll check out some videos. I admit I tuned out on this game as before the e3 trailer ended. Maybe it's changed enough over the years to win me over.



Twitter: @d21lewis  --I'll add you if you add me!!

d21lewis said:
GribbleGrunger said:

Ah, I think you may be in for a shock. Dreams is a development kit to make 'legitimate' games. In 3 weeks some people have already put together 45 minute games that are enjoyable to play. Put LBP out of your mind and think Unity. 

I'll check out some videos. I admit I tuned out on this game as before the e3 trailer ended. Maybe it's changed enough over the years to win me over.

Yeah, that's your best bet. I'll just say that in three weeks people have put together some amazing games and as they learn the tools and share logic/assets/music, things just keep getting better. Games take a long time to make and it would be unfair to judge what Dreams can do in such short a time. Having said that, there are already some games that would stand a chance of cropping up on PSN. Blue Marble Adventure is the 45 minute game I was referring to and that's 1 person who made 3 excellent levels. If he goes on to make 3 or 4 more levels, you're looking at a good hour and a half of enjoyable gameply at least. Teams are already forming, one of which is putting together a FPS experience. You can make proper UIs, proper instructions, proper gameplay. It's not a matter of what can Dreams do, it's a matter of what can people make with Dreams. 

Everything is down to the creator. The gifs I put in the OP are just a weeks worth of people testing and practising with the tools. 

Last edited by GribbleGrunger - on 18 January 2019

 

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New info from MM:

First of all, thanks to everyone for all of your feedback, questions, bug reports and insightful chats! One of the main purposes of this Beta has been to gather feedback from you, our lovely community, so we can see where we need to make adjustments, deploy fixes or add some polish. You haven't let us down and it's been super interesting for us to read about your experiences - even if your feedback doesn't get a Molecule response rest assured we are trying to read, organise and prioritise everything that comes in. As we open up the beta further, we wanted to address some of those key points and let you know our plans.

So, onto those burning issues...


Controls!


We know motion control can be tricky to get to grips with, especially when you're starting out. What has been really heartening for us is that many of you have shared your success stories after spending a bit of time in Dreams, even after initially struggling. Creating in Dreams is like any new skill - it takes some time to learn. That said, we've been blown away by the creations that have already been appearing in the Dreamiverse. You are a talented lot!

We have already been working on a completely motion-free control scheme for the DS4 and your feedback has reinforced that some players will need it. Our desire is to make Dreams as accessible as possible and we have already prototyped a completely motion-free control scheme for the DS4. We now need to move this prototype through the phases (finishing the design, and then moving into final implementation, testing, user testing, updating tutorials etc) and so it’s a little way off but rest assured it is on its way. We'll update the community when we have a clear release window for this feature.


Tutorials!


We have a bunch more tutorials already in the works including Character Creation, Character Gameplay and some extra Move controller tutorials. We have plans for loads more too, and we really want to dig into logic a bit deeper. I know it's been tough for you all especially as the NDA has prevented you from sharing community tutorials or from chatting on channels other than the forum (which is obviously not ideal as it's mainly designed for feedback!). Tutorials do take quite a bit of time to make (Connie is such a diva) but rest assured there are many more planned for Dreams.

We are also still working on the tutorial player and will be implementing some of your suggestions- for example, the ability to skip forwards 10 seconds and a better progress indicator in the Dreams Workshop.


Dreamiverse!


The Dreamiverse team has been working incredibly hard to make the experience of browsing, publishing, commenting and sharing Dreams better for everyone. This was one of the areas that we knew wasn't in its final form when we released the Beta and all of your feedback has been super helpful in refining the ways we're improving it already. Expect to see lots of thoughtful changes to the Dreamiverse when we release.

So, once again: thank you all. Hopefully this covers a lot of the big concerns some of you have, but please do continue giving us your feedback, questions and bugs - we appreciate all of it!

 

https://feedback.indreams.me/knowledgebase/articles/1896073-beta-report-what-we-ve-learned-so-far



 

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And don't forget there's a new stream at 5pm GMT. That's in 2 hours and 40 minutes from this post. Be there!

https://www.twitch.tv/media_molecule



 

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d21lewis said:
GribbleGrunger said:

I may have asked this before but when you say it's not for you, what do you actually mean? I'm still uncertain some people understand what Dreams is (no disrespect). It's Youtube for games, art, sculptures, animations, movies, shorts, shows etc. These creations are nothing like LBP in that they were always good 'for LBP'. These creations are games you will likely want to play (or any of the above). Why wouldn't playing free games be 'your bag'?

I just don't enjoy creating my own content or user created content. I have every LBP ever (even got LBP 3 for PS4 after getting it forfPS3) for every consoleand I despised playing user created stuff. I just did it for my daughter. I even skipped Mario Maker.

There just isn't the feeling of joy or accomplishment I get from playing something the "real" developers create. It's like reading fan fiction. Not for me.

I feel the same way, which is why I’m so disappointed Dreams has only a 3h or so campaign. 



is there forums For This Game?



Mr.Joker said:
is there forums For This Game?

https://dreambubble.me/forums/forums/dreams-discussion.25/

https://www.dreamsverse.com/



 

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