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Forums - Gaming Discussion - CGI's Class Of 2019 ~ Best Graphics & Tech

 

Graphics Of The Year

Resident Evil 2 2 6.90%
 
Metro: Exodus 9 31.03%
 
Gears 5 4 13.79%
 
Death Stranding 12 41.38%
 
Call Of Duty Modern Warfare 2 6.90%
 
Total:29

I just watched the DF analysis, ray-tracing truly is a game changer

First time I truly feel left out without a top of the line gaming PC!

However what I wanted to know is, do you think ray-tracing will be suited to VR? The fov is obviously a lot bigger, more geometry to render and all twice. However afaik ray-tracing load depends on screen resolution which is lower in VR and since it's mainly for global illumination I doubt you need to do it twice? Perhaps ray tracing also benefits from foveated rendering.



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SvennoJ said:

I just watched the DF analysis, ray-tracing truly is a game changer

First time I truly feel left out without a top of the line gaming PC!

However what I wanted to know is, do you think ray-tracing will be suited to VR? The fov is obviously a lot bigger, more geometry to render and all twice. However afaik ray-tracing load depends on screen resolution which is lower in VR and since it's mainly for global illumination I doubt you need to do it twice? Perhaps ray tracing also benefits from foveated rendering.

Just watched this myself and had to come comment. This game is really showing off how much of a difference Ray Tracing can make. PS5 and XB4 are absolutely going to need this, or PC will have a major advantage over them unlike anything we have ever seen in previous generations.

I would love to see it in VR as well, but that seems like asking a lot right now. Hopefully I am wrong.

So far this looks like the game to beat for 2019. I don't really think anything else has a chance. I still think the only thing that could compete would be Gears 5 if Microsoft wants to show DRX with one of its own games. With Sony devs limited to PS4 Pro, they don't have the tech available to compete unfortunately.

 

Sadly, it looks like I will be getting this on PS4 for now. My Vega 64 can't do Ray Tracing anyways, and Epic refuses to take any of my Credit Cards either direct or via Paypal, even after multiple times with them on customer service. At this point I think I will just get it on PS4, and then grab it on PC when it hits Windows Store next year. Hopefully by then AMD will have a card that can do Ray Tracing as well. Then I can experience that and get Achievements at the same time.



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CGI-Quality said:
SvennoJ said:

I just watched the DF analysis, ray-tracing truly is a game changer

- vid

First time I truly feel left out without a top of the line gaming PC!

However what I wanted to know is, do you think ray-tracing will be suited to VR? The fov is obviously a lot bigger, more geometry to render and all twice. However afaik ray-tracing load depends on screen resolution which is lower in VR and since it's mainly for global illumination I doubt you need to do it twice? Perhaps ray tracing also benefits from foveated rendering.

Maybe not any time, soon, but eventually.

Yeah, the lower resolution might help, yet you need at the very minimum a stable 60 fps for VR. I guess ray tracing could run at a lower rate and perhaps you won't notice the lighting updating at a lower rate. For now, it's still early for PC as well. Looks very promising though!

Can you run it in HDR?



Death Stranding :(



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

No release date so it doesn't count



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

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From what I've seen RT in Metro looks really good...its just that I don't think comparison of RT vs non-RT is very good (or honest) in this particular title.
There are so many instances when RT is turned off in Metro where game looks really, really bad, as if they didn't care to implement anything at all that will replace it...at some scenes it's as if it is a game from at least 10 years ago.

While there's no denying that RT is a way to go in the future, what I would like to see is game that can do comparison of RT on RTX vs something like voxel based real-time GI solutions (VXGI or something else) ...cause I don't think difference would be that dramatic, at least when it comes to global illumination.



I just finished downloading Metro Exodus. Will share screenshots later.



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CGI-Quality said:
HoloDust said:
From what I've seen RT in Metro looks really good...its just that I don't think comparison of RT vs non-RT is very good (or honest) in this particular title.
There are so many instances when RT is turned off in Metro where game looks really, really bad, as if they didn't care to implement anything at all that will replace it...at some scenes it's as if it is a game from at least 10 years ago.

While there's no denying that RT is a way to go in the future, what I would like to see is game that can do comparison of RT on RTX vs something like voxel based real-time GI solutions (VXGI or something else) ...cause I don't think difference would be that dramatic, at least when it comes to global illumination.

 The problem is the comparisons themselves and not that the game looks bad without RTX. Certainly not ‘really, really bad’. 

Nah, I meant what I said - there are some scenes where it looks really, really bad - look at DF's video, just from memory alone there's barrel scene (around 15:00) and then inside of not sure what it is, there's some console and some wheel (around 16:00)...no modern game, even without RT should look like that.

I don't see no baked GI to replace RT, let alone voxel based real-time GI - that's why I said that I need comparison in game (or demo) that actually has proper replacement when RT is disabled.



RE2's character models are incredible, indeed.

The Last of US Part II could win in many categories, like best Animations, best Character Models and overall Best Looking Game, from what I've seen so far.

Hunt Showdown looks really good; graphics is so realistic/"life-like".





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HoloDust said:
CGI-Quality said:

 The problem is the comparisons themselves and not that the game looks bad without RTX. Certainly not ‘really, really bad’. 

Nah, I meant what I said - there are some scenes where it looks really, really bad - look at DF's video, just from memory alone there's barrel scene (around 15:00) and then inside of not sure what it is, there's some console and some wheel (around 16:00)...no modern game, even without RT should look like that.

I don't see no baked GI to replace RT, let alone voxel based real-time GI - that's why I said that I need comparison in game (or demo) that actually has proper replacement when RT is disabled.

I noticed that too in the video. RDR2 looked much better than that with their old no HDR engine and that's a full dynamic time environment as well. Also in some comparisons it felt that some scenes simply got too dark with RTX on. I figured that was from lack of HDR in the video (and my laptop) yet I think there is no HDR on PC? (so no HDR with ray tracing?)

The do explain the benefits really well and the color differences are very noticeable. Yet indeed, it seems it could have been done better without ray tracing. Assasin's Creed Unity used a lot of pre-calculated lightning for different times of day. If you don't mind the game getting a few hundred GB's bigger, you can store as many accurate light maps as you like. Optional download of high quality light maps, next to 4K textures, why  not.

Ray tracing will still have the benefit of reacting to dynamic objects yet the differences don't need to be that big. Of course the whole point of ray tracing is getting rid of all the tedious time consuming pre calculating light maps. That's not going to happen anytime soon.

CGI is this something the cloud can actually make a difference with? Or is the data involved simply far too large. I remember NVidia having cloud light demonstrations 5 years ago. Haven't seen anything about it since.
https://research.nvidia.com/publication/cloudlight-system-amortizing-indirect-lighting-real-time-rendering

6 years ago already.