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If exclusives sell consoles, how come the Wii U failed? Also, why are few youtubers saying exclusives sell Switchs/PS4s but not Xbox Ones?

Forums - Gaming Discussion - If exclusives sell consoles, how come the Wii U failed? Also, why are few youtubers saying exclusives sell Switchs/PS4s but not Xbox Ones?

At that time there was an assertion that consoles were dead and only the mobile games market would exist. The result is that nintendo focused on 3ds and sony on ps4, the result was the death of ps vita and wii u.
Today, it is proven that the market of consoles will grow more and more, proof of this is that the 3 players are having great results.



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Exclusives is a messed up word these days.
WiiU failed while it offered many console exclusives
Steam Succeeds relying mainly on Multiplat games.

Take your pick.



Miyamotoo said:
Kerotan said:

Yeah my main point for the switch. When's the last time a traditional Nintendo home console sold on just games alone without the help of another factor like motion controls or portability? 

We have only one Nintendo console that had motion controls and only one that has portability, dont act like Nintendo consoles are always like those two examples. Also, different hardware factor or concept is sword with two edges, for instance Wii U and Virtual Boy failed.

 

Ka-pi96 said: 

MK8, yes. The rest... meh, not worth playing.

Well by your point over 99% of games on every platform is not worth playing.

Would wii have taken off without the motion control phenom? Would switch without the portability factor? I highly doubt either would sell anywhere near as well. 



Azzanation said:

Exclusives is a messed up word these days.
WiiU failed while it offered many console exclusives
Steam Succeeds relying mainly on Multiplat games.

Take your pick.

That's not really an accurate comparison. If Wii U had been given away free and all you had to do was buy games for it then there would be tonnes of Wii U owners out there right now.

Amazon is a better comparison for Steam. They rely on multiplats but are very successful.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

The WiiU had an identity problem TBH. I know people to this day that still think it is an add on to the Wii. Hell I know one guy who got it as a present and it just sat in his closet for years. When I told him it was a console, he was floored.

But really, people just cherry pick this argument to meet their own agenda. XBox fans say exclusives do not matter, but they lack notable exclusives themselves. Playstation fans praise exclusives overall, but when the WiiU failed they said exclusives do not sell consoles. They also said it during the first 2 years of the PS4 life during the whole, "PS4 has no gamez" debacle.

Then enter the Switch and they say it is only selling because of exclusives and the portability of the multiplat games do not have anything to do with it.  All of a sudden, it is about exclusives again.

 

At the end of the day, exclusives are not the only thing that sells a system, but they do play a MAJOR role.  As for people who say they matter or not, well it seems to me that more often than not they are only using the topic to further an entirely different point than the topic of exclusives themselves.

Last edited by Shiken - on 24 December 2018

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Kerotan said:
The Wii U wasn't portable. That's why.

I think you're wrong. At least, that's not what that store wrote 

"The games with "Wii U" on it need the Wii U handheld and aren't compatible with the Wii console alone"



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

SKMBlake said:
Kerotan said:
The Wii U wasn't portable. That's why.

I think you're wrong. At least, that's not what that store wrote 

"The games with "Wii U" on it need the Wii U handheld and aren't compatible with the Wii console alone"

So if the Wii U was named Switch instead you think it would sell gangbusters? 



It's about the experience, and the momentum.

I bought a WiiU a few years ago. And as soon as I turned it on, I could understand why it wasn't that popular.

That controller first of all,was a pain in the neck. Made things complicated. And as soon as you powered the WiiU on for the first time, you had to install it and go on a long dragging process just to start playing it. All this had killed the momentum right at the beginning. And once the momentum stops, it's very difficult to get it rolling again. The hardware itself had a lot of problems. It wasn't just a matter of third parties, or games. The hardware proposition was inherently flawed..



Kerotan said:
SKMBlake said:

I think you're wrong. At least, that's not what that store wrote 

"The games with "Wii U" on it need the Wii U handheld and aren't compatible with the Wii console alone"

So if the Wii U was named Switch instead you think it would sell gangbusters? 

That wasn't my point .i was focusing on bad marketing.



"Quagmire, are you the type of guy who takes 'no' for an answer ?"
"My lawyer doesn't allow me to answer that question"

PSN ID: skmblake | Feel free to add me

A console needs a balance of third party and exclusives to be a success. Xbox One may not have too many heavy hitter exclusives, but still games like Halo 5, MCC, Gears 4, Forza Horizon, and others are still system sellers. With the combination of heavy 3rd party support, they still have a relatively successful console. WiiU had some great exclusives, but lacked heavily on 3rd party. Switch on the other hand has a good balance.