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Forums - Nintendo Discussion - DF : Ark Survival Evolved on Switch - 360p (docked) / 216p (handheld) goodness!

 

Would you be proud to launch a game like this?

yes 11 20.37%
 
no 43 79.63%
 
Total:54
curl-6 said:
Mr Puggsly said:

Maybe I'm missing it but I didn't see you stating the obvious, but whatever.

Also, resolution and performance go hand in hand for technically demanding games. At 30 fps Wolf II would likely be a 1080p game on 8th gen consoles or use the overhead to improve graphics. But again, obvious stuff.

The claim I objected to was that these are the kind of results we'd see if games that aren't 1080/60fps on PS4/Xbone are brought to Switch. I simply pointed out that this isn't necessarily the case, as there are already examples of games that aren't 1080p/60fps on those platforms reaching Switch without results even remotely close to this bad.

Right, Ark is exceptional when it comes to bad Switch ports. I can't imagine we'll see worse than this.

Although, any game that's doing 60 fps with a reasonable resolution on X1 seems like a good candidate to work well on Switch. I mean the latest BF games would likely work better on Switch than the latest AC games.



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Johnw1104 said:
lol I should dig up my posts when they announced it for the Switch... pretty much called this as it's one of the least optimized games I've ever played.

Seriously, I have one hell of a PC that I constantly keep upgraded and it still gives me issues. Ark is just a nightmare to run and has zero business on the Switch lol

With so many options in PC I don't know why anyone would buy Ark, or do you love dinos?

curl-6 said:
Darwinianevolution said:

Wait, really? These are on the eShop? Wow, that's shameless. Could this be grounds for a false advertisement lawsuit?

Agreed, they deserve to be sued for this. It's textbook false advertising, it's like if they sold the Gameboy version of Mortal Kombat with footage of the arcade version claiming that's what it would look like on Gameboy.

What atrocity, I played MK and SF on gameboy when I was a kid and didn't remember how bad it looked. But that is a thing with a lot of games we though were great and impreesive as kids and we revisit.

Mr Puggsly said:
curl-6 said:

Wolfenstein II isn't 1080/60fps on Xbox One, it's 810p, yet it was ported to Switch fairly well.

I think what you're missing is Ark is significantly more GPU taxing. That's why Ark is sub-30 fps on X1 while Wolf II sits mostly at 50-60 fps at a similar resolution.

On the Switch, Wolf II reduced the GPU demand simply by reducing the resolution, graphics settings, making tweaks to the levels and cutting the frame cap in half. Even if the game was a solid 480p on Switch that be massive decrease in pixel count versus the X1 pixel count at its lowest.

 Ark could do many of the same tweaks, but they couldn't cut the frame rate in half to reduce GPU load.

Frankly, I'm not sure what direction they go with Ark on Switch. Even if they improve the resolution via optimization, its still hideous due to the low quality effects. Like DF suggest they need to get rid of some effects entirely, like maybe shadows, reflections, lighting, etc. Essentially it needs a more simplistic and cartoonish presentation because this ain't working.

Not sure how much more or less work would be they choosing these suggestions instead of what they done.

Ark could certainly look much better than this if they really bothered.

Also sure some games that are lower than 1080p60fps on X1 will be harder to port and uglier looking than ones that are 1080p60fps (even more that some could have been more than 1080p but not significantly to justify it, but then less cut down would be needed as some of these games don't use X1 full capability).

But that often isn't the case of AAA, so there is where we see the issues on porting being possible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mr Puggsly said:
curl-6 said:

The claim I objected to was that these are the kind of results we'd see if games that aren't 1080/60fps on PS4/Xbone are brought to Switch. I simply pointed out that this isn't necessarily the case, as there are already examples of games that aren't 1080p/60fps on those platforms reaching Switch without results even remotely close to this bad.

Right, Ark is exceptional when it comes to bad Switch ports. I can't imagine we'll see worse than this.

Although, any game that's doing 60 fps with a reasonable resolution on X1 seems like a good candidate to work well on Switch. I mean the latest BF games would likely work better on Switch than the latest AC games.

Yeah I think this is as bad as it gets honestly, it'd be tough to get any uglier than this muddy, buggy monstrosity. I'm still kinda shocked this was actually allowed to release like this in this day and age. Reminds me of when Life of Black Tiger hit PS4, that blew my mind too, that at no stage did somebody put their foot down and say "guys, no, this just won't fly."

And yeah, being 60fps on the stronger consoles definitely makes it easier to port to Switch.

I think Snake Pass is an interesting example of a cross-platform title, as another UE4 game. It's 864p/30fps on the base PS4/Xbone and 675p/30fps on Switch, though they make up the difference by parring back some of the game's more subtle effects like water caustics and depth of field, so that the basic look is quite similar while still closing the performance gap in ways that aren't super noticeable.

Otter said:
Looking at that video I find it kind of interesting that they think resolution is the biggest problem. I actually don't find the resolution that bad, I watched from beginning to end and at no point did the quality of the frames actually offend so much that It would prevent me from enjoying the experience (if it interested me).

However the huge amount of pop in with objects dissapearing/reappearing every frame, shadows adjusting, artefacts around reflection and general glitchiness however was too much for me and far more detrimental to the overall experience. Low resolution is far more forgivable and when playing PS1/N64 games my eyes adjust pretty quickly,

Yeah I thought so too, it just looks totally unfinished, like a super early build of a game filled with placeholder assets where half the code isn't working properly yet.

Last edited by curl-6 - on 15 December 2018

What happen to those early dev videos were it didn't look half bad lol?

These look 5x worst than those



 

 

Cobretti2 said:
What happen to those early dev videos were it didn't look half bad lol?

These look 5x worst than those

Simple, they lied to drum up hype.



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curl-6 said:
Cobretti2 said:
What happen to those early dev videos were it didn't look half bad lol?

These look 5x worst than those

Simple, they lied to drum up hype.

well that was obvious haha. but fuck I'd be embarrassed presenting this as final



 

 

curl-6 said:
Mr Puggsly said:

Right, Ark is exceptional when it comes to bad Switch ports. I can't imagine we'll see worse than this.

Although, any game that's doing 60 fps with a reasonable resolution on X1 seems like a good candidate to work well on Switch. I mean the latest BF games would likely work better on Switch than the latest AC games.

Yeah I think this is as bad as it gets honestly, it'd be tough to get any uglier than this muddy, buggy monstrosity. I'm still kinda shocked this was actually allowed to release like this in this day and age. Reminds me of when Life of Black Tiger hit PS4, that blew my mind too, that at no stage did somebody put their foot down and say "guys, no, this just won't fly."

And yeah, being 60fps on the stronger consoles definitely makes it easier to port to Switch.

I think Snake Pass is an interesting example of a cross-platform title, as another UE4 game. It's 864p/30fps on the base PS4/Xbone and 675p/30fps on Switch, though they make up the difference by parring back some of the game's more subtle effects like water caustics and depth of field, so that the basic look is quite similar while still closing the performance gap in ways that aren't super noticeable.

With some visual compromises Snake Pass could probably be a 60 fps game on base X1 and PS4 though. The Pro and X1X plays it at a locked 60 fps so the bottleneck on base consoles are probably not the CPU when you consider how easily the mid gen upgrades handle 60 fps. Any game the mid gen upgrades can play at 60 fps well are technically not CPU intensive games because they weren't given a huge upgrades per se.

Ark is also a GPU heavy game, which is probably why the Switch version has a surprisingly okay frame rate. I'm suggesting the base X1 and PS4 versions of Ark would actually run well if they lowered the visuals further. The X1X version even hits 60 fps if you drop all the visual settings to the lowest.

Frankly, the visuals of the mobile version of Ark seems like what all the consoles should have received. It looks okay, it looks kind of like an Elder Scrolls game on 7th gen consoles with better lighting.



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Mr Puggsly said:
curl-6 said:

Yeah I think this is as bad as it gets honestly, it'd be tough to get any uglier than this muddy, buggy monstrosity. I'm still kinda shocked this was actually allowed to release like this in this day and age. Reminds me of when Life of Black Tiger hit PS4, that blew my mind too, that at no stage did somebody put their foot down and say "guys, no, this just won't fly."

And yeah, being 60fps on the stronger consoles definitely makes it easier to port to Switch.

I think Snake Pass is an interesting example of a cross-platform title, as another UE4 game. It's 864p/30fps on the base PS4/Xbone and 675p/30fps on Switch, though they make up the difference by parring back some of the game's more subtle effects like water caustics and depth of field, so that the basic look is quite similar while still closing the performance gap in ways that aren't super noticeable.

With some visual compromises Snake Pass could probably be a 60 fps game on base X1 and PS4 though. The Pro and X1X plays it at a locked 60 fps so the bottleneck on base consoles are probably not the CPU when you consider how easily the mid gen upgrades handle 60 fps. Any game the mid gen upgrades can play at 60 fps well are technically not CPU intensive games because they weren't given a huge upgrades per se.

Ark is also a GPU heavy game, which is probably why the Switch version has a surprisingly okay frame rate. I'm suggesting the base X1 and PS4 versions of Ark would actually run well if they lowered the visuals further. The X1X version even hits 60 fps if you drop all the visual settings to the lowest.

Frankly, the visuals of the mobile version of Ark seems like what all the consoles should have received. It looks okay, it looks kind of like an Elder Scrolls game on 7th gen consoles with better lighting.

Snake Pass in its current form is a 864p/30fps game on base PS4/X1 though, so clearly it's not just 1080p/60fps games that can make the jump to Switch in good shape, was all I meant.

Honestly if Ark was programmed with any competence whatsoever it could probably be a solid 1080p/30fps on PS4, 900p/30fps on Xbone, and maybe a dynamic 720p-648p/30fps on Switch with some settings tuned down. But it was apparently coded by concussed monkeys.

That mobile version though does look surprisingly good, can't see why for the Switch version at least that wasn't the base.

Last edited by curl-6 - on 15 December 2018

curl-6 said:
Mr Puggsly said:

With some visual compromises Snake Pass could probably be a 60 fps game on base X1 and PS4 though. The Pro and X1X plays it at a locked 60 fps so the bottleneck on base consoles are probably not the CPU when you consider how easily the mid gen upgrades handle 60 fps. Any game the mid gen upgrades can play at 60 fps well are technically not CPU intensive games because they weren't given a huge upgrades per se.

Ark is also a GPU heavy game, which is probably why the Switch version has a surprisingly okay frame rate. I'm suggesting the base X1 and PS4 versions of Ark would actually run well if they lowered the visuals further. The X1X version even hits 60 fps if you drop all the visual settings to the lowest.

Frankly, the visuals of the mobile version of Ark seems like what all the consoles should have received. It looks okay, it looks kind of like an Elder Scrolls game on 7th gen consoles with better lighting.

Snake Pass in its current form is a 864p/30fps game on base PS4/X1 though, so clearly it's not just 1080p/60fps games that can make the jump to Switch in good shape, was all I meant.

Honestly if Ark was programmed with any competence whatsoever it could probably be a solid 1080p/60fps on PS4, 900p/30fps on Xbone, and maybe a dynamic 720p-648p/30fps on Switch with some settings tuned down. But it was apparentlyu coded by concussed monkeys.

That mobile version though does look surprisingly good, can't see why for the Switch version at least that wasn't the base.

To hit 1080p/60 fps on PS4 or X1, a game really needs to be built around that. Some people think that means UE4 is out of the question, but it really just depends on the graphics, assets, etc. I mean Gears 4 could have been a 1080p/60 fps and still have graphics better than 7th gen Gears games. But they raised the graphics so high, doing 1080p/60 fps isn't possible with the base GPU.

For a game like Ark, even with the best optimization, 1080p and 60 fps is off the table because its an open world game, tons of foliage, demanding effects, etc. I can't really think of games really pushing 1080p and/or 60 fps with Ark's presentation with an open world on top of that. In theory the X1X is better capable of doing that, still wouldn't have an amazing resolution though.



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curl-6 said:
Mr Puggsly said:

Right, Ark is exceptional when it comes to bad Switch ports. I can't imagine we'll see worse than this.

Although, any game that's doing 60 fps with a reasonable resolution on X1 seems like a good candidate to work well on Switch. I mean the latest BF games would likely work better on Switch than the latest AC games.

Yeah I think this is as bad as it gets honestly, it'd be tough to get any uglier than this muddy, buggy monstrosity. I'm still kinda shocked this was actually allowed to release like this in this day and age. Reminds me of when Life of Black Tiger hit PS4, that blew my mind too, that at no stage did somebody put their foot down and say "guys, no, this just won't fly."

And yeah, being 60fps on the stronger consoles definitely makes it easier to port to Switch.

I think Snake Pass is an interesting example of a cross-platform title, as another UE4 game. It's 864p/30fps on the base PS4/Xbone and 675p/30fps on Switch, though they make up the difference by parring back some of the game's more subtle effects like water caustics and depth of field, so that the basic look is quite similar while still closing the performance gap in ways that aren't super noticeable.

Otter said:
Looking at that video I find it kind of interesting that they think resolution is the biggest problem. I actually don't find the resolution that bad, I watched from beginning to end and at no point did the quality of the frames actually offend so much that It would prevent me from enjoying the experience (if it interested me).

However the huge amount of pop in with objects dissapearing/reappearing every frame, shadows adjusting, artefacts around reflection and general glitchiness however was too much for me and far more detrimental to the overall experience. Low resolution is far more forgivable and when playing PS1/N64 games my eyes adjust pretty quickly,

Yeah I thought so too, it just looks totally unfinished, like a super early build of a game filled with placeholder assets where half the code isn't working properly yet.

Life of the Black Tiger is atrocious, but isn't retail game is it?

About the resolution and fps of Snake Pass, it seems a game that a competent dev would make 1080p60fps on X1, and when you see the res and fps of Switch it makes it pretty evident (and of course it was used by some odd fans to show Switch wasn't much weaker than X1).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."