NightlyPoe said:
Shiken said: Absolutely NOT. Remember SFV? |
Street Fighter V followed a different model. Not free DLC that was early and often.
Comparisons are not valid.
Edit: I just edited the topic post with the following since it seems to be a frequent complaint:
A lot of people seem to be bringing up Street Fighter V. I don't see the comparison. Free, frequent updates in the Splatoon model for about 6 months is a completely different beast than keeping half the characters behind paywalls. For the record, I find Street Fighter V's model to be rather scummy and would not like to see it in a Smash game, or any other game for that that matter. Heck, I think the current Smash DLC plan is over-expensive and exploitative.
Again, reiterating. The suggestion is that the use of frequent updates in the Splatoon/Arms/Mario Tennis model would have been best.
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Sorry that you think the current Smash DLC plan is over-expensive and exploitative. I just find it hard to understand it somewhat since its $6 for a character, a stage, and some music tracks. Music tracks individually tend to be like about $0.99 or something like that on iTunes. If there are like 5-10 tracks, that's already close, if not greater than the $6 price tag. Then you got the stage and character being made from scratch. That's still money and resources to being utilized. Of course, you could say the same for the extra content Splatoon and ARMS had, but their initial launches were way different compared to Ultimate. Plus, this is all-new content being developed AFTER the game went gold. There are no echo fighters or returning veterans to be considered for the upcoming Smash Bros. DLC. What makes Joker, the first challenger pack, and his stage and music over-expensive and exploitative?
And as for the Splatoon/ARMS/Mario Tennis Aces model, it all depends. You say Sakurai should adapt, but then others will criticize this particular format. The controversy surrounding the game will likely not bode well, especially when you're talking about an established franchise that has been all about an increasing all-star cast. ARMS and Splatoon were new IPs at the time (and even Splatoon 2 had criticisms when it launched the same way the original did) while Mario Tennis Aces was a sequel to Ultra Smash, which was pretty much a laughing stock for having nothing else but quick play matches and random online matches. Smash Bros. is a critically acclaimed franchise with each iteration is expected to be bigger than the last.
Whether you can change the way it can be marketed or not, having the title "Ultimate" but starting with a 20-man roster with more coming in late summer or fall may not necessarily go the way you wanted. I don't know if Smash Ultimate would have had the incredible first week it has now if it started off with the model you suggested. Who knows, because its Smash, the game would still do well in the Summer, but Nintendo wanted the game to help kickstart the holiday rush or Switch in December while Pokemon carried the load in November.