By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Should Smash Have Been Released in August with Fewer Characters and Slowly Built to 75 with Free DLC?

people are already mad that they have to unlock their main, how mad would they be if they would have to wait months before they could play that character



Around the Network
melbye said:
people are already mad that they have to unlock their main, how mad would they be if they would have to wait months before they could play that character

Haha, seriously?

I can see them now,



I describe myself as a little dose of toxic masculinity.

I mean, I get why companies do this: it keeps interest up throughout the year. But I hate it. Like, absolutely loathe it. When I slap my $60 on the counter I want a full, complete package.



Nope.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

NightlyPoe said:
MasonADC said:
This is a horrible Idea. Ultimate's main selling point was "Everyone is here". They would have to take that away. It's not like Splatoon and Arms had the content, but kept it away for dlc down the line. New content was being made after the game came out

Hence my suggestion of also pushing up the release date.

But that's the thing. If Sakurai needed more time, he get it. While the demo showed polished, it was still incomplete. To do QA and debug the whole game. Plus, we don't know where the game was in terms of completion during the Summer. Probably not at a point where they were ready to release it.



Around the Network

nope!



NightlyPoe said:
Kai_Mao said:

But that's the thing. If Sakurai needed more time, he get it. While the demo showed polished, it was still incomplete. To do QA and debug the whole game. Plus, we don't know where the game was in terms of completion during the Summer. Probably not at a point where they were ready to release it.

I'm afraid you don't understand.  My suggestion was that they focus on getting the core gameplay and a certain number of characters ready for an August release from an earlier point in production.  It wasn't that they should have released the E3 demo that actually existed, except with fewer characters.

It only makes sense that they could have released a fully polished game a few months earlier if they had a smaller initial lineup and a few modes put on the backburner.

Anyway, a slowly expanding game that I can keep coming back to and continually find new things appeals to me as long as the game is good from Day 1.

I don’t know if the game will be as well received then compared to now if we go by your recommendation. Street Fighter V suffered from that mindset.

plus, as I mentioned before, we’re talking about Sakurai. That’s not his style.



I don't think this sort of system would work with World of Light, since that's closely tied with other parts of the game, like characters and spirits. It wouldn't really work if the game was chopped up into pieces... Or you'd be closed off from advancing the story until more parts of the game released...

Either way, I'm happier with a completed game at launch, rather than some half built game with promised content down the line. SFV seems like a good lesson in this.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

when you get to credit scene you will see he had help from other people bandai who had a lot of people working on this game, so no this game do not use anything from Wii U



No. I get where you are coming from but Smash is an established franchise and a character based game. People want to play as "their" character (Daisy!) and it would've been a huge letdown if half of the cast hadn't been there at launch. Also, imagine how crazy the pro-scene for this game would've been with multiple new characters added each month, each time shaking up the balance of the pro play. People would've gone nuts.