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Detroit: Become Human has sold through over 2 million copies worldwide (also fastest selling QD game)

Forums - Sales Discussion - Detroit: Become Human has sold through over 2 million copies worldwide (also fastest selling QD game)

okr said:
As is Cage.

Three commercial successes in a row stress otherwise.



                                                                                                                                            

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JRPGfan said:

Lifetime sales.... should end up well over 3m right?

Of course, Heavy Rain sold slowly and make it better than 5 million.



Playing right now : Shadow Of WarDeath Stranding, Gears 5 and Star Wars Jedi Fallen Order.

okr said:
As is Cage.



Switch Friend Code : 3905-6122-2909 

Keiji said:
JRPGfan said:

Lifetime sales.... should end up well over 3m right?

Of course, Heavy Rain sold slowly and make it better than 5 million.

then i dont understand manuelogando40 comment at all....



okr said:
As is Cage.

He may be a frustrated filmmaker, but he is a pretty accomplished game maker with movie orientation.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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JRPGfan said:
Keiji said:

Of course, Heavy Rain sold slowly and make it better than 5 million.

then i dont understand manuelogando40 comment at all....

And he said as if he is being serious.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Good news! This proves that, despite questionable criticisms here and there, there is an audience for interactive dramas in this market.

That game has high production values and for me, particulary, it was a great experience. The actors did an amazing job and I was hooked by their interpretation of the characters, the atmosphere, the superb soundtrack and the huge number of choices and endings

I´m not so sure, though, that after such a long period of development, 2 million copies sold would be enough to give QD / Sony a profit. Hopefully, it may become like previous QD titles and keep an steady pace of sales, reaching around 3+ million copies sold lifetime.



Rogerioandrade said:
Good news! This proves that, despite questionable criticisms here and there, there is an audience for interactive dramas in this market.

That game has high production values and for me, particulary, it was a great experience. The actors did an amazing job and I was hooked by their interpretation of the characters, the atmosphere, the superb soundtrack and the huge number of choices and endings

I´m not so sure, though, that after such a long period of development, 2 million copies sold would be enough to give QD / Sony a profit. Hopefully, it may become like previous QD titles and keep an steady pace of sales, reaching around 3+ million copies sold lifetime.

Yep, David Cage have show that there is a solid market (2-5M) for this type of experience as long as it is well made and well sparsed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Last edited by CGI-Quality - on 13 December 2018

                                                                                                                                            

COKTOE said:

That's nice to hear. I'm genuinely looking forward to playing this game. I have all of QD's PS exclusives, including Heavy Rain on both PS3 and PS4, but have yet to play anything beyond the Heavy Rain demo, which I rather enjoyed. My main hangup is that I'm not into sad stories, and I've only gotten softer as I've aged. There were two kills I executed in Hitman 2 that kinda bothered me. Haaa.

I sometimes hear that from people, understand :) But never forget: you might miss one of the most interesting story games in your life, a very special experience. So..i hope the best for you, lets try it in future : D

Kerotan said:
https://twitter.com/PlayStation/status/1072883814840631296?s=19

Holy shit looks like this doesn't include November and December sales.

Are you sure about that ? After 5 months ?

PortisheadBiscuit said:
Bought it on Black Friday, waiting in the queue to play after I finish Ni No Kuni II and Spyro.

Great taste, have fun! = )

Keiji said:

Game of the gen for me.

Congratulation, people always said great thing about it. It will probably break 5 million with time like Heavy Rain.

!!

KBG29 said:
Excellent! Hope they are pleased. I love Quantic Dreams games, because they are all about story. Nothing else keeps me engaged in the characters and story like their games.

Also, I have to give props to the Connor and Hank relationship. For me, it was right up with Joel and Ellie, and Kratos and Atreus.

Now I hope their next game is on PSVR2. Living a David Cage story. Wow! That would be freaking incredible!

Interesting comment and great feelings :)

flashfire926 said:
One of the games I'm picking up for sure when I get a PS4.

Its time, this winter is perfect and in january coming the next big games again : D

Rogerioandrade said:
Good news! This proves that, despite questionable criticisms here and there, there is an audience for interactive dramas in this market.

That game has high production values and for me, particulary, it was a great experience.
The actors did an amazing job and I was hooked by their interpretation of the characters, the atmosphere, the superb soundtrack and the huge number of choices and endings

I´m not so sure, though, that after such a long period of development, 2 million copies sold would be enough to give QD / Sony a profit. Hopefully, it may become like previous QD titles and keep an steady pace of sales, reaching around 3+ million copies sold lifetime.

So true. And good sales figures are important for the Singleplayer Games Market :)