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Reggie on why Red Dead Redemption 2 isn't on Switch

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I don't think Ark running on Switch is proof enough that any game could "run" on Switch.

Run could have many meanings. If by run we just mean "be playable", so perhaps yes, but most PS4 would be playable like rubbish on Switch.

Playable is not enough.



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When PS4 will hit 100m consoles sold: Before Christmas 2019

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Kerotan said:
Mr Puggsly said:

Bullshit, Switch can easily handle any 8th gen.

Just look Ark on Switch in glorious 170p or whatever.

Lol exactly.

 

Look at the state of ark, I'd hate to see what rdr2 would be like. Switch just isn't powerful enough. 

With the right art style, it could look beautiful. R* tends to prefer more realistic depictions however...



Miyamotoo said:
Mr Puggsly said:

The Ps4 and X1 versions are running poor resolutions but thats with a massive improvment in graphics settings.

The Switch version has abysmal resolution and graphics settings so poor they arguably should disable them entirely. For example, cant they just turn off the shadows entirely?

However, I do see this Switch port as an interesting experiment. Its a very taxing (poorly optimized) 8th gen that appears to be fully functional on Switch. That suggests virtually any 8th gen works on Switch. Also a better optimized games work even better on Switch, as we see with Doom and Wolf 2.

A game like RDR2 though... the graphics would need to be scaled far back to just maintain 480p.

This game is unoptimized mess in any case, game runs 640p on base PS4 while on same console we have RDR2 running at 1080p with much better frame rate.

Agreed, that's why I said 480p and not 170p.

But don't just look at the PS4, the Switch is even far below the X1 in GPU.



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Mr Puggsly said:
Miyamotoo said:

This game is unoptimized mess in any case, game runs 640p on base PS4 while on same console we have RDR2 running at 1080p with much better frame rate.

Agreed, that's why I said 480p and not 170p.

But don't just look at the PS4, the Switch is even far below the X1 in GPU.

Even if talk about XB1, RDR2 runs at 860p on XB1 while ARK runs at 610p with much worse frame rate, or talking about Xbox One X full 4K resolution for RDR2 vs 1440p for ARK.



Switch can't handle this beast.



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Spike0503 said:
VAMatt said:

(Almost) confirmed vaporware.

I remember reading years ago it accumulated 10mill or something in funding? Crazy to think all those people funded so much for a bunch of empty promises.

Meanwhile: https://www.eurogamer.net/articles/2018-11-17-star-citizen-shoots-through-the-USD200m-raised-barrier



OT: RDR2 is of course impossible, but great last gen OW games like RDR1, Mass Effect Trilogy and Witcher 2 would be nice additions to the Switch library.



Miyamotoo said:
Mr Puggsly said:

Agreed, that's why I said 480p and not 170p.

But don't just look at the PS4, the Switch is even far below the X1 in GPU.

Even if talk about XB1, RDR2 runs at 860p on XB1 while ARK runs at 610p with much worse frame rate, or talking about Xbox One X full 4K resolution for RDR2 vs 1440p for ARK.

I'm basically saying its still going to require huge sacrifices for Switch to support a game like RDR2.

Wolf II is like 800p/60 fps on X1, but the Switch had to make some serious scaling back of visuals and tweaks to the game to make it a stable 30 fps.

Basically I'm in the camp that believes pretty much any 8th gen game works on Switch with varying levels of tweaks. Kinda like how a low spec PC can run modern games. I just think many developers skip the Switch for two reasons, a good port requires extra work and sales of core games on that platform may not be worth it. Reggie is ignoring many AAA games are still skipping Switch its likely due to the ports requiring extra work for Switch.

It possible the support Switch is given will change as the userbase grows. But we're also at a point where base consoles are being pushed hard and mid gen upgrades might even be the lead platforms. So supporting Switch isn't necessarily getting easier for AAA games.



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Certainly it could run on Switch.

And certainly it could fit on a 16GB cartridge if they really wanted to.

- Dial back texture sizes two increments.
- Halve the audio bitrate, and use a slightly lossier compression.
- Do away with all samples and mixing necessary for 4.1 and settle for stereo.
- Reduce the keyframe count and decimal precision on the motion capture data by the amount suitable for the expected drop in final on-screen resoluttion.

Now it fits on the cartridge.

- Take a third off the draw distance
- Reduce the set dressing to half
- Simplify character geometry (quick to do poorly-but-acceptable, fairly time consuming to do well)
- Simplify character rigs and skinning (very time consuming to do well)
- Accept a 30fps target with dips to 20
- Accept a 720p target with dynamic dips to 480p
- Reduce all shader scripts to half the amount of lines
- Use only half the amount of shaders on screen at any time
- No AA or other post-processing
- Accept longer load times
- Accept shorter times for resetting of environmental player traces

Now it runs.

Would they want to release the game with the sacrifices they would have to make? Or with the slightly fewer sacrifices they would have to make, if they decided to spent a lot of money on a port? Maybe they wouldn't. And maybe they won't even care to test the situation, as porting the engine in the first place is sure to be a hassle.



KLAMarine said:
Kerotan said:

Lol exactly.

 

Look at the state of ark, I'd hate to see what rdr2 would be like. Switch just isn't powerful enough. 

With the right art style, it could look beautiful. R* tends to prefer more realistic depictions however...

RDR2 already has the right art style. They'd have to change it so much they might as well just make a new up capable of running on all 3 platforms.