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Forums - Sales Discussion - Japan Sales Week 49 Media Create/Famitsu/Dengeki - December 3-9, 2018

Megiddo said:

How long a game stays on the charts matters far less than the actual total number of copies sold. The amount of obsession I see for "legs" instead of raw sales is one of the most perplexing things I have observed. MHW sold 4+ million copies on PS4 in Asia in its first year. Whether or not it did it all in the first month or if it sold 400k every month (otherworldly "legs") it doesn't matter.

Your post dont make too much sense, this list are only about physical sales in Japan not for hole Asia, and Asia (including Japan offocurse) is bigger market than Japan alone. If some game keep charting every month on MC list that means that game is certainly keep selling good and its certain it has good legs, you cant say same thing for game that isnt charting.

Last edited by Miyamotoo - on 14 December 2018

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TheBraveGallade said:
Farsala said:

Japan sales will definitely be poor compared to that then. Hopefully if a PS2 mini ever happens, they do it right.

A PS2 mini is going to be way too expensive to make in reasonable costs.

 

The PS2 means dipping into DVD territory, smaller games are usually 1 gig minimum, and can go up to NINE GIGABYTES. NINE.

 

Plus the fact that we are encroaching upon more recent games that a lot of devs would charge more money for, power is also an issue at this point. My 8GB ram, i5 5th gen MacBook pro with Intel iris  6100 (a pretty decent intergrated chip) barely emulate sps2/GameCube games at 720p at full frame rate. 


The Iris 6100 is on par with the Vega 6 in the Ryzen 3 2300U, even down to the specs (384 Shader units @1100Mhz in both chips). For Intel, that's certainly decent, especially in theory. In practice however, Intel underclocks the iGPU as soon as the TDP limit is reached (AMD reduces CPU turbo instead), so basically it can never run at full speed.

I agree however that by this point it starts getting more difficult, both to handle the emulation on what is essentially embedded mobile hardware and for the storage and licensing costs. It's not impossible, but I fear a PS2 mini with 20 games would at least cost 149.99$, at which point it gets too expensive for it's purpose.

However, what I could see as a possibility here is potentially something akin to the VC. The games would probably cost somewhere around 10-15 bucks each, which may be too much for some, but still better than paying about as much as a modern console for a retro console with games preinstalled



Shipments for Smash were arouns 1.8mil FW, so ship+digital might be close to/just over 2mil



Gemmol31 said:
The_Liquid_Laser said:

VGC says Monster Hunter World did 1.36m in Japan it's first week.  Any game that can sell anything remotely close to Monster Hunter in Japan is doing extremely well.  Monster Hunter is a top tier franchise in Japan.

it use to be now Splatoon is the highest tier possible, it beat out dragon quest, and couple months later withstand monster hunter, still charting when monster hunter only chart from january to april, well blame capcom for that, if it was on switch it would chart as long as splatoon, but like every other game that came out on ps4, they always fall off chart quickly

I consider Monster Hunter, Pokemon, Dragon Quest, 2D Mario, and now Splatoon to be all top tier franchises for Japan.  Any game that can sell even remotely like one of these games is doing quite well for itself.



Megiddo said:
Bofferbrauer2 said:

Doesn't seem very good, but how well did Famicom/Super Famicom Mini do?

Famicom was 250k, SNES was 350k

It's 12 million USD in revenue for Sony for very little effort. I'd say that's extremely solid.

That's actually terrible, both SNES and especially NES had stock issues. And people applauding a low-effort from Sony on paying homage to one of the most revolutionary consoles of all time... peculiar to say the least.



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PortisheadBiscuit said:
Megiddo said:

Famicom was 250k, SNES was 350k

It's 12 million USD in revenue for Sony for very little effort. I'd say that's extremely solid.

That's actually terrible, both SNES and especially NES had stock issues. And people applauding a low-effort from Sony on paying homage to one of the most revolutionary consoles of all time... peculiar to say the least.

Oh, I'm not applauding it. I think it's terrible. Just saying from a business point of view, with how little Sony actually did/marketed and how it basically outsourced all development they're making a ton of money off the thing.

From how Chris on ResetEra had been talking I figured first week sales were less than 50k in Japan.



Media Create:

Switch 281,213
PS4 62,580
PS4 Pro 19,014
New2DS LL 14,510
New3DS LL 5,132
Vita 2,647
Xbox One X 847
2DS 395
Xbox One 204



Smash: 400k
Judgment: 148k
God Diner 3: 150k
Senran Kagura: 10k

https://www.4gamer.net/games/117/G011794/20181219078/

 

 

wooow hold for the swith down 9 units!!! It's beasting and smash too



Smash doesn't move hardw-