By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Japan Sales Week 49 Media Create/Famitsu/Dengeki - December 3-9, 2018

Farsala said:
The PS mini definitely had a lot more potential, but Sony simply didn't want that. It is likely they cheaped out on the games liscensing and kept it overpriced, so who knows what kind of profit they made. However at $99, it launched to similar revenue to the NES mini.

Similar revenue for first week, the difference is that NES mini continued to sell strong after that growing to over 1 million in Japan.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network
zorg1000 said:
Farsala said:
The PS mini definitely had a lot more potential, but Sony simply didn't want that. It is likely they cheaped out on the games liscensing and kept it overpriced, so who knows what kind of profit they made. However at $99, it launched to similar revenue to the NES mini.

Similar revenue for first week, the difference is that NES mini continued to sell strong after that growing to over 1 million in Japan.

Source on that? SNES mini certainly did, but I can't find info on NES mini.

Legs remain to be seen for PS mini. And selling that 1 million is 4 times as much revenue for NES mini.

SNES+NES Mini equaled 10m at sept 30 2018, with the majority coming from SNES mini. NES mini had severe supply issues, so if you got a source for that 1m+ in Japan alone, I would like to see.



Farsala said:
zorg1000 said:

Similar revenue for first week, the difference is that NES mini continued to sell strong after that growing to over 1 million in Japan.

Source on that? SNES mini certainly did, but I can't find info on NES mini.

Legs remain to be seen for PS mini. And selling that 1 million is 4 times as much revenue for NES mini.

SNES+NES Mini equaled 10m at sept 30 2018, with the majority coming from SNES mini. NES mini had severe supply issues, so if you got a source for that 1m+ in Japan alone, I would like to see.

Chris on Resetera said NES & SNES mini each did over 1 million in Japan.

He is also saying that word of mouth is terrible for PS Mini so legs arent looking good.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Farsala said:

Source on that? SNES mini certainly did, but I can't find info on NES mini.

Legs remain to be seen for PS mini. And selling that 1 million is 4 times as much revenue for NES mini.

SNES+NES Mini equaled 10m at sept 30 2018, with the majority coming from SNES mini. NES mini had severe supply issues, so if you got a source for that 1m+ in Japan alone, I would like to see.

Chris on Resetera said NES & SNES mini each did over 1 million in Japan.

He is also saying that word of mouth is terrible for PS Mini so legs arent looking good.

Japan sales will definitely be poor compared to that then. Hopefully if a PS2 mini ever happens, they do it right.



Farsala said:
The PS mini definitely had a lot more potential, but Sony simply didn't want that. It is likely they cheaped out on the games liscensing and kept it overpriced, so who knows what kind of profit they made. However at $99, it launched to similar revenue to the NES mini.

Yeah looks like Sony went to cash in on launch and make as much revenue as possible. They'll have room to drop the price too. 



Around the Network
Farsala said:
zorg1000 said:

Chris on Resetera said NES & SNES mini each did over 1 million in Japan.

He is also saying that word of mouth is terrible for PS Mini so legs arent looking good.

Japan sales will definitely be poor compared to that then. Hopefully if a PS2 mini ever happens, they do it right.

A PS2 mini is going to be way too expensive to make in reasonable costs.

 

The PS2 means dipping into DVD territory, smaller games are usually 1 gig minimum, and can go up to NINE GIGABYTES. NINE.

 

Plus the fact that we are encroaching upon more recent games that a lot of devs would charge more money for, power is also an issue at this point. My 8GB ram, i5 5th gen MacBook pro with Intel iris  6100 (a pretty decent intergrated chip) barely emulate sps2/GameCube games at 720p at full frame rate. 



TheBraveGallade said:
Farsala said:

Japan sales will definitely be poor compared to that then. Hopefully if a PS2 mini ever happens, they do it right.

A PS2 mini is going to be way too expensive to make in reasonable costs.

 

The PS2 means dipping into DVD territory, smaller games are usually 1 gig minimum, and can go up to NINE GIGABYTES. NINE.

 

Plus the fact that we are encroaching upon more recent games that a lot of devs would charge more money for, power is also an issue at this point. My 8GB ram, i5 5th gen MacBook pro with Intel iris  6100 (a pretty decent intergrated chip) barely emulate sps2/GameCube games at 720p at full frame rate. 

All in due time, maybe 25 or 30 year anniversary for PS2.



ZS said:
Gemmol31 said:

dude you are just wrong, look at past consoles DS, and Wii who had mario kart at 20 to 40 million copies sold......other 3rd party games sold a couple millions, some reach 5 million or more, but regardless no games compete with Nintendo sales if Nintendo have the same amount of hardware sold. Meaning mario party on wii sold 32 million before it got bundle on a 100 million system, while grand theft reach 30 million from on 160 million consoles from xbox and sony hardware sales together. Nintendo can compete with anyone as long as there is enough hardware sales sold to compete.

 

There is no 3rd party on any console that can compete, so even with nintendo taking up the chart do not mean there is no money for 3rd party, because even with their high sales on ds and Wii the 1 million to 10 million games 3rd party sold stlll gave them a lot of money and like someone wrote before, game budgets on Nintendo system are way less than on ps4, so if ps4 need to sell 3 million to break even, some 3rd party developers admit on ds and wii they only needed to sell 50k to 200k to break even which majority of them did, and I am talking about big games, little games needed way less sales. so Carnival games that came out on Wii that just came out for Switch is a game that barely need to sell to make profits.

retail only nintendo system already show you people buy more on it, fifa last year version outsold ps4 version.........dragon quest 11 on 3ds out sold ps4 in retail.......Nintendo games have great legs, when fifa drop last year sony out sold it first week, it was not until december with its legs that switch over take

 

Sony games dont have legs so once a 3rd party move off the chart its gone for good look at monster hunter world it lasted from end of january to April when it stop showing on the chart thats the longest a ps4 game ever went

Yes Nintendo games generally do well, but remember this The 3ds had like 5x more handhelds in the wild, yet the ps4 was only like 200k units behind with 5x less consoles when DQ11 came out. The Japanese market is definitely not like the ps1/ps2 era where consoles and handhelds sold well. Sony will definitely have bigger digital sales than Nintendo so there’s that. 

3ds era was over once Switch came out, yes the 3ds still sold, but it was already on its decline, so in my opinion there were not that many 3ds owners at the time. If the game was released 1 year before it would of sold more, but once Switch came out, many was selling or trading it for a Switch. Regardless of Sony digital sales, the 3ds still sold more. Switch is another beast it gets sales like any of Nintendo past handhelds, but also get digital sales and with Nintendo digital sales rising every month, Nintendo digital will beat sony easily in Japan with time. Only reason people still tend to go for nintendo retail more than Sony because Nintendo games still hold more value. There was a game from 3rd parties that was release on both systems, but when it came to use the switch version cost more



The_Liquid_Laser said:
Megiddo said:

Only Monster Hunter World had a bigger week one for retail sales this year. Smash did incredibly well.

VGC says Monster Hunter World did 1.36m in Japan it's first week.  Any game that can sell anything remotely close to Monster Hunter in Japan is doing extremely well.  Monster Hunter is a top tier franchise in Japan.

it use to be now Splatoon is the highest tier possible, it beat out dragon quest, and couple months later withstand monster hunter, still charting when monster hunter only chart from january to april, well blame capcom for that, if it was on switch it would chart as long as splatoon, but like every other game that came out on ps4, they always fall off chart quickly



How long a game stays on the charts matters far less than the actual total number of copies sold. The amount of obsession I see for "legs" instead of raw sales is one of the most perplexing things I have observed. MHW sold 4+ million copies on PS4 in Asia in its first year. Whether or not it did it all in the first month or if it sold 400k every month (otherworldly "legs") it doesn't matter.