NightlyPoe said:
DélioPT said:
Don't know if it would have been better. Neither are system sellers, btw.
People talk a lot about FE and how big it is and how huge it will be, but when you look at sales of both FE games on 3DS you'll see that while the first caused a little bump in sales, the second only managed to do that in Japan, whereas sales in the US even went down. SW sales for the first game weren't all that and they went down with the second game.
As i said before, Nintendo wasn't prepared for 2018. But they were lucky enough to have Switch's momentum cover that up. After Wii U, it's not normal for a company that wants to do (way) better, to have such a weak second year.
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I think the Switch's lineup would have been fine without another system seller or two. 2017 was so stacked that it could ride on the momentum of Zelda, Mario Kart, Splatoon, and Mario Odyssey as the headliners until Pokemon and Smash provided that they were still injecting plenty of enticing mid-tier games into the lineup before and after.
Kirby was previously the top-seller of the year so far? There's nothing wrong with having a Kirby game. It's not a "system seller", but it is a series that people enjoy and works to make the system feel well supported. Unfortunately, Kirby was asked to essentially Nintendo's lone original game for the whole first half of the year. It can't do that.
Fire Emblem and Yoshi are around the same tier as Kirby. Having a couple more of their caliber would have made a big difference.
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Not only it could ride on those games, it had to.
But when you see people question Nintendo's 20M goal for the fiscal year, you realise that riding on those games wasn't enough. And is exactly the problem: it could - and should - have been better and it wasn't.
The potential was there.
There's a reason why games like Kirby and Yoshi aren't usually used to lift sales or aren't holiday titles. It's because they are "fillers". And i don't say this in a bad way.
A Smash game can handle a lack of big games, but Kirby, Yoshi can't. And that's why trying to support your system's growth on such games is a "bad" move.
I'm not saying, with this, that they aren't valuable games or that they don't have a place of their own. I'm just saying that either they should have the company of system sellers or should have been reserved for a later time (sustain sales, for exemple).
Miyamotoo said:
DélioPT said:
For a second year, yeah, it was bad. To get a worthwhile game you had to wait until November… and December.
Even what we know now is already better than 2018, as a whole.
To be honest, hadn't Switch been a hit and you would hear people severely criticize Nintendo for that weak line-up.
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I disagree, there were worthwhile games even before November-December, but biggest games of year were November-December, but that doesnt mean year was bad at end.
Point that 2019. look it will be much stronger than 2018. also doesnt mean that 2018. was bad.
Again disagree, Switch didn't had any droughts and despite didn't had huge exclusive games until years end, there were plenty of and different type of releases games.
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I'm not saying games like Kirby or Mario Tennis aren't worthwhile or that they aren't valuable entries in the Switch library. I'm merely saying that, for a console in a second year, having 10 months of titles like these is a bad move.
Remember that this was the plan even before Switch was a hit. Which means that hadn't Switch sold as it did and things wouldn't be "ok".
When i say that 2018 is bad i do it because we are talking about a console in it's second year. Not fourth or fifth.
This lack of system sellers in a year, to catapult sales, was not a good move.
And unlike Sony and MS, Nintendo does not have 3rd parties to cover their flaws.
Again, it's not a question of droughts - which never happened -, it's just about answering this question: how well did Nintendo managed their second year to increase sales futher in the year and beyond?
The answer, to me, is that they did a bad management of releases and 2018 suffered.
2017 was an excellent year in terms of mid-great titles; 2018 wasn't; 2019 is shaping up to be what 2018 should have been, not just for Switch, but for any console.
Wii U in 2014 (it's second full year) had a better planned release Schedule:
DKC Tropical Freeze (February)
MK 8 (May)
Hyrule Warriors (September)
Bayonetta 2 (October)
Captain Toad (Nov./Dec.)
Smash (December).
Even compared to Wii U's 2014, Switch 2018 looks bad.