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Soul Calibur VI is awful on Xbox One.

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A popular discussion for some reason tends to be what are the worst looking games of the gen. I'm here to say Soul Calibur VI deserves an honorable mention. By far one of worst uses of UE4 on a relatively big budget game.

First of all 720p is ridiculous for a 8th gen fighting game and these visuals. Everything just looks pixelated and the character models don't look like a huge leap forward compared to 7th gen assets, I don't get it. Tekken 7 was also unusually low resolution but that game does atleast look better.

The shadows on characters are also very low resolution, like last gen stuff. Big blurry chunky shading, its awful!

But even worse than all of that, the god damn load times are insane. Loading between screens takes too long, the character select screen freezes, going to fight is a long wait, its insane. Tekken 7 also had long load times but it wasn't this bad overall.

 

I did find a solution though, don't use a base X1. I wasn't home when I was first playing SCVI, so I was using a base X1. When I got home I downloaded it on the beast, Xbox One X. Magically it fixed everything! I mean assets are still mediocre, but it at least looks sharp (non-pixelated mess) and loading problems have essentially been eliminated. In a nutshell, I think this is an example of what happens when developers build their games for mid gen upgrades.

On a side note, I can see why this game skipped Switch. A game that's mess on X1 specs is gonna need special love to function properly on Switch.

Its quite an achievement by Bandai Namco, I had the impression UE4 was a good choice for making well polished games. Either they suck with it or their style of fighting games just destroys this engine.



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That sucks, sorry to hear this



Games are just starting to become more demanding as this generation progresses forward and highly generic engines like UE4 only exasperate the issues ...

Just Cause 4 is another recent example where base SKUs are straight chugging on the game and it gives upgraded SKUs a run for their money. Dynasty Warriors 9 was another performance disaster ...

UE4 is a terrible engine and no AAA developer should even think about touching it for high end graphics technology projects and it's just sad the developers behind Days Gone, Crack Down 3, FF VIIR, KH III and Gears 5 are using it when the publishers behind them could easily afford to make their own in-house customized solutions that perform better for their own cases ...



Mr Puggsly said:

A popular discussion for some reason tends to be what are the worst looking games of the gen. I'm here to say Soul Calibur VI deserves an honorable mention. By far one of worst uses of UE4 on a relatively big budget game.

First of all 720p is ridiculous for a 8th gen fighting game and these visuals. Everything just looks pixelated and the character models don't look like a huge leap forward compared to 7th gen assets, I don't get it. Tekken 7 was also unusually low resolution but that game does atleast look better.

The shadows on characters are also very low resolution, like last gen stuff. Big blurry chunky shading, its awful!

But even worse than all of that, the god damn load times are insane. Loading between screens takes too long, the character select screen freezes, going to fight is a long wait, its insane. Tekken 7 also had long load times but it wasn't this bad overall.

 

I did find a solution though, don't use a base X1. I wasn't home when I was first playing SCVI, so I was using a base X1. When I got home I downloaded it on the beast, Xbox One X. Magically it fixed everything! I mean assets are still mediocre, but it at least looks sharp (non-pixelated mess) and loading problems have essentially been eliminated. In a nutshell, I think this is an example of what happens when developers build their games for mid gen upgrades.

On a side note, I can see why this game skipped Switch. A game that's mess on X1 specs is gonna need special love to function properly on Switch.

Its quite an achievement by Bandai Namco, I had the impression UE4 was a good choice for making well polished games. Either they suck with it or their style of fighting games just destroys this engine.

wow really?
Hard to believe since I played Tekken 7 on X1 and it looks like utter crap.

At least SCVI has a 4k patch.

Last edited by Barozi - on 08 December 2018

fatslob-:O said:

Games are just starting to become more demanding as this generation progresses forward and highly generic engines like UE4 only exasperate the issues ...

Just Cause 4 is another recent example where base SKUs are straight chugging on the game and it gives upgraded SKUs a run for their money. Dynasty Warriors 9 was another performance disaster ...

UE4 is a terrible engine and no AAA developer should even think about touching it for high end graphics technology projects and it's just sad the developers behind Days Gone, Crack Down 3, FF VIIR, KH III and Gears 5 are using it when the publishers behind them could easily afford to make their own in-house customized solutions that perform better for their own cases ...

Funny, our minds have gone to two different places here. You're saying games today are more demanding, I'm asking what is so demanding about Soul Calibur VI? I mean this is just a 1-on-1 Arcade fighting game. In theory the 6th gen consoles should be able to handle this gameplay.

Did you see the Just Cause 4 video at Digital Foundry? I was actually impressed how well it works on base hardware. A fairly stable 30 fps given the action and scale of that game.

I have mixed feelings about UE4 when projects turn out like Soul Calibur VI. I really think its a matter of optimization, because some of the best looking games this gen are also UE4. I mean Gears 4, MKX, Injustice 2, Hellblade, Fortnite, Dragon Ball, Spyro, and Sea of Thieves are good looking games that use the engine in different ways. Street Fighter V deservers an honorable mention for solid visuals, but its load times are painful and the game in general feels souless.

Days Gone, Crackdown 3 and Gears 5 seem like they will make good use of the engine as well. I wouldn't say its a terrible engine at all.



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Barozi said:
Mr Puggsly said:

A popular discussion for some reason tends to be what are the worst looking games of the gen. I'm here to say Soul Calibur VI deserves an honorable mention. By far one of worst uses of UE4 on a relatively big budget game.

First of all 720p is ridiculous for a 8th gen fighting game and these visuals. Everything just looks pixelated and the character models don't look like a huge leap forward compared to 7th gen assets, I don't get it. Tekken 7 was also unusually low resolution but that game does atleast look better.

The shadows on characters are also very low resolution, like last gen stuff. Big blurry chunky shading, its awful!

But even worse than all of that, the god damn load times are insane. Loading between screens takes too long, the character select screen freezes, going to fight is a long wait, its insane. Tekken 7 also had long load times but it wasn't this bad overall.

 

I did find a solution though, don't use a base X1. I wasn't home when I was first playing SCVI, so I was using a base X1. When I got home I downloaded it on the beast, Xbox One X. Magically it fixed everything! I mean assets are still mediocre, but it at least looks sharp (non-pixelated mess) and loading problems have essentially been eliminated. In a nutshell, I think this is an example of what happens when developers build their games for mid gen upgrades.

On a side note, I can see why this game skipped Switch. A game that's mess on X1 specs is gonna need special love to function properly on Switch.

Its quite an achievement by Bandai Namco, I had the impression UE4 was a good choice for making well polished games. Either they suck with it or their style of fighting games just destroys this engine.

wow really?
Hard to believe since I played Tekken 7 on X1 and it looks like utter crap.

At least SCVI has a 4k patch.

I thought Tekken 7 looked pretty good, the lighting and environments are pretty impressive. The post processing effects seem to make it blurry though, Soul Calibur VI suffers from the opposite by being pixelated and effects quality seems low.

The resolution on X1X is more like 1440p. But the PS4 Pro is only 1080p I think. Anywho, I don't think I'll be playing this much on my base hardware primarily because loading is awful. Meanwhile Tekken 7 could use a X1X patch. 1440p is disappointing for a fighting game on X1X, but its much better than 720p.



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Mr Puggsly said:

Funny, our minds have gone to two different places here. You're saying games today are more demanding, I'm asking what is so demanding about Soul Calibur VI? I mean this is just a 1-on-1 Arcade fighting game. In theory the 6th gen consoles should be able to handle this gameplay.

Did you see the Just Cause 4 video at Digital Foundry? I was actually impressed how well it works on base hardware. A fairly stable 30 fps given the action and scale of that game.

I have mixed feelings about UE4 when projects turn out like Soul Calibur VI. I really think its a matter of optimization, because some of the best looking games this gen are also UE4. I mean Gears 4, MKX, Injustice 2, Hellblade, Fortnite, Dragon Ball, Spyro, and Sea of Thieves are good looking games that use the engine in different ways. Street Fighter V deservers an honorable mention for solid visuals, but its load times are painful and the game in general feels souless.

Days Gone, Crackdown 3 and Gears 5 seem like they will make good use of the engine as well. I wouldn't say its a terrible engine at all.

@Bold When you look at the recent performance metrics, it's getting pretty bad as we've seen with ARK: Survival Evolved which also happens to use UE4 and yeah UE4 is awful at this point since no one can deny that when many of the technically ambitious projects hardly use it ... 

Soul Calibur VI isn't all that terrible all things considered when it's targeting a smooth 60fps which is supposed to be a cornerstone of fighting games and Just Cause 4's technical achievements are meh worthy at best given that the game is grainy as hell since it made a downgrade in resolution compared to it's predecessor which means both base consoles are running 720p frequently even on the PS4 which often has a clear resolution advantage in many other titles ... (JC4 still doesn't run at a stable 30fps on the base X1 from what I've seen on DF so that's mainly reserved for all other systems but I will concede that it's better in comparison to it's predecessor) 

Most of the projects you mentioned are far more technically inferior than Soul Calibur VI. MKX doesn't even use UE4, it uses UE3. Fortnite, of which I don't mean it's battle Royale expansion but rather it's original release Save the World runs at 30fps with it's muted visuals. Is Dragon Ball FighterZ supposed to be some thing we're impressed by given that it has far less complex models, backgrounds, effects and it even uses variable frame rate animations too ? Spyro: Reignited Trilogy is a budget 30fps platformer and LOL @ Sea of Thieves when I last checked since it dips below 30fps even on an X1X with it's simplistic graphics ...

Square Enix's customizations for UE4 couldn't save a big project like DQXI from running 900p@30fps on the PS4 and if we start seeing some more bad results on games like KH III, Crackdown 3, Days Gone, and Gears 5 I think it might be time to cut loose on the engine and consider other options in the future since it's getting as bad as Bethesda's Creation Engine ... 



fatslob-:O said:
Mr Puggsly said:

Funny, our minds have gone to two different places here. You're saying games today are more demanding, I'm asking what is so demanding about Soul Calibur VI? I mean this is just a 1-on-1 Arcade fighting game. In theory the 6th gen consoles should be able to handle this gameplay.

Did you see the Just Cause 4 video at Digital Foundry? I was actually impressed how well it works on base hardware. A fairly stable 30 fps given the action and scale of that game.

I have mixed feelings about UE4 when projects turn out like Soul Calibur VI. I really think its a matter of optimization, because some of the best looking games this gen are also UE4. I mean Gears 4, MKX, Injustice 2, Hellblade, Fortnite, Dragon Ball, Spyro, and Sea of Thieves are good looking games that use the engine in different ways. Street Fighter V deservers an honorable mention for solid visuals, but its load times are painful and the game in general feels souless.

Days Gone, Crackdown 3 and Gears 5 seem like they will make good use of the engine as well. I wouldn't say its a terrible engine at all.

@Bold When you look at the recent performance metrics, it's getting pretty bad as we've seen with ARK: Survival Evolved which also happens to use UE4 and yeah UE4 is awful at this point since no one can deny that when many of the technically ambitious projects hardly use it ... 

Soul Calibur VI isn't all that terrible all things considered when it's targeting a smooth 60fps which is supposed to be a cornerstone of fighting games and Just Cause 4's technical achievements are meh worthy at best given that the game is grainy as hell since it made a downgrade in resolution compared to it's predecessor which means both base consoles are running 720p frequently even on the PS4 which often has a clear resolution advantage in many other titles ... (JC4 still doesn't run at a stable 30fps on the base X1 from what I've seen on DF so that's mainly reserved for all other systems but I will concede that it's better in comparison to it's predecessor) 

Most of the projects you mentioned are far more technically inferior than Soul Calibur VI. MKX doesn't even use UE4, it uses UE3. Fortnite, of which I don't mean it's battle Royale expansion but rather it's original release Save the World runs at 30fps with it's muted visuals. Is Dragon Ball FighterZ supposed to be some thing we're impressed by given that it has far less complex models, backgrounds, effects and it even uses variable frame rate animations too ? Spyro: Reignited Trilogy is a budget 30fps platformer and LOL @ Sea of Thieves when I last checked since it dips below 30fps even on an X1X with it's simplistic graphics ...

Square Enix's customizations for UE4 couldn't save a big project like DQXI from running 900p@30fps on the PS4 and if we start seeing some more bad results on games like KH III, Crackdown 3, Days Gone, and Gears 5 I think it might be time to cut loose on the engine and consider other options in the future since it's getting as bad as Bethesda's Creation Engine ... 

Is Ark reflective of UE4 being a bad engine or just poor optimization? I mean lets bear in mind optimization has improved.

I forgot MKX was UE3, either way they did a great job with Injustice 2 and I imagine MK11 will stick with UE4.

The X1 has a bunch of fighting games running 60 fps with higher resolutions. Soul Calibur VI might be pushing some higher quality effects, but its wasted by the overall ugly presentation of a low resolution, seeming little or no post processing effects to hide the jaggies, low resolution shadows and long load times. Essentially, Soul Calibur VI just become an overall unpolished and ugly game a base X1.

Just Cause 4 is an impressive open world, Soul Calibur 6 is not an impressive looking fighting game and it seems to me they were building for mid gen upgrades first. The PS4 might dip to 720p, but it also does a pretty good job sticking to 30 fps, so meh.

Incase you forgot Fortnite Battle Royal was originally a 30 fps game on consoles. It became 60 fps in future updates. I don't know if they made significant improvements on the original game.

Dragon Ball Fighterz is a good example of a game technically doing less but looks a lot better than Soul Calibur VI just because its a polished looking game. It successfully executes what its doing in a sense, Soul Calibur VI meanwhile looks like trash on the same hardware and engine.

Spyro Trilogy again, doesn't look like trash and higher resolutions in larger scale game.

Sea of Thieves is also an open world game hitting 1080p, that might be why its going under 30 fps times. Simple yet appealing graphics can be nice when it doesn't create an overall shitty image. Again, SCVI has underwhelming assets and character models and that's just 1 on 1.

DQXI actually has impressive visuals though and larger scale game. But you've completely ignored Gears 4 and Hellblade because you must agree those are good looking games.

I have a feeling developers will stick with UE4, maybe because at the very least it plays nice with mid gen upgrades and perhaps 9th gen hardware. Unless Epic tries to push UE5 in the near future.



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Mr Puggsly said:

Is Ark reflective of UE4 being a bad engine or just poor optimization? I mean lets bear in mind optimization has improved.

I forgot MKX was UE3, either way they did a great job with Injustice 2 and I imagine MK11 will stick with UE4.

The X1 has a bunch of fighting games running 60 fps with higher resolutions. Soul Calibur VI might be pushing some higher quality effects, but its wasted by the overall ugly presentation of a low resolution, seeming little or no post processing effects to hide the jaggies, low resolution shadows and long load times. Essentially, Soul Calibur VI just become an overall unpolished and ugly game a base X1.

Just Cause 4 is an impressive open world, Soul Calibur 6 is not an impressive looking fighting game and it seems to me they were building for mid gen upgrades first. The PS4 might dip to 720p, but it also does a pretty good job sticking to 30 fps, so meh.

Incase you forgot Fortnite Battle Royal was originally a 30 fps game on consoles. It became 60 fps in future updates. I don't know if they made significant improvements on the original game.

Dragon Ball Fighterz is a good example of a game technically doing less but looks a lot better than Soul Calibur VI just because its a polished looking game. It successfully executes what its doing in a sense, Soul Calibur VI meanwhile looks like trash on the same hardware and engine.

Spyro Trilogy again, doesn't look like trash and higher resolutions in larger scale game.

Sea of Thieves is also an open world game hitting 1080p, that might be why its going under 30 fps times. Simple yet appealing graphics can be nice when it doesn't create an overall shitty image. Again, SCVI has underwhelming assets and character models and that's just 1 on 1.

DQXI actually has impressive visuals though and larger scale game. But you've completely ignored Gears 4 and Hellblade because you must agree those are good looking games.

I have a feeling developers will stick with UE4, maybe because at the very least it plays nice with mid gen upgrades and perhaps 9th gen hardware. Unless Epic tries to push UE5 in the near future.

Considering that it's just not only ARK that's struggling let's take a look at the other cases ... 

PUBG (low frame rate), Snake Pass (low fidelity/low resolution), Tekken 7 (a game that you mentioned runs at the same resolution as Soul Calibur VI), Rime (very low visual quality/low performance), Octopath Traveler (30fps sprite based game), LawBreakers (a competitive FPS that runs at 900p that can't even lock near 60fps), and State of Decay 2 (sub-30fps dips) ...

This probably won't be the last time we see another technical goof up no thanks Unreal Engine 4 ... 

Injustice 2 only used UE4 for mobile platforms and MK11 has a totally custom built engine ... 

Not counting remasters/ports or cross generation projects, there's only 5 fighting games currently on the X1 that targets a higher resolution than Soul Calibur VI while maintain 60fps ? 

Fortnite: Battle Royale is a totally different game compared to Fortnite: Save the World with totally different technical requirements. Fortnite: Battle Royale managed to even run on portable platforms. I wonder what that says about the developer who originally created the engine themselves needing to build an entirely new game mode to side step the performance issues the original game caused ... 

The Spyro remake is a budget platformer that runs at 30fps, UE4 would be a perfect fit for it in that use case since it's hardly a technical marvel ... (the only thing it has going for it compared to Soul Calibur VI is the resolution) 

Soul Calibur VI has fairly complex models and backgrounds for a 60fps title when Sea of Thieves is targeting 30fps so it had better damn well come with a higher resolution since it also comes with far less visual fidelity ... 

DQXI comes at a disappointing 900p@30fps which makes it twice as demanding as Soul calibur VI and it's below the curve when we compare it other AAA games with custom engines that makes far better usage of hardware. Am I supposed shower praise on Gears of War 4 which was backed by a publisher who probably did extensive customizations to the engine and Hellblade which is a linear game as being the only lights at the end of the tunnel or silver lining ? At most, I'll credit them as technically competent but nothing that I would use to set a standard ... 

Unreal Engine 4 along with Unity will never go away because smaller developers need a generic engine to start up their projects but that doesn't mean that their necessarily good technical choices to get the highest possible performance for high end game graphics. Hopefully big publishers like Square Enix and Bandai Namco just ditch the engine for their own solutions at least for big projects because generic engines have an unacceptable performance profile ... 

To me, developers who opt out for the likes of Unreal Engine 4 are not much technically better than the guys at Bethesda with their Creation Engine and in fact quite a few of them are far worse ... 



fatslob-:O said:
Mr Puggsly said:

Is Ark reflective of UE4 being a bad engine or just poor optimization? I mean lets bear in mind optimization has improved.

I forgot MKX was UE3, either way they did a great job with Injustice 2 and I imagine MK11 will stick with UE4.

The X1 has a bunch of fighting games running 60 fps with higher resolutions. Soul Calibur VI might be pushing some higher quality effects, but its wasted by the overall ugly presentation of a low resolution, seeming little or no post processing effects to hide the jaggies, low resolution shadows and long load times. Essentially, Soul Calibur VI just become an overall unpolished and ugly game a base X1.

Just Cause 4 is an impressive open world, Soul Calibur 6 is not an impressive looking fighting game and it seems to me they were building for mid gen upgrades first. The PS4 might dip to 720p, but it also does a pretty good job sticking to 30 fps, so meh.

Incase you forgot Fortnite Battle Royal was originally a 30 fps game on consoles. It became 60 fps in future updates. I don't know if they made significant improvements on the original game.

Dragon Ball Fighterz is a good example of a game technically doing less but looks a lot better than Soul Calibur VI just because its a polished looking game. It successfully executes what its doing in a sense, Soul Calibur VI meanwhile looks like trash on the same hardware and engine.

Spyro Trilogy again, doesn't look like trash and higher resolutions in larger scale game.

Sea of Thieves is also an open world game hitting 1080p, that might be why its going under 30 fps times. Simple yet appealing graphics can be nice when it doesn't create an overall shitty image. Again, SCVI has underwhelming assets and character models and that's just 1 on 1.

DQXI actually has impressive visuals though and larger scale game. But you've completely ignored Gears 4 and Hellblade because you must agree those are good looking games.

I have a feeling developers will stick with UE4, maybe because at the very least it plays nice with mid gen upgrades and perhaps 9th gen hardware. Unless Epic tries to push UE5 in the near future.

Considering that it's just not only ARK that's struggling let's take a look at the other cases ... 

PUBG (low frame rate), Snake Pass (low fidelity/low resolution), Tekken 7 (a game that you mentioned runs at the same resolution as Soul Calibur VI), Rime (very low visual quality/low performance), Octopath Traveler (30fps sprite based game), LawBreakers (a competitive FPS that runs at 900p that can't even lock near 60fps), and State of Decay 2 (sub-30fps dips) ...

This probably won't be the last time we see another technical goof up no thanks Unreal Engine 4 ... 

Injustice 2 only used UE4 for mobile platforms and MK11 has a totally custom built engine ... 

Not counting remasters/ports or cross generation projects, there's only 5 fighting games currently on the X1 that targets a higher resolution than Soul Calibur VI while maintain 60fps ? 

Fortnite: Battle Royale is a totally different game compared to Fortnite: Save the World with totally different technical requirements. Fortnite: Battle Royale managed to even run on portable platforms. I wonder what that says about the developer who originally created the engine themselves needing to build an entirely new game mode to side step the performance issues the original game caused ... 

The Spyro remake is a budget platformer that runs at 30fps, UE4 would be a perfect fit for it in that use case since it's hardly a technical marvel ... (the only thing it has going for it compared to Soul Calibur VI is the resolution) 

Soul Calibur VI has fairly complex models and backgrounds for a 60fps title when Sea of Thieves is targeting 30fps so it had better damn well come with a higher resolution since it also comes with far less visual fidelity ... 

DQXI comes at a disappointing 900p@30fps which makes it twice as demanding as Soul calibur VI and it's below the curve when we compare it other AAA games with custom engines that makes far better usage of hardware. Am I supposed shower praise on Gears of War 4 which was backed by a publisher who probably did extensive customizations to the engine and Hellblade which is a linear game as being the only lights at the end of the tunnel or silver lining ? At most, I'll credit them as technically competent but nothing that I would use to set a standard ... 

Unreal Engine 4 along with Unity will never go away because smaller developers need a generic engine to start up their projects but that doesn't mean that their necessarily good technical choices to get the highest possible performance for high end game graphics. Hopefully big publishers like Square Enix and Bandai Namco just ditch the engine for their own solutions at least for big projects because generic engines have an unacceptable performance profile ... 

To me, developers who opt out for the likes of Unreal Engine 4 are not much technically better than the guys at Bethesda with their Creation Engine and in fact quite a few of them are far worse ... 

Instead of nitpicking every game stressing what each does well, Im gonna get back to the problem with SCVI inparticular. Its an ugly game game that doesent leverage the capabilities of base hardware. I also suspect the optimization is poor.

I have Tekken 7 as well, I booted it today, that looks better at the same resolution and seems to struggle less with loading. Also, loading in character models at the character select screen is a terrible idea if the game chugs and freezes during. Thats just an example of poor design.

If UE4 is very demanding, then scale back the presentation. Even at 1080p/60 fps they should be able to create a game that looks better than SCV. I prefer the presentation of DOA5 just because the presentation is crisp, good post processing effects, essentially it looks seemless for the hardware and loads quickly.

Load times matter to me because I find myself losing interest between fights. I wanted SFV to have an Arcade mode at launch. But I dont use it much because the loading drives me crazy.

I get the impression developers will keep using UE4 because its easy to work with. SCVI actually looks fine on X1X, they cant be building for that in mind.



Recently Completed
Crackdown 3
for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)