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Anyone else feel resolution is overrated?

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I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88
Peh said:

The higher the resolution the higher the details: 

In theory, yes

In practice, the higher resolution costs so much power and space that often texture quality has to be reduced at the same time, thus, while having more details than HD for instance, 4k often doesn't look nearly as great as it's supposed to be.

Also, if your Screen/Monitor is too small, the increase in resolution will be barely discernible, while getting higher detail textures will be much more visible. Just look at the picture and you see just how much they had to zoom in to make the difference obvious.



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Yeah... No...

Screen clarity and imagine quality is really important. But I feel 1440p checkerboarded or even native would be enough. I would hope that depth of field and LoD is improved greatly next gen. Because no matter how good your games looks close up, looking into the distance can really hurt the quality of the image, specially for open world games



curl-6 said: 
Mr Puggsly said:
Eh, Alan Wake has nice looking assets and effects but that resolution is rough. I found it tolerable during that era, but I would modern games avoid going that low. Alan Wake running 1080p on PC is a world of difference on the presentation, but its still enjoyable on the 360

Yeah I edited that part out after playing a bit further, beyond the opening night scene, I mean I still think it looks good but yeah, not quite one of 360's absolute prettiest.

Its also worth noting Remedy went surprisingly low on resolution for Quantum Break. I mean its a 720p game well into the X1's launch and its not even aiming for 60 fps. However, it makes great use of post processing effects so you get a better image than a standard 720p game. Alan Wake on the hand, not so much. I'm surprised MS helped get the game relisted but hasn't funded a remaster or even a 4K patch.

The 7th gen could have really benefitted from dynamic resolution given GPU power was often its biggest obstacle. A game like Alan Wake could have used it. Rage was one of the first times I recall it implemented on consoles and it was pretty late into the 7th gen.



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bananaking21 said:
Yeah... No...

Screen clarity and imagine quality is really important. But I feel 1440p checkerboarded or even native would be enough. I would hope that depth of field and LoD is improved greatly next gen. Because no matter how good your games looks close up, looking into the distance can really hurt the quality of the image, specially for open world games

Right, exactly how I feel playing BFV.

I mean the resolution, assets and performance is amazing on X1X. But seeing all the pop in really drags it down, almost a waste of the resources.



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I have bee saying this for awhile too. Even made a thread a few years back talking about Resolution benefits with regards to screen sizes.

Ideally, its best to have both. But I believe that framerate, effects and details should never be sacrificed for sharpness (which really is what resolution offers).

Like I would personally take 4k checkerboard rendering (which is like rendering at 1440p but better), with higher quality textures and effects across the board while running at a locked 60fps any and every day over a native 4k struggling to hit 30fps.

It just makes no sense to me. People should look at Ratchet, Horizon, GOW, Detroit and Spiderman (all games that have a really great checkerboarding implementation) and honestly tell me if they feel these games really need to look sharper. Its just makes no sense to me. Even more mind boggling to me is how much of a big deal is made abut resolution when they mass majority of PC gamers aren't even gaming at 4k. I mean if we are honest considering the amount of PC gamers that actually game at 4k/60fps its safe to say that specification is a niche in the PC world. Just a crazy ridiculous waste of resources.

I really, really, really, really hope that come next gen as standard Sony/MS offers a 4K.CB@60fps "performance" mode as standard where the only thing thats dropped is the resolution and then the framerate is increased. That will be my go to game mode for the entirety of that generation.



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Mr Puggsly said:
bananaking21 said:
Yeah... No...

Screen clarity and imagine quality is really important. But I feel 1440p checkerboarded or even native would be enough. I would hope that depth of field and LoD is improved greatly next gen. Because no matter how good your games looks close up, looking into the distance can really hurt the quality of the image, specially for open world games

Right, exactly how I feel playing BFV.

I mean the resolution, assets and performance is amazing on X1X. But seeing all the pop in really drags it down, almost a waste of the resources.

Yeah it sucks, this gen was a good improvement over last gen but I hope next gen it offers an even bigger improvement, because it's an issue and sometimes games just look weird as a fuck when they have shit LoD



Intrinsic said:

I really, really, really, really hope that come next gen as standard Sony/MS offers a 4K.CB@60fps "performance" mode as standard where the only thing thats dropped is the resolution and then the framerate is increased. That will be my go to game mode for the entirety of that generation.

This is absolutely key. There is more than enough power to allow us to play the way that fits our vision capabilities. I have watched so many videos, and talked to so many people, that it is quite clear that we all have different perspectives. You can have 50 people look at 10 different screens. Some will pick out the difference between 30, 60, 120, and 240, some will see them all the same. Some will clearly point out the difference between 720p, 1080p, 1440, CB 4K, and 4k, others will hardly see the difference. A small percentage will be able to descern both frame rate and resolution, most will be very adept at picking out one or the other, and a small group on the other side can't tell/care about either.

So I completely agree. Devs need to offer options in all games going forward on PS5/XB4. I personally would go with the highest resoltion available, at 30fps, with whatever level of effects/details are possible. For me the difference between resolutions sticks out like a sore thumb, even between 1440, CB 4K, 4K, and 6K, and 8K. Frame rate doesn't effect me on TV. In VR it is very noticable though, it's not something I can see, but I definitly feel it.



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After VR, I'd say a fat yes. I used to think 4k was the Mecha of gaming after seeing it for the first time but VR has shown me it mean little if the FPS isn't at 60 and 4k only really impresses me now with HDR on, I'm pretty sure my priorities now are 1080p, 60fps, HDR. I will get 4k and actually should have had it last week but I put it off however It's simply because I want to move around some TV's and future proof my main TV while doing so, I know it won't wow me much.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

When I have the option I'll always choose Frame Rate > Resolution > Graphics. On PC I'll never run a game lower than 1080p, even if that means running everything else on minimum.



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