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Forums - Gaming Discussion - Anyone else feel resolution is overrated?

 

I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88

SvennoJ said:

Screenshots from videos always look way worse than the video in motion.

It' the opposite if a game has a problem with jittering / edge flickering, slowdowns and pop-ups. You don't see that in a screenshot.



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yvanjean said:

Nope resolution is important; I want both hence why I have X1x. Developer actually have the choice yet they always choose to boost resolution. That show that the general gaming public prefere resolution

No, it only shows that it is easier for the developers to deliver higher resolutions than higher stable fps with the current bottlenecks.



Conina said:

SvennoJ said:

Screenshots from videos always look way worse than the video in motion.

It' the opposite if a game has a problem with jittering / edge flickering, slowdowns and pop-ups. You don't see that in a screenshot.

True. I'm always disappointed when I pause a blu-ray to take in the details. It's actually quite blurry while paused in an action scene. 3D games have gotten a lot better in motion yet still have a long way to go before they actually do look like film. Some games pile on the post processing, yet that makes it look more DVD quality than blu-ray quality.



Conina said:
yvanjean said:

Nope resolution is important; I want both hence why I have X1x. Developer actually have the choice yet they always choose to boost resolution. That show that the general gaming public prefere resolution

No, it only shows that it is easier for the developers to deliver higher resolutions than higher stable fps with the current bottlenecks.

Seem like on the X1X, they could easily pull of 60 FPS if they just lowered the resolution, but they choose to focus on hitting 4K instead. Thankfully going forward most developer will give you the choice between Graphic and performance. This is going to be even more of a hot topic issue at the start of the next gen, when some gamers will still be using 1080p and 1440p screen and wants the focus to be on performance. 



yvanjean said:
Conina said:

No, it only shows that it is easier for the developers to deliver higher resolutions than higher stable fps with the current bottlenecks.

Seem like on the X1X, they could easily pull of 60 FPS if they just lowered the resolution, but they choose to focus on hitting 4K instead. Thankfully going forward most developer will give you the choice between Graphic and performance. This is going to be even more of a hot topic issue at the start of the next gen, when some gamers will still be using 1080p and 1440p screen and wants the focus to be on performance. 

Lowering the resolution doesn't help if the CPU is the bottleneck. 



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Shadow1980 said:
I have a One X and a good-quality 4K TV, and after replaying games enhanced in 4K, I can say that the resolution bump provides a substantial increase in quality. Details that I never noticed at lower resolutions reveal themselves. The image is much sharper than 1080p and especially sub-1080p. I honestly cannot say I'd want to go back.

That doesn't mean I want devs to focus solely on resolution. Other aspects of visual fidelity matter as well. Next generation I hope they focus on lighting effects and shadows, draw distances (noticeable texture and object pop-in and other LoD issues are still a commonplace this generation), animation quality, and other graphical bells & whistles.

This is one of the reasons why I kind of don't understand this topic, or rather the many replies in this thread. Old games look infinitely better at higher resolutions; sometimes resolutions they don't even support. 

Resolution is ALWAYS going to be one of those things that many people don't care about much in the present, why? Because you're playing games that are already at an acceptable resolution, which were tailored for the standards of today. When that happens, of course people are going to say resolution is "overrated". They take it for granted, especially in an era where remasters allows us to look at games the same way we thought they looked back when we had first played them. 

It really is an important factor. Not the most important but it's up there. 

Edit: Also next gen I want to see better AI mostly : ) 



eeeh I don't know I play stardew valley a lot and I can't imagine that game not hurting my eyes if it wasn't in 1080p



In case my OP was misunderstood by some, as CGI rightly pointed out, I am not saying resolution is entirely unimportant. Just that I personally think the end result is often more pleasing when other graphical aspects are prioritized over sheer pixel count, and that I feel the raw number of pixels is sometimes given more emphasis than it warrants.

AngryLittleAlchemist said:

This is one of the reasons why I kind of don't understand this topic, or rather the many replies in this thread. Old games look infinitely better at higher resolutions; sometimes resolutions they don't even support. 

Resolution is ALWAYS going to be one of those things that many people don't care about much in the present, why? Because you're playing games that are already at an acceptable resolution, which were tailored for the standards of today. When that happens, of course people are going to say resolution is "overrated". They take it for granted, especially in an era where remasters allows us to look at games the same way we thought they looked back when we had first played them. 

It really is an important factor. Not the most important but it's up there. 

Edit: Also next gen I want to see better AI mostly : ) 

A lot of us don't only play games made in today's standards though. This year I've spent more time playing on my 360 than my Switch due to the lack of appealing games on the latter, so a lot of the stuff I've played recently are games made 6-13 years ago. Speaking of Switch, due to hardware constraints when porting from more powerful hardware, some of its games don't reach the generally accepted resolution "standards of today" either.

Totally agree with your edit, that and interactivity are two areas I want to see future games focus more on.

Marth said:

Also that poll is a bit silly since more resolution = more detail.

Not necessarily; a higher resolution can only further clarify asset detail that already exists. But by spending more of your processing budget on more pixels, you have less left over to spend on asset detail.

Last edited by curl-6 - on 03 December 2018

PwerlvlAmy said:
I dont believe its overrated, however people tend to put more emphasis on it than actual game play at times,which is the problem for me.

Most of that is that platform boasting, dick teraflops. One reason I'm glad the X1X exists is we get a little boasting about how important resolution is.

A good game is good at any reasonable resolution, I was playing BLOPS2 the other day and its still looks fine, still a high enough resolution to not be a blurry or pixelated mess even at sub HD.

The resolutions people have complained about this gen arent that bad.



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curl-6 said:

In case my OP was misunderstood by some, as CGI rightly pointed out, I am not saying resolution is entirely unimportant. Just that I personally think the end result is often more pleasing when other graphical aspects are prioritized over sheer pixel count, and that I feel the raw number of pixels is sometimes given more emphasis than it warrants.

AngryLittleAlchemist said:

This is one of the reasons why I kind of don't understand this topic, or rather the many replies in this thread. Old games look infinitely better at higher resolutions; sometimes resolutions they don't even support. 

Resolution is ALWAYS going to be one of those things that many people don't care about much in the present, why? Because you're playing games that are already at an acceptable resolution, which were tailored for the standards of today. When that happens, of course people are going to say resolution is "overrated". They take it for granted, especially in an era where remasters allows us to look at games the same way we thought they looked back when we had first played them. 

It really is an important factor. Not the most important but it's up there. 

Edit: Also next gen I want to see better AI mostly : ) 

A lot of us don't only play games made in today's standards though. This year I've spent more time playing on my 360 than my Switch due to the lack of appealing games on the latter, so a lot of the stuff I've played recently are games made 6-13 years ago. Speaking of Switch, due to hardware constraints when porting from more powerful hardware, some of its games don't reach the generally accepted resolution "standards of today" either.

Totally agree with your edit, that and interactivity are two areas I want to see future games focus more on.

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