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NPD: U.S. video game spending up 24% to $9.1 billion in Q3 2018 led by xbone, and ps4

Forums - Gaming Discussion - NPD: U.S. video game spending up 24% to $9.1 billion in Q3 2018 led by xbone, and ps4

lmao how can someone post an article and not understand what the article is about before posting the article?



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Baddman said:
lmao how can someone post an article and not understand what the article is about before posting the article?

It takes alot of skill.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Baddman said:
lmao how can someone post an article and not understand what the article is about before posting the article?

What can you expect from someone who thought Switch has a chance to be in the second place in this December despite the release of the biggest game with the most preorder for the system in that month. 



This certainly sheds an interesting light on the poor GameStop results released last week. Things are changing, and definitely not in their favor.



LGBTDBZBBQ said:
Baddman said:
lmao how can someone post an article and not understand what the article is about before posting the article?

What can you expect from someone who thought Switch has a chance to be in the second place in this December despite the release of the biggest game with the most preorder for the system in that month. 

i'm not sure whats gonna happen in december, i honestly think people are gonna be surprised. i never said i expect switch to come in second. 



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DonFerrari said:
Flat/small decline isn't good on the second full year no matter how much excuses we do for it.

 

John2290 said:
Switch is flattening out. Hopefully this doesn't reflect holiday sales.

The fact that the Switch is flat is completely understandable. Growth doesn't happen on its own. There needs to be some factor to produce growth, and there has been nothing as of yet to drive any sort of sales growth for the Switch this year. The system still retails for its launch price of $300, there hasn't been a hardware revision, and there were no major software releases that were likely to move an appreciable amount of units. The latter factor is not an issue this quarter as Pokemon Let's Go and Smash are likely to produce significant YoY increases for holiday period sales. After the holidays? Sales will probably stay flat from this year unless there is a price cut or a major hardware revision.



Shadow1980 said:
DonFerrari said:
Flat/small decline isn't good on the second full year no matter how much excuses we do for it.

 

John2290 said:
Switch is flattening out. Hopefully this doesn't reflect holiday sales.

The fact that the Switch is flat is completely understandable. Growth doesn't happen on its own. There needs to be some factor to produce growth, and there has been nothing as of yet to drive any sort of sales growth for the Switch this year. The system still retails for its launch price of $300, there hasn't been a hardware revision, and there were no major software releases that were likely to move an appreciable amount of units. The latter factor is not an issue this quarter as Pokemon Let's Go and Smash are likely to produce significant YoY increases for holiday period sales. After the holidays? Sales will probably stay flat from this year unless there is a price cut or a major hardware revision.

Sure there are reasons for the lack of growth. And we I'm talking if that is over the whole year not only some Qs.

Since you keep data for most relevant consoles, do you remember one that where flat on the second full year and ended up a massive success? Because I'm pretty confident Switch will sell a lot, but this may be a sign of very early peak year while people are expecting Nintendo to keep Switch as current gen for as long as 6 or 7 years.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:

Sure there are reasons for the lack of growth. And we I'm talking if that is over the whole year not only some Qs.

Since you keep data for most relevant consoles, do you remember one that where flat on the second full year and ended up a massive success? Because I'm pretty confident Switch will sell a lot, but this may be a sign of very early peak year while people are expecting Nintendo to keep Switch as current gen for as long as 6 or 7 years.

The Switch actually marks only the second time a home console made it to the end of its second year without a price cut (and/or hardware revision in the case of handhelds). The first instance was the Wii, which got its first price cut in September of 2009, its third full year. The only systems to get a price cut in their second year were the PS2 (May. 2002), PS4 (Sept. 2015), and 360 (Aug. 2007). Every other major system received a price cut during its first full calendar year. So, with every other system getting a price cut (and in every case the first price cut stimulated sales), we can only compare the Switch to the PS2, Wii, 360, and PS4. And since this is an NPD thread I'll focus on U.S. sales.

The Wii did experience steady improvement to its baseline sales throughout 2007 and into 2008, but this could easily be attributable to improved stock over time. The Wii was severely supply-constrained early on, after all.

The PS2 was down 0.7% YoY for the Jan.-April period of 2002, essentially flat. Baseline sales wouldn't get a boost until the price cut in May, which caused sales to skyrocket.

The 360's sales for the Jan.-July period of 2007 were actually down overall by 11.5%. Q1 was up 19.6%, but only because A) February was up 41.6% YoY and B) January was a 5-week sales period that year (adjusted for the larger sales period, January averaged fewer weekly sales in 2007 than in 2006). March was about flat YoY. Every month in the April-July period was down YoY, with the period as a whole being down just over 30%. The 360 would not experience substantial YoY growth until the August price cut, with Halo 3 providing additional growth for September.

The PS4's sales were up only 1.2% YoY for the Jan.-Aug. period of 2015, essentially flat (I excluded September because of the boost from Destiny, which was the biggest system-seller for the PS4 to date).

So, in all but one case, when a system experienced a protracted period of retaining its launch price, sales have remained flat or declined. The Switch's sales in 2018 being what they are versus 2017 are completely unsurprising if you look at historical sales data.