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Forums - Sales Discussion - Global Software, 20th October 2018

6.6 mio copies of Fifa 19 in just 4 weeks on 2 two consoles at retail.

0.32 mio copies of PES 2019 in 8 weeks on the 2 same consoles at retail.

These figures are disgusting. I played Fifa 18 last year on Switch and PES 2018 this week on my new One X. Verdict: No matter on which console, PES is still miles ahead in gameplay (as it was already 10 years ago), but the Fifa franchise with its unrealistic gameplay wins every year as EA have their hands exclusively on all worldwide league licenses. I wished all league licenses would go to Konami, the Japanese are soo much better at creating football (soccer) games than the undeserved near-monopolist EA Canada.



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Barkley said:

Also Starlink bombed, only 63k on Switch and didn't even chart for the others. Won't be seeing any more from that series.

I guess that explains why it got such a sharp discount for Black Friday.  It may have decent legs through the holidays if it keeps the discount, as kids seem to be interested in it (well mine are, anyways).



Switch: SW-3707-5131-3911
XBox: Kenjabish

Barkley said:

Also Starlink bombed, only 63k on Switch and didn't even chart for the others. Won't be seeing any more from that series.

The toys to life thing hurt it I reckon, that craze is over, it would've done really well in say 2012.

That platform split though:

Switch: 69,322

Xbox: 9861

PS4: 7906

Not really surprising I suppose, the Starfox content seems be the main reason anyone would care about it.



This is the type of week that makes me sad with games I don't like getting the top and with much much much more sales than the ones I like. But that is part of the industry and keep up the high HW numbers and opportunities for other games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CoD and Fifa continues to be juggernaughts until the end of times.$$$

Starlink wont see a sequel, Soul Calibur sales continues to decline and Dark Souls on the Switch really did pretty good after all.



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Black Friday week will be fun



SilenceDeadly said:
Black Friday week will be fun

Where did you get that figures from??

Thanks



SilenceDeadly said:
Alex_The_Hedgehog said:
I'm kinda sad for Astro Bot. I mean, it's probably going to hit 100k in a couple weeks, but I feel like it deserved way more than this.

Who the hell buys VR games physically? Nobody unless they are crazy ofc, having to drop the headset to change the game seriously lmao nobody is buying VR on disc ever. 

I buy all my games on physical, VR included.

I play a game at a time so I don't bother with swapping discs.

Only buy digital if the discount is tremendous and I don't care about the game much.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Keiji said:
Barkley said:
Also Starlink bombed, only 63k on Switch and didn't even chart for the others. Won't be seeing any more from that series.

The game doesn't seem to be very good...

It is completely fine. Nothing super big, but nothing bad too. It avoids the glitches many Ubisoft games have. And the planet traversal, fighting and exploring works pretty well. It's a solid games at mid-level, like say warriors (Meta is also similar to Warriors games). The bad sales are undeserved.

melbye said:
Starlink-numbers make me sad, with the PS4 and XBOX version not even charting. It was a solid game and i hope the team can get another chance at something similar but maybe without the toy-gimmick which i think hurt it

Indeed the toy to life thing may have hurt it. Although you can completely play through without anything extra.

I wish though, they would handle it more in-game in future. I think you could your in-game currency electrum (which you start to amass anyways without a real way to spend it all) to temporarily unlock stuff, which you would permanently unlock with the toy or the digital DLC. This would give a good in-game mechanic and still something to sell the toy or DLC for.

DonFerrari said:
This is the type of week that makes me sad with games I don't like getting the top and with much much much more sales than the ones I like. But that is part of the industry and keep up the high HW numbers and opportunities for other games.

Yeah, well people like different things, and if you are different to the masses, you might see yourself in a minority in purchasing patterns. But I accepted my otherness years ago, and now feel empowered to not be like others. Even if it for something as simple as taste in gaming.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Keiji said:

The game doesn't seem to be very good...

It is completely fine. Nothing super big, but nothing bad too. It avoids the glitches many Ubisoft games have. And the planet traversal, fighting and exploring works pretty well. It's a solid games at mid-level, like say warriors (Meta is also similar to Warriors games). The bad sales are undeserved.

melbye said:
Starlink-numbers make me sad, with the PS4 and XBOX version not even charting. It was a solid game and i hope the team can get another chance at something similar but maybe without the toy-gimmick which i think hurt it

Indeed the toy to life thing may have hurt it. Although you can completely play through without anything extra.

I wish though, they would handle it more in-game in future. I think you could your in-game currency electrum (which you start to amass anyways without a real way to spend it all) to temporarily unlock stuff, which you would permanently unlock with the toy or the digital DLC. This would give a good in-game mechanic and still something to sell the toy or DLC for.

DonFerrari said:
This is the type of week that makes me sad with games I don't like getting the top and with much much much more sales than the ones I like. But that is part of the industry and keep up the high HW numbers and opportunities for other games.

Yeah, well people like different things, and if you are different to the masses, you might see yourself in a minority in purchasing patterns. But I accepted my otherness years ago, and now feel empowered to not be like others. Even if it for something as simple as taste in gaming.

Yep, I accepted it some time ago as well. The only sadness is that because of it there isn't more fund and games that is tailored to my taste. But considering how many great games are made that fit my taste I can't really complain.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."