Although, random encounters system has never really threw me off of any games. I do appreciate when you're given the liberty to fight with the enemy of your choosing from the overworld.
So do i. Like in Tales of Symphonia and Shin Megami Tensei 4 you are free to avoid the enemy on the map or attack them first to get the advantage in battle.
Random encounters are great!
That said there was one particular map in Lost Odyssey where they were really ridiculous. It felt like you couldn't even take 2 steps without a battle triggering
They can be fun but get incredibly annoying after 50 hours.
|LMU Uncle Alfred said:
It wasn't until FF7 that random encounters in the FF series became tolerable. You can run for 30 seconds to a minute straight in many areas of the game before hitting a random encounter. It's much, much less than that in FF1-6. The JP version of FF7 has a higher random encounter rate from what I read, and the changes to a more spaced out random encounter design were made for the western releases. Smartest decision ever.
As for the poll:
FF7 can be both action and turn based, or rather menu selection based with timed inputs you need to keep track of on your party and the enemy. They can implement something akin to FFXV's wait mode. Just polish it up some more, add more control, time constraints determined between actions and bam.
Perhaps, i felt it became worse in FF8 especially since the game doesn't reward lvling up, let alone grinding. The Diablos ability is a game saver though.
I quit FF10 because of them. I forgot something at some point and had to back track quite a bit which took forever, Every 5 steps another battle, too much. I preferred the way FF12 did it.
Litterally the same thing happened to me with Star Ocean backtracking is part of the story and its really makes you give up on it.
turn based fighting --> I prefer that to real time action based combat by far. And I pretty much hate combat system where I e.g. have a party of 4 characters and I only control 1 people and the AI is controlling the others. When its only 1 character real time action based combat is fine though.
linearity --> no problem for me
too much reading --> not cool, but especially if there is no voice acting you can not avoid it
cliche characters and stories --> I dont care at all
too much anime --> there can be too much? ;) Seriously: Fine for me.
bad voice acting --> yeah, pretty disturbing (better NO voice acting at all than bad voice acting) I hate how we in germany often get Eng Dub only or Jap Dub with Eng Sub. Jap Dub with Ger Sub would be so awesome. But I got used to Eng Sub in the meanwhile. But only having Eng Dub is a reason for me to not buy a game at all - sorry, I can not stand it.
random encounters --> no problem with that. Only when its like every 4-5 footsteps then it is pretty annoying.
Actually the complaints for anime are far worse - everthing is too cutesy, too colorful, not dark enough, little girls doing creepy stuff.... Yeah so i decided to group them all together as too much anime.
Skies of Arcadia's random battles were a bit over the top, in the Dreamcast version. Thankfully they toned them down on the Gamecube release. That's the only game I could remember where the amount of random battles really bothered me. Some of the battle network games too maybe.
I've read about that but even so the GC version still has random encounters like every 2 or 3 seconds while sailing the Sky, i can't imagine how much of a nightmare the Dreamcast version must be.
Sure, go ahead, ignore my very simple question again and again, leaving us with no clarity as to why this is in Nintendo Discussions.
Let me explain.
- To be fair, most frustrating RPGs known for its insane amount of encounters appeared mostly on Nintendo consoles. Breath of Fire. Lufia. Skies of Arcadia. Tales of Phantasia. Pokemon. Dragon Quest.
- I actually wasn't aware that i had this thread on Nintendo discussion and then forgot to change it to gaming discussion so now it's stuck on Nintendo. If some mod decides it should be moved then it's fine by me.