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RPG games with insane random encounters?

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Final Fantasy 7 remake should be

Turn based RPG 39 67.24%
 
Action RPG 19 32.76%
 
Total:58

Why is this in Nintendo Discussions?



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The_Liquid_Laser said:
Snoorlax said:

turn based fighting

linearity

too much reading

cliche characters and stories

too much anime

bad voice acting 

 and the worst of all random encounters.

 

All of these are what most western gamers dislike about Japanese RPGs and is why they have fallen from the top since the 7th generation. 

Actually their sales have fallen off because they stopped doing a lot of this stuff.  Final Fantasy X is the 2nd best selling FF game, and it was the last to include turn-based random encounters.  They should try getting back to their roots.

 

If we're talking JRPG sales in general, they've fallen off mostly because they just aren't getting made as much anymore.  Leaving aside Pokemon (which I feel is never considered a traditional RPG anyways) the FF series sales have been consistently in the 7-9 million range.  Since FF7, and with the exception of FFIX and FFXII, all of them have sold between 7-9 million roughly.  I don't know about XI, but I believe XIV is up there now.

 DQXI from what I have heard is actually one of the highest selling DQ games in the NA region now.



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Again, why is this in Nintendo Discussion? Nintendo's not the only RPG publisher to do insane random encounters.



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I can take them or leave them. Octopath Traveler was find with them, but there is also something to be said about Persona 5's approach as well.

Then agaib, I grew up in that golden age of Final Fantasy, so I am used to it.



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I don't mind random encounters at all, but you can't make the encounter rate too imbalanced.



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Random encounters can be extremely tedious when they're too frequent. I don't have a problem with them per se, though I prefer having the enemies visible as it gives more strategic options, but I enjoy exploring levels and trying to find all treasures and secrets, and nothing kills the excitement of exploration as effectively as constant interuption by battles (especially in combination with slow battle systems and long transitions). Forced battles isn't exclusive to games with random encounters but unless other games have ridiculous spawn rates and enemy density you will at the very least be able to clear a path through or sneak around the enemies.

Tales of Phantasia is a good example of a game where the encounters can ruin the experience. It's not a bad game as far as I'm concerned but it did take me several attempts before finishing because the encounter rate made me lose interest and eventually stop playing.



i wasnt sure when i first got into this thread, but yeah, i can agree FFX was terrible at times with bullshit random encounters, 3-5 steps and battle music starts. I still liked it, but it was a bit over done at times, i can agree with that.



 

Yep, let's make a unique genre streamlined into something the west likes because fuck diversity. We already had an atrocity called FFXV, we don't need that again.

That said, I wouldn't mind action gameplay for the remake. It's a remake after all, they can do with it whatever they want. The original sucked anyway so it can only go up from here.



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I'll say it one more time. Why is this in Nintendo Discussions?



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Black Sigil: Blade of the Exiled. Great story, graphics and all, but the random encounters are way way WAY too often, like two steps- encounter.