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Forums - Nintendo Discussion - Pokemon gen 8 should ditch wild battles and random encounters.

Reflexively I say no, but I'll raise the possibility of keeping wild battles and dropping random encounters.

...That might work. However I would not be confident in saying that until I try out Let's Go....at some point.



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There should be a combination of the two where there are just ordinary wild pokemon going around and when you get close to them then the let’s go way of catching sequence should occur and then there should be hostile Pokemon walking around which are marked red who are also more prone to attack you and with those a typical wild pokemon battle sequence should occur in which the player has to defeat said hostile Pokemon in order to get a chance to catch it.

This would be the most immersive and realistic approach to wild pokemon catching/battleling.



PwerlvlAmy said:
Wild battles wont go anywhere, but they need to keep being able to see pokemon on the map. Keep that mechanic going,bring back wild pokemon battles, keep motion controls in as OPTIONAL and then keep the core game play of the mainline series, so both fans of Go and mainline can play how they want

This feels like the best method imo, the Pokémon appearing on the overworld is much better than searching in grass, however get back the wild battles or at least have options.



SuperNova said:

Personally I think a mix might be nice.
Keep the traditional wild battles but also keep the catching mini game. That way you actually have some kind of skill applied to the actual catching action itself, rather then 100% rng.

The catching mechanic would get harder the more health the wild pokemon has and get easier the less health it has left. That way the player can attempt to skip the battle if they aren't interested, but they can also have the battle and increase their catch rate.

The pokemon on the overworld could go hand in had with how much 'experience' the player has with with each kind of pokemon. The first encounter with any pokemon is always random a surprising random encounter, but the more often you've encountered a pokemon (or if you cought and analyzed it), the more 'aware' you are of their ususal hangout/hiding places and that's why you can see and seek them out/ avoid them on the map.

It keeps the excitement of random encounters, bc you're amost guaranteed to see something new, but also takes the annoyance associated with them away.

It's surprisingly easy to integrate Let's Go's features with traditional play, without taking depth or complexity away and make them into awesome improvements.

 

This ☝🏼We have a winner! 

 

Excelent example that life aint black nor white. Hope this is the future of the series



No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No.

You can take the random encounters, I actually prefer Let's Go's approach there (Would like more than one Pokemon at a time to appear in battle though; like in DQ11)

The wild battles on the other hand? Keep your hands the fuck off, they're much better than the glorified minigame that are encounters in Let's Go. It is a turn-based RPG and the turn-based battles are the main gameplay component of them, stick to Let's Go for the watered down experience, leave the main games alone.

Last edited by RingoGaSuki - on 18 November 2018

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I'm all for taking away random encounters but I kinda still want wild battles.



I'm definitely in favour of liberating the rest of the game from chore-fluff of random battles. I don't see why people find these to be essential to the experience; it has nothing to do with the popularity of the franchise. The core of Pokemon games has always been in collecting the Pokemon, raising the Pokemon, and then battling team vs team (whether it be random trainers, gyms, or multiplayer).

It's unsurprising the people playing the Let's Go games like the new system better. Its capture mechanic is more stimulating than the previous system. It also doesn't have that same chore-padding feel to it. And I'm unpersuaded by those who say removing random encounters makes it somehow less of an RPG, Chrono Trigger didn't have any back in 1995 and is to this day is regarded as one of the very best RPGs of all time.



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MasonADC said:
Keep wild battles, just make Pokemons visible in the over world.

This ^^^



Yeah, and Gen 9 should do away with Pokemon.



I agree. Ditch the random encounters leaving the Pokémon in the overworked but keep the battles. I don't think there is any reason why they wouldn't keep it so that you could see the Pokémon before you battle them in gen 8. It's obviously something fans have been wanting for an absolute age.