Quantcast
Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

Forums - Gaming Discussion - Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

It's looking pretty bad, unless reviewers svore higher than their written reviews indicate I can't see it getting above 50 and even if they do it'll not top 60. It's looking very likely it'll land below 50 at this point. Reviews will hqve drastic differences from platform to platform though and I m'd say the PC will svore highest woth Ps4 the lowest.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

Around the Network
Faelco said:
I'm amazed that people still admire Bethesda, when they proved again and again that they can't do a fully functional game. They should invest in some QA division...

It's crazy that their most admired games have to be finished by players themselves thanks to mods...

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.



End of 2016 hardware sales:

Wii U: 15 million. PS4: 54 million. One: 30 million. 3DS: 64.8 million. PSVita: 15.2 million.

This will be another one like Sea Of Thieves/No Man's Sky where in a year people will start saying that it's really good. You can't expect a game like this to score well on release. That said, I'm not personally interested it and there's virtually nothing that they could do that would change that.



Mummelmann said:
Faelco said:
I'm amazed that people still admire Bethesda, when they proved again and again that they can't do a fully functional game. They should invest in some QA division...

It's crazy that their most admired games have to be finished by players themselves thanks to mods...

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

Faelco said:

It's crazy that their most admired games have to be finished by players themselves thanks to mods...

What if that's why they do it? :P

 

This score is expected, I played the Beta and after the first initial hour, there was little to do, it was buggy and I only found fun when  I played with my friend but we couldn't even complete the mission he was on as it was bugged.

A Fallout game on a new engine where I can join my friend as a companion on his story, now that would be a great game but alas, that won't sell Pip-Boy skins.



Hmm, pie.

Around the Network

That’s a weird score from SixthAxis considering their Destiny scores lol.

I’ll buy this when it hits $40 or so. Idgaf about reviews, streams look fun.



LudicrousSpeed said:
That’s a weird score from SixthAxis considering their Destiny scores lol.

The game is just that bad.
Like everyone thats reviewed the beta basically called it a "dumpster fire" (ones Ive seen).
Xbox Achievements scoreing this game 65, is whats questionable.



melbye said:

I can't shake this feeling i have that Bethesda wanted this to fail so people would stop asking them for a multiplayer Fallout. Might be a ridiculous thing to think, but it just feels like such a low-effort game

People were asking for a multiplayer fallout? Its like that crowd that always asks for multiplayer in Metroid 



John2290 said:
Mummelmann said:

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 

Modders did not have F4 fixed within 6 months.  Not even close.  It took months before the tools to properly mod Fallout 4 were even developed, with some of the first mods causing cascading problems and save corruption because they didn't understand the structure enough yet.  The Unofficial Fallout 4 Patch team is still working on issues as we speak and they've said there are many things they cannot fix because they are engine level problems.  They can't touch those.

Most of the early improvements to Fallout 4 were from Bethesda, such as reworking the way the game renders shadows.  It helped a LOT but there is obviously only so much they can do with a game that is already on the market.  They can't rewrite things at this point, that has to be done early in development.

The issue seems to be time.  The games already take years to develop from a content perspective so they don't want to add to that by developing a whole new framework and then retraining their staff.  Once the game is out, they have most of the team work on DLC.  Those who work on fixing problems and bugs only seem to have a relatively small window to iron out issues before they're pushed on to the next project.  That, to me, is something that should be blamed on management, not "lazy developers".  



Good, backslash is due to Bethesda for years now.