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Forums - Gaming Discussion - Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

Faelco said:
I'm amazed that people still admire Bethesda, when they proved again and again that they can't do a fully functional game. They should invest in some QA division...

It's crazy that their most admired games have to be finished by players themselves thanks to mods...

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.



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This will be another one like Sea Of Thieves/No Man's Sky where in a year people will start saying that it's really good. You can't expect a game like this to score well on release. That said, I'm not personally interested it and there's virtually nothing that they could do that would change that.



Faelco said:

It's crazy that their most admired games have to be finished by players themselves thanks to mods...

What if that's why they do it? :P

 

This score is expected, I played the Beta and after the first initial hour, there was little to do, it was buggy and I only found fun when  I played with my friend but we couldn't even complete the mission he was on as it was bugged.

A Fallout game on a new engine where I can join my friend as a companion on his story, now that would be a great game but alas, that won't sell Pip-Boy skins.



Hmm, pie.

That’s a weird score from SixthAxis considering their Destiny scores lol.

I’ll buy this when it hits $40 or so. Idgaf about reviews, streams look fun.



LudicrousSpeed said:
That’s a weird score from SixthAxis considering their Destiny scores lol.

The game is just that bad.
Like everyone thats reviewed the beta basically called it a "dumpster fire" (ones Ive seen).
Xbox Achievements scoreing this game 65, is whats questionable.



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melbye said:

I can't shake this feeling i have that Bethesda wanted this to fail so people would stop asking them for a multiplayer Fallout. Might be a ridiculous thing to think, but it just feels like such a low-effort game

People were asking for a multiplayer fallout? Its like that crowd that always asks for multiplayer in Metroid 



John2290 said:
Mummelmann said:

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 

Modders did not have F4 fixed within 6 months.  Not even close.  It took months before the tools to properly mod Fallout 4 were even developed, with some of the first mods causing cascading problems and save corruption because they didn't understand the structure enough yet.  The Unofficial Fallout 4 Patch team is still working on issues as we speak and they've said there are many things they cannot fix because they are engine level problems.  They can't touch those.

Most of the early improvements to Fallout 4 were from Bethesda, such as reworking the way the game renders shadows.  It helped a LOT but there is obviously only so much they can do with a game that is already on the market.  They can't rewrite things at this point, that has to be done early in development.

The issue seems to be time.  The games already take years to develop from a content perspective so they don't want to add to that by developing a whole new framework and then retraining their staff.  Once the game is out, they have most of the team work on DLC.  Those who work on fixing problems and bugs only seem to have a relatively small window to iron out issues before they're pushed on to the next project.  That, to me, is something that should be blamed on management, not "lazy developers".  



BraLoD said:
Good, backslash is due to Bethesda for years now.

I guess reviewers finaly stoped giving them a pass for releasing nearly umplayable buggy messes.

Last edited by DakonBlackblade - on 18 November 2018

JRPGfan said:
LudicrousSpeed said:
That’s a weird score from SixthAxis considering their Destiny scores lol.

The game is just that bad.
Like everyone thats reviewed the beta basically called it a "dumpster fire" (ones Ive seen).
Xbox Achievements scoreing this game 65, is whats questionable.

It’s just that bad? How many hours do you have on it? lol

https://www.pcgamer.com/fallout-76-review/

There’s an in progress review I read this morning that actually has me contemplating picking this up for full price. I don’t mind the player not having any real agency in the story, my favorite storylines in past Fallouts have always been stories from survivors that unfold on terminals and radio broadcasts anyway.

Not buying another open world game until GOTG Red Dead II is done though.



John2290 said:
Mummelmann said:

The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.

Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a  assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games. 

The engine is a problem because many of the mods add in coding and framework to sort the issues in the game out these include animation frameworks, Script extension, graphics injectors etc... To quote the lead modder in the Skyblivion team the engine is good for ease of use but is a pain in the micromanagement side of things.

I don't think it's that Todd doesn't have the balls it comes down to one thing and that is Bethesda have got away with murder for so long under the guise that their ambitious scope offsets these numerous flaws and that the mod scene can sort it out so complacency has set up shop hence why this situation is on going and going by Todd's interview with a German outlet the's a possibility these issues will persist. Why people are starting to notice these flaws now is that other companies have entered the open world scene and pulled off masterclasses with out even having a quarter of the bugs and flaws Bethesda has in their games. BOTW, HZD, TW3, GOW and RDR2 all have pulled off the same level of ambition and scope with less flaws/bugs so it's becoming less of an excuse for Bethesda now.

The upcoming Cyberpunk 2077 looks to do what Bethesda has always aimed for and appears to do it with better character models, textures, animations etc... Imo this isn't because CDPR are more competent it's because unlike Bethesda they never had a free pass safety net of ambition under them so had to get things as close to right as possible while evolving with the times so that complacency has never had a chance to stick.