The importance of mods for Bethesda games cannot be overstated, it adds so much to the experiences. It's equal parts funny and sad that community workaround and solutions have solved nearly all major issues in the last 3-4 major Bethesda titles. It's time they stepped back and took a long, hard look and started doing things a bit differently, and build a new engine for gods sake, it's laughable that they're planning on using the same engine for another 3-4 years at the very least.
Yeah but if the modders can make a modded version of skyrim look like a game released in 2018 with few bugs if modded corectly with no clashes, the engine isn't the problem. Maybe the staff just don't have the talent or are lazy, I get the feeling Todd doesn't have the balls to move some of the older morrowwind and Oblivion staff, mostly likely his good friends, to side projects as they can't seem to keep up with industry standards. Modders had F4 fixed within 6 months and looki like a whole new game befor ea year was even up. Perhaps if he can't fire the staff he should hire a assist team to polish their work before release, something is rotten in the RPG division and I think bringing in a new engine might confuse the older staff into making a bigger mess of upcoming games.
Modders did not have F4 fixed within 6 months. Not even close. It took months before the tools to properly mod Fallout 4 were even developed, with some of the first mods causing cascading problems and save corruption because they didn't understand the structure enough yet. The Unofficial Fallout 4 Patch team is still working on issues as we speak and they've said there are many things they cannot fix because they are engine level problems. They can't touch those.
Most of the early improvements to Fallout 4 were from Bethesda, such as reworking the way the game renders shadows. It helped a LOT but there is obviously only so much they can do with a game that is already on the market. They can't rewrite things at this point, that has to be done early in development.
The issue seems to be time. The games already take years to develop from a content perspective so they don't want to add to that by developing a whole new framework and then retraining their staff. Once the game is out, they have most of the team work on DLC. Those who work on fixing problems and bugs only seem to have a relatively small window to iron out issues before they're pushed on to the next project. That, to me, is something that should be blamed on management, not "lazy developers".