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Forums - Gaming Discussion - Fallout 76 Review Thread - Opencritic: 55, Metacritic 50

Wyrdness said:
Mummelmann said:

Xbox version is at a whooping 65 though, and PC at a respectable 59. I think PC gamers are being screwed the worst because of the terrible optimization, Bethesda games are notorious for not letting you utilize the potential of your rig, we all remember the 3GB RAM limitation on Skyrim at launch, which was ridiculous even in 2011 (and subsequently patched by modders, of course). 

I hope they learn something from this, maybe all the big boys in RPG development needed/need a rude awakening.

It was 2GB not 3.

That's clearly a lot more acceptable to me.



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Reading up on Fallout 76 threads, a lot of people seem to be having a blast actually playing the game. Good for them. It's nice to see people forming their own opinions. People are doing their own thing, finding fun in things reviewers and Youtube entertainers would never consider. It's kind of nifty to see them being ignored.



pokoko said:
Reading up on Fallout 76 threads, a lot of people seem to be having a blast actually playing the game. Good for them. It's nice to see people forming their own opinions. People are doing their own thing, finding fun in things reviewers and Youtube entertainers would never consider. It's kind of nifty to see them being ignored.

Common thats the "its more fun with friends" argument, we also saw with sea of theives.
Also people can enjoy bad games, and have fun in bad games. Their still  bad games though.

Anyways lets see what player base is like a month or two down the road.



pokoko said:
Reading up on Fallout 76 threads, a lot of people seem to be having a blast actually playing the game. Good for them. It's nice to see people forming their own opinions. People are doing their own thing, finding fun in things reviewers and Youtube entertainers would never consider. It's kind of nifty to see them being ignored.

The worst argument to have: "See, some people have fun with poop on a stick. Its not that bad."



Hunting Season is done...

JRPGfan said:
pokoko said:
Reading up on Fallout 76 threads, a lot of people seem to be having a blast actually playing the game. Good for them. It's nice to see people forming their own opinions. People are doing their own thing, finding fun in things reviewers and Youtube entertainers would never consider. It's kind of nifty to see them being ignored.

Common thats the "its more fun with friends" argument, we also saw with sea of theives.
Also people can enjoy bad games, and have fun in bad games. Their still  bad games though.

Anyways lets see what player base is like a month or two down the road.

Honestly, I don't give a rat's ass what Youtube entertainers and reviewers consider "bad games".  It's my opinion that I care about and it's nice to see other people take their heads out of Metacritic's ass and take the same approach.  Fallout 76 isn't a game that I would buy right now, or maybe ever, but it does have my interest provided I like what I'm reading with regards to future updates and content.  I sure as hell am not going to let a review score or people on forums who haven't even played the game decide if it's a "bad game" or not for me.



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Zoombael said:
pokoko said:
Reading up on Fallout 76 threads, a lot of people seem to be having a blast actually playing the game. Good for them. It's nice to see people forming their own opinions. People are doing their own thing, finding fun in things reviewers and Youtube entertainers would never consider. It's kind of nifty to see them being ignored.

The worst argument to have: "See, some people have fun with poop on a stick. Its not that bad."

Wow, how pretentious of you.  



From what I hear seems like deserved



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

shikamaru317 said:
Errorist76 said:

Surely not if you can't return/sell it afterwards. At least not until it's fixed and available for 20-30 or so, the price it should have released at to begin with.

If Fallout 76 was actually broken I'd agree with this, but it's not (I have only encountered 1 bug, an enemy stuck on a wall, in 12 hours or so personally). I honestly feel like it is being judged by the wrong standards. It seems like critics are judging it by the same standards as previous games by Bethesda Game Studios Maryland, a studio that consistently delivers 90+ quality games. But there is a big problem with that, Bethesda Game Studios Maryland didn't develop this game, it was developed by Bethesda Game Studios Austin, a studio that has never shipped a game before (their first game, Battlecry, got cancelled). Fallout 76 should be judged by the same standards that Elder Scrolls Online was judged by, as they were both developed by new, untested studios. But it doesn't seem like it is being judged by the same standards that Elder Scrolls Online got judged by, Elder Scrolls Online got a 71 meta on release (is now up to 80 after 3 years of updates), while Fallout 76 is sitting at a 49 meta, that is a huge difference. And having played both ESO and F76 on release, I can honestly say that Fallout 76 is better than ESO was on release. F76 actually plays like a Fallout game, with the main exceptions being the perk card mechanic and lack of NPC's, everything else feels like Fallout. ESO on the other hand at release felt like they just tried to make a traditional MMO WoW clone with Elder Scrolls themeing, it had terribly slow, action bar MMO combat that felt nothing like combat in mainline Elder Scrolls (thankfully it was improved on later updates). 

That being said, there is no harm in waiting to play it either. If it is anything like Elder Scrolls Online, it will only get better over time. Assuming it doesn't flop so bad that Bethesda closes the servers in a few months, I suspect they will update it, patch most of these bugs that others say they've encountered, add in voiced NPC's and proper questlines, etc. In 6 months most of the bugs should be ironed out and you should be able to find a copy for $20. 

Every game should be judged in similar standards so the grade can at least indicate something. Because what is the point in a bad game having a 90 because it was evaluated on the "Not-good game standard"?

This for me is one of the reasons we see some games getting a very harsh reviews and being nitpicked while others breeze even though they are bad.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

pokoko said:
JRPGfan said:

Common thats the "its more fun with friends" argument, we also saw with sea of theives.
Also people can enjoy bad games, and have fun in bad games. Their still  bad games though.

Anyways lets see what player base is like a month or two down the road.

Honestly, I don't give a rat's ass what Youtube entertainers and reviewers consider "bad games".  It's my opinion that I care about and it's nice to see other people take their heads out of Metacritic's ass and take the same approach.  Fallout 76 isn't a game that I would buy right now, or maybe ever, but it does have my interest provided I like what I'm reading with regards to future updates and content.  I sure as hell am not going to let a review score or people on forums who haven't even played the game decide if it's a "bad game" or not for me.

It is more that some people (not you since you said you don't even consider buying this game) have their heads sticked in Bethesda's ass than anything else as they usually get a lot of leeway on very buggy games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
From what I hear seems like deserved

Came to say pretty much this. Bugthesda strikes again. It may or may not be the engine itself, but Gamebryo / Creation seems to be a shaky foundation for big Bethesda games. Whatever went wrong with FO3 / NV / Oblivion / Skyrim happened again. Bethesda fucked up with FO76. The code is buggy. They should assert(3) more.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos